Did anyone find that Bungie's motto of 30 seconds of fun, throughout the whole game in Halo 2, turned into 30 seconds of work, throughout the whole game?
I found bosses, levels, and such, just hard work. I don't want to work, I want to play!
The 30 second of fun motto was clearly underlined in Halo 1, by introducing the warthog and tank, and re-usable environments, but I found it lacking in Halo 2.
Halo 3 action and missions will definitely need to be redefined to match Halo 1 missions, in my opinion.
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[quote][b]Posted by:[/b] Epic007 Halo 2: -Easy is so horrendously boring, even if never playing the game before you still be bored instantly. -It takes way too many shots to kill enemies, (Ultras on legendary require like ten BR bursts to the head) -The campaign would be funner if enemies flew back somewhat when shot even with overshields. -The game is inconsistent. Example: At the beginning, your suit's shields start recharging instantly. But in combat, it takes 5 seconds. -Playing as an elite was rushed. Example: Meleeing is the same as the MC and even though elite's have eyes on the sides of their head the camera is the same too. -The storyline went by too quickly. -It ended un-expectingly. -Most of the levels were either too linear or too open ended. -Brutes took too many headshots. -I'm sorry but looking at yourself die in third person took away the replay value for me. -Vehicle driving should have an option of first or third person. -No secondary weapons fire? Why did Microsoft make the arrow keys for then? -Once you stop playing and return back to the game the next day it wont seem nearly as fun. [/quote] -Not really. I have fun with it. -That's to make it harder. -Ok -They didn't want people to have to go through the boredom of the Halo 1 tests again. If you'd noticed, the Halo 2 one is much faster. -Elites don't necessarily have exotic melees, and how would you want the camera other than how it is now? -Sort of. -True, but not badly. -I didn't have much trouble with it. -Brutes took only two headshots on Easy, cause they have helmets. -What? That was in both games. -That will probably happen in Halo 3. -Because it would be too complicated and almost none of the weapons in Halo 2 would even support secondary weapon firing features. -Once again....I still have fun with it.
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Halo 2's campaign did not captivate me for a second. Every level seemed like a confusing maze with little variation in it. The flood, Sentinels, those flying bug things, and the Heritic's force were all obnoxious wastes of time. I want open levels that are out doors, or, if they are in doors, they are easy to navigate, and fun because of random challanges presented by the A.I.(See AOTCR).
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[quote][b]Posted by:[/b] Morat Gurgeh Did anyone find that Bungie's motto of 30 seconds of fun, throughout the whole game in Halo 2, turned into 30 seconds of work, throughout the whole game? I found bosses, levels, and such, just hard work. I don't want to work, I want to play! The 30 second of fun motto was clearly underlined in Halo 1, by introducing the warthog and tank, and re-usable environments, but I found it lacking in Halo 2. Halo 3 action and missions will definitely need to be redefined to match Halo 1 missions, in my opinion.[/quote] I didn't find bosses and levels hard work. I didn't find it lacking fun in Halo 2. I enjoyed Halo 2 campaign more than Halo 1. Things move faster in Halo 2 multiplayer and campaign, which is more frantic and fun for me than Halo 1. Please put your sentences in the form of an opinion...
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Here is a list of reasons for my theory on why the campaigns are not fun. Halo 1: -AI is repetive. -Not enough different in-game dialogues. -Master Chief never really talks while he's in combat. -The melee makes boring noises when you hit a wall. -The level design is repetitve. -The Master Chief never upgrades himself. -There aren't enough foes (why not grunt or hunter flood?) -There aren't enough vehicles. -There aren't enough weapons (by the fourth level, you've used them all.) -Some of the music is meh. -You cant hijack vehicles, humans cant drive anything, and you ant pilot a Wraith. -Although said to be realistic, I think the gravity is too slow. -Some weapons sounded muffled on my speakers. -Once you stop playing and return back to the game the next day it wont seem nearly as fun. Halo 2: -Easy is so horrendously boring, even if never playing the game before you still be bored instantly. -It takes way too many shots to kill enemies, (Ultras on legendary require like ten BR bursts to the head) -The campaign would be funner if enemies flew back somewhat when shot even with overshields. -The game is inconsistent. Example: At the beginning, your suit's shields start recharging instantly. But in combat, it takes 5 seconds. -Playing as an elite was rushed. Example: Meleeing is the same as the MC and even though elite's have eyes on the sides of their head the camera is the same too. -The storyline went by too quickly. -It ended un-expectingly. -Most of the levels were either too linear or too open ended. -Brutes took too many headshots. -I'm sorry but looking at yourself die in third person took away the replay value for me. -Vehicle driving should have an option of first or third person. -No secondary weapons fire? Why did Microsoft make the arrow keys for then? -Once you stop playing and return back to the game the next day it wont seem nearly as fun.
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[quote][b]Posted by:[/b] Coniel im sorry it just doesnt make sense to me. Oh well, my opinion means squat anyway.[/quote] what he means is that sometimes in halo 2 it wasn't fun, it was just too hard or "work". kinda like playing halo 2 on legendary.
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[quote][b]Posted by:[/b] Morat Gurgeh For obvious reasons, I'm not going to reply directly [ProphetofWraith], but instead let me say that Bungie did not mean "30 seconds of fun stretched out through the entire game". They meant that in Halo 1, there were many short bursts of fun throughout a level. Usually it involved 30 seconds of fun. I think I'm quoting one of the animators too. You storm a beach-front, guns-blazing with great AI scripting = 30 seconds of fun. You drive around a beach in a warthog with a gunner = 30 seconds of fun. Those are memorable to me. Quoting Bungie, to be a great game, you have to have many of those short bursts of fun stretched throughout the entire game. All I'm saying is that those "short bursts of fun" turned into "short bursts of work" in Halo 2. ~Morat[/quote] that makes sense, i just thought you didn't know the quote. on legendary in haloce it was fun and very challenging, but in halo 2 it was simply impossible without pp and br. even then it was still impossible.
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[quote][b]Posted by:[/b] l KILL GRUNTS I completely agree with the topic starter. Halo 2 just felt like work (on legendary especially). Halo 1 was fun![/quote] Definitly. I did halo 1 legandary for fun. Halo 2.... I didnt even want to play on legandary.
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im sorry it just doesnt make sense to me. Oh well, my opinion means squat anyway.
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For obvious reasons, I'm not going to reply directly [ProphetofWraith], but instead let me say that Bungie did not mean "30 seconds of fun stretched out through the entire game". They meant that in Halo 1, there were many short bursts of fun throughout a level. Usually it involved 30 seconds of fun. I think I'm quoting one of the animators too. You storm a beach-front, guns-blazing with great AI scripting = 30 seconds of fun. You drive around a beach in a warthog with a gunner = 30 seconds of fun. Those are memorable to me. Quoting Bungie, to be a great game, you have to have many of those short bursts of fun stretched throughout the entire game. All I'm saying is that those "short bursts of fun" turned into "short bursts of work" in Halo 2. ~Morat [Edited on 1/13/2007]
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I don't know. I have never had as much fun while working. But I do agree that Halo3 should have more open ended, multi route missions. I think there should be some things like on the Maw, not as in driving around but just something different to break it up a little. They did stuff like that in Halo2 but nobody every really thinks of it that way. Flying banshee around after the Heritic, Protecting the scarab with the banshee. I also think there should be a space battle type thing. Maybe even if its just us trying to land safly on the planets surface in a Pelican/longsword,maybe even a ODST drop pod. I don't know, I think it could be done well.
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I laugh everytime i read this thread. A videogame is work? You take vidogames too seriously.
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to the topic creator, the motto of bungie was that for a game to be good it had to have 30 seconds of fun, but to make a game that 30 seconds of fun had to be stretched out throught the entire game. i dont know where you got 30 seconds of fun, turned into 30 seconds of work, but im pretty sure bungie did not say that.
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Gameplay needs a chance to build up. Growth is important. If you examine the growth of player development and learning in Halo 2, it was very lacking. There was a part I remember in Halo 2 where you jumped on the Phophet and melee'd him. Now, in my opinion, that was very odd to add that type of gameplay function since it would be hard for the player to immediately think that. You can jump ghosts, but putting the two and two together was hard for some until you got near him and the Hints came up. I think the bridge between ghost-jumping and the prophet jumping was too severe. There needed to be like drop-ship jumping introduced mid-way, or something else. Now relate that opinion to Halo 1. In Halo 1 there was countless gameplay actions that was learned over the course of levels. For instance, stealth. You learned to be stealthy through trial and error and it helped in the later levels when there were several elite stationed in the areas. Warthog driving is another gameplay learning curve. You were given a huge environment first to drive in and then it helped on the later levels - particularly the last level. SweetTrix made an excellent point on Page 2 of this thread. I agree with pretty much everything he said. Halo 1, you wanted to finish all the levels. That urge was lacking in Halo 2. It just wasn't "fun" to me, in ways I can't really explain, perhaps there was too much story? You do need to make the player feel involved. In Halo 2 you feel like you're part of the end of the world, but you don't really feel you're making a difference. Player action and perspective are huge gameplay techniques that failed in Halo 2, in my opinion. How do you get the player to believe they're who they are through actions and curiousity? I felt that in Halo 1 definitely. It's also a question of technology. Halo 1 was right for it's time. It was a tech-demo, as it started out, and you got to explore environments. That was what the team built off of. Bungie missed out on what made the first game so famous, but they might not have been able to go back since players were expecting Halo 2 to shine (graphically). Evidence is clearly shown in the FMV's, with numerous graphical twitches. Blue Rexx made a great point too. There was no immersion in Halo 2. It felt like a bunch of sewn-together "random tasks" to quote him. The argument we're making here is about the motto Bungie originally started Halo 1 with, which is "30 seconds of fun" repeated over and over throughout the level. I didn't see that in Halo 2. Halo 2 probably just got caught up in storyline, where as Halo 1 was about gameplay and the story followed nicely along without having to shove it in the player's face in every FMV. Sometimes for me, playing Halo 2 is like those strange French films where you have to read the english subtitles. You can watch the movie, and you can read the subtitles, but doing both is freakin annoying. ~Morat
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I agree. One thing I started to miss in Halo 2 was the feeling of isolation. In most of the maps of Halo 1 you really felt that you were all alone in enemy territory rtying to survive, and when you encountered friends you geniunely felt glad. I did not get that in Halo 2.
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Damn straight. This forum is why I hate Bungie fans so much. NO IQ. Halo 1 never had the "30 seconds of fun." The campaign was straight fun for the first few hours, then straight headache after that. Some dude wrote"I have played the campaign over 50 times and each run is unique and fun". Wtf! Two weeks after buying the game, I beat it on all difficulties and each time it was exactly the same. Sorry but I don't agree with you. Same sniper rifle, same rocket launcher, same flood AI, same enemies, same warthog, same levels. REPETITIVE! And somebody said Halo Pc was so much worse than Halo 1. Again wtf. Halo PC as more weapons and more campaign levels, and secondly, they are the exact same game unless you had a laggy comp how the hell do you say Halo PC is worse than Halo 1! Halo2-Because Halo 1 was so boring and I had noone to play mulitplayer with, right after I beat it I bought Halo 2. I selected easy and restarted after killing 1 elite because it was so boring. I had fun after that until my mom told me to go to bed during the heretic level. Had I not, however, I think I would have played the game straight not getting bored. However, Halo 1 and Halo 2's single player campaign have a remarkable ability to become boring if you quit half-way. However, If I were to say which campaign were better, I had have to say both have about the same replay value: Zero. However, multiplayer, both these game excel. They are unique from each other but people who have never played Halo 1, just Halo 2 will always complain about the pistol. And they will always not understand why people enjoyed the multiplayer. Lastly, these two games are not comparable to XBOX fpses. I have played many, and most are bs. And before you reply with your possibly stupid-ass self with something like "your a nerd who has no life and pathetic n00b stfu" I say to you "Noone wants to hear that bull-****!." I'm sick of this forum because everyone on it swears to everyone who has an opinion. Secondly you have dirty minds. Thirdly you shouldn't have been born. Disclaimer: All the swearing and insults I have written is aimed at the people I hate, not the people who simply have different opinions than me. Lastly I wont even return to this topic because I know one of you have some nasty comeback waiting for me. I probably wont even return to this forum. You will probably be glad because that way you can go on destroying everything that is good without me bad-talking you. [Edited on 1/13/2007]
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Damn straight. This forum is why I hate Bungie fans so much. NO IQ. Halo 1 never had the "30 seconds of fun." The campaign was straight fun for the first few hours, then straight headache after that. "I have played the campaign over 50 times and each run is unique and fun". Wtf! Two weeks after buying the game, I beat it on all difficulties and each time it was exactly the same. Same sniper rifle, same rocket launcher, same flood AI, same enemies, same warthog, same levels. REPETITIVE! And someone says Halo Pc was so much worse than Halo 1. Again wtf. Halo PC as more weapons and more campaign levels, and secondly, they are the exact same game unless you had a laggy comp how the hell do you say Halo PC is worse than Halo 1! Halo2-Because Halo 1 was so boring and I had noone to play mulitplayer with, right after I beat it I bought Halo 2. I selected easy and restarted after killing 1 elite because it was so boring. I had fun after that until my mom told me to go to bed during the heretic level. Had I not, however, I think I would have played the game straight not getting bored. However, Halo 1 and Halo 2's single player campaign have a remarkable ability to become boring if you quit half-way. However, If I were to say which campaign were better, I had have to say both have about the same replay value: Zero. However, multiplayer, both these game excel. They are unique from each other but people who have never played Halo 1, just Halo 2 will always complain about the pistol. And they will always not understand why people enjoyed the multiplayer. Lastly, these two games are not comparable to XBOX fpses. I have played many, and most bs.
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Havoc you shouldn't even post. coming in after an arguement is done and starting up another one makes you look even worse.
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I think we shouldnt worry, and see what Bungie has in store for us. [Edited on 12/19/2006]
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Halo CE, was truely an amazing game... The situations they put you in, whether its you running into a fight between the flood and covenant, or your on an exploding ship in a warthog, driving for your life... The battles were amazing, and in Halo 2 they were lacking. If it was not for the multiplayer, I feel Halo 2 would not be a successful as it was...
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[quote][b]Posted by:[/b] Ding On [quote][b]Posted by:[/b] SweetTRIX [quote][b]Posted by:[/b] Ding On Nobody can like Halo 1 and hate Halo 2, or vice-versa. They can prefer one or the other, but the games are so similar that calling one "work" and the other 'fun" is moronic and non-sensical bullcrap.[/quote] what?? it is very believeable that one was fun and the other was work for some people. the halo2 campaign was rushed, strained and didn't feel as necessary. a very important aspect of any game is to make the player feel like involved. to do that you need to give the player the need or drive to resolve or finish the game. halo did this incredibly well, you really wanted to keep going, you didn't want to stop until you had beaten the flood and the covenant and the monitor, and even after the game was over you still wanted more. thus fun, and a definate victory. halo2's efforts seemed more in the lines of multiplayer, and they were successful in that arena. however i still to this day feel the campain suffered. i don't thnk it was crap, but it wasn't as involved feeling as the first game. it certainly wasn't more of the same, but it felt reduntant in my opinion.[/quote] Are you kidding? H1 had such a thin story that I didn't feel very involved, H2 failed in the replayability department but it's story was vastly superior to the first game.[/quote] your entitled to your opinion dude, but i seriously disagree with you. and i would bet my next three pay checks that if you were to ask everyone who played the first and second game (in order) which had the better campaign, the majority if not most of them would say the 1st game. bungie nailed it, but it didn't cater to everyone. there were people that tried it and didn't like it. so changes were made to halo2 and it became more user friendly. as such those that liked the first one found the second to be a watered down experience.
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[quote][b]Posted by:[/b] Anivader OOOOOh i get wat u mean. U're just telling us that u suck @ halo2 and u need to work ur way through to kill a grunt! Cmon man!!!! Halo2 was and is fun!!!! its no hard like splinter cell and stuff. its fun and easy and awesome!!!!!!!!!!!!1[/quote]That was extremely stupid. I have beaten the game on legendary,twice and I don't think the campain is fun at all. It's just an opinion,telling someone it [i]is[/i] fun is foolish.
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OOOOOh i get wat u mean. U're just telling us that u suck @ halo2 and u need to work ur way through to kill a grunt! Cmon man!!!! Halo2 was and is fun!!!! its no hard like splinter cell and stuff. its fun and easy and awesome!!!!!!!!!!!!1
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You know, Zachamarius, for an 18 year old adult, you're a really annoying person who couldn't win an arguement against a retarded 90 year old man with no teeth and tounge. Ding On, You're just an -blam!-. Honestly kid, why don't you stop being such a prick and grow the F up? No one wants to listen to your -blam!-, no one cares. Stop being such a dick and just shut the hell up. I know you're probably going to come back and say "Yes, I'll leave just because you told me too", or some other -blam!- responce about how you're a 14 year old preteen going through puberty and using big words because you think you're somehow better. Reality? You have barely any friends, your life revolves around your computer and you're the biggest nerd in your town. Jack The Hammer, telling him to stop argueing and then making 10 more posts makes you just like him AND a hypocrit. Honestly people, you want the sad truth? This is an internet discussion board about a video game, why don't yall get out some more? [Edited on 12/19/2006]
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i have to admit i am really looking forward to Halo 3, but i am also trying to not be super excited. I got so excited and just thought about halo 2 all the time before it came out. my expectations were really high for Halo 2. then when it came out i was disappointed. so now i am trying to not have really high expectations for halo 3 so i won't be disappointed like i was with halo 2. but i really do think halo 3 looks like an awesome game. and i can't wait to play it.
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my underpants are wet with anticipation.... overshare????
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yes, something like that would be awesome. the bubble shield does look like that's what it is used for. to help cover up in huge open battles. i just hope that's how it is in halo 3. like a huge 4 way war in the middle of an open field. brutes vs. elites vs humans vs flood. that would rock.