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#Story

12/13/2012 2:24:50 PM
56

Why Halo 4 is thoroughly disappointing.

Before I begin I want to start by saying that the reason for this post is because it's hard to find a review of this game that doesn't have 343 PR stink all over it. The fact that there are so many rave reviews of this game really does astonish me and I'm honestly wondering if these people played the same game as me. Either way this is my opinion of the game and because I feel that not alot of people have this opinion I thought it important to get it out there. Agree or disagree this is how I feel. The majority of my main focus for the Halo games has always been the multiplayer but I do want to address the campaign as well. To put it bluntly, the Halo 4 campaign was brutal. Not in the Master Chief kicks covenant ass brutal, but more in the sense that Master Chief got bent over a pinball machine by 343 and -blam!- for everything he was worth. This story appeals to the lowest common denominator. In 343's defense, Bungie knew they had beaten the Master Chief's story to a dead pulp which is why they ended it in 3 and went on to making Reach. Halo 4 tries to breathe knew life into the corpse that is Master Chief's story. I feel like they missed the entire point of what Master Chief was. Now I'm not a Halo historian. I havn't read any books nor could really even recite the main plot points of every Halo game, but the Halo 4 campaign felt like it was written by a Twilight fan girl. I'm sorry but a love interest? I didn't say -blam!- love interest but that's exactly what it is. Master Chief's "love" for his AI. At the end of every mission after watching the cutscene I would literally stand up and yell "WHO THE -blam!- CARES?!" Who cares if Cortana is deteriorating. She's artificial, it's in the name. They could get Chief a new model with all the same memories and NO ONE WOULD KNOW THE FREAKING DIFFERENCE! Master Chief is about doing the impossible. It's about having one man be the difference maker in a galactic war. It's about duty, honor and kicking the living -blam!- out of alien ass and having the most badass reserved guy for the job do it. It's not about his emotions or his psychology or having to wrestle with his humanity. He's a super soldier. He is supposed to be the constant. Not the emotional and broody protagonist with pre-teen angst over the loss of a rebuildable AI. Look I see what 343 was going for but for me, it doesn't work. For me the campaign was a really hollow experience. I never cared about what I was doing. Also someone needs to say this, the forerunners look -blam!- stupid. They look like robotic bugs. Nothing about what the forerunners are supposed to represent should make me think of them as insects. And for someone who is supposed to be a superior and vastly evolved race, the Didact sure does whine alot. Looks like 343 created a Bowser to Master Chief's Mario taking away any possible thoughtful or creative plot elements and ensuring that they disappear from future installments of the Chiefs story. Compare this story to what Bungie did with Halo: Reach. Bungie's cous de gras from the series was beautiful. They knew that Chief's story has been told and went back to look at 1 group of spartans tragic but beautiful story. It was about sacrifice and honor. Not once did I think during that campaign, "But how do these spartans FEEL about having to save the world" nor should I. I cared about these Spartans and got to know them and love them for what they did. With each death came a newfound respect and I loved every second of that campaign up until the most heroic and tragic death being Noble six trying to fight off the impossible and knowing death is coming but godamn im not going down without a fight. It was poetic and inspiring and it made me want to beat every single mission on SLASO which I did. It didn't rely on gimmicks. Most every gameplay aspect was there from previous versions of Halo with the exception of a few additions, such as the spacefight which was awesome, but the difference was it didn't have to rely on an array of awkward and stupid looking enemies or a vast array of impractical weapons, although they were really shiny I'll give them that. The fights themselves were all the same. Go to this area and clear out room. Once room is clear press button. Ok this time do the exact thing with a different -blam!-ier weapon and on a moving platform. Ok now do that again but here's a robot you can do it in. Same old same old. To put it simply Halo 4 was exactly what I thought it was going to be. A cashcow that's been sent to the slaughterhouse. The worst part is they're going to do it all over again and probably for awhile with each new installment probably being more gimmicky than the last. This is how Halo 4's campaign made me feel and I would like to think that the majority of fans can tell the difference between an original and a fake. But I see nobody making these same points. And everywhere I look it's the same BS over and over again. Onto the multiplayer. Again, it's been ruined for me. The reason I loved Halo multiplayer was because at the begininng of every match everyone was at the same odds of winning. The only difference between the players was one thing. Skill. Do you know why games like Call of Duty and Battlefield are so much more widely played? Because in those games, if you luck out hard enough, you can still win games. Being good at a game used to mean something in Halo multiplayer. Where's the logic in having the person with the most experience in the game getting the more powerful upgrades. There are so many possible mismatches and combinations of weapons and armor abilities that sooner or later you'll come across someone who is ill equipped for your layout and you will get the kill. It comes down to luck in Halo 4 like it does with Call of Duty. The more people that are under the impression that they are "good" at the game, the more people log in to play the game. The more people that play the game, the more money 343 makes. The more money 343 makes the more I cry inside. Why do you think Halo: Reach wasn't as well played or in many cases liked? Because no one wanted to put forth the effort into perfecting the skill that was Halo multiplayer. It was man vs man. Not man plus x weapon y armor ability z upgrade vs the same. Do the math and and that's who wins. Cater to the lowest common denominator and more people will play your game. Does that make it better? No. The 2 Halo games that have had the most attention from me would be Halo 2 and Halo Reach but that doesn't mean that I didn't play others. I played my fair share of Halo 3 and you know what? I sucked at it. Me and my friend would always play multi team just me and him vs 3 or 4 other teams alike. Probably out of at least 150 matches we didn't win a single game. And you know what? I loved it. I loved it because we were severely outmatched but the taste of that possible victory was that much sweeter. I got a 360 pretty late so by the time I got Halo 3 people were already way better at it. But with each loss came more experience and furthering our goals to a victory that much more. In Halo 4 wins are meaningless to me. Hell, kills are now that much more meaningless. I find that the best player is decided not by kills, KD, or really even a skill score anymore. It's all by medals and points. Medals give you points but who decides what is worth more points. For example a headshot is worth 10 points but a killing spree is worth 5?! I understand you get points for each individual kill but 5 freaking points. I'm constantly getting beaten out by people with far less kills than me and its aggravating. This game has no substance to it. It's meaningless. And do I really need to talk about the gimmicky weapons anymore? Like how most of the promethean weapons are impractical in ANY situation. And those promethean grenades has anyone actually gotten a kill with one of those? Kills arn't an indication of skill and the story isn't an indication of intelligence. Rather the lack thereof. Halo 4 has disappointing me thoroughly. Cue angry mob. [Edited on 12.13.2012 6:47 AM PST]

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  • [quote][b]Posted by:[/b] DO0MTRA1N Halo 4 is far from an original idea. It's theft. From Bungie, and from other FPS franchises.[/quote] This is a bad joke you're making, right? Halo has [i]never[/i] been even remotely original in terms of story, aesthetics or gameplay mechanics. It's not theft, it's emulation. Bungie thought they could take what franchises like DOOM, Metroid, Wolvenstein, Quake, Half-Life and numerous other FPS games had done at the time with story, art and gameplay, and make their own mark on it. Hitherto, all that still remains in the series. So what if elements have been emulated from the Call of Duty franchise? It gets so much hate these days it's ridiculous, especially since MW, Black Ops and Black Ops 2 were very good in terms of story and the former game is what made COD the success it is today. Every developer steals things, don't even think it's rational to call 343i out for "theft" when it's what practically every developer has been doing for decades. [quote]And that is why Bungie couldn't make the Spartans human - because they knew (felt!) it wasn't possible. They are almost robots. Bungie probably tried, but it wasn't very convincing and that is because they felt that the idea of Spartan, they created, just doesn't include much humanity. Sure, there is a bit - enough for us to play with the thought, but not too much. Adding too much humanity to Master Chief doesn't make him more profound or broader. It actually ruins what he really is. A hero.[/quote] So because Bungie tried (and failed) to portray Spartan-IIs as human characters, that means it can't and shouldn't be done? Great, I guess we'll just ignore characters like Kurt, Jorge and Sam - the former and latter of whom had a heavy emphasis on being more 'human' characters, taking the time to socialise with others and even having a sense of humour. The Spartan-IIs had their humanity suppressed due to the years of indoctrination and training, but that's because they were a product of that enclosed environment. When they're put into situations where they're forced to adapt and take stock of themselves, as 343 have pointed out, the process of development as a character begins and this is how we draw the line between [i]characters[/i] and [i]archetypes[/i]. Do explain where the line is to be drawn where John gets "too much humanity"... I'm also curious as to how you're going to explain how a character can't be a hero if they have a personality. [quote]I just wanted to add that I think the humanity and emotions were left to you the player. Because of the Role that Chief plays and the fact that he is so unwilling to break makes us, the player, feel the emotions that John can't.[/quote] A character cannot remain unbroken forever, otherwise they become sterile, repetitive and boring. How can there be any drama or tension if it's not going to shape, threaten, and ultimately define the character? We are a product of our experiences, it's be bloody [i]awful[/i] if John remained unaffected by events around him because he has reached a point where he is very much the symbol of humanity. [quote]That's why we love him so much[/quote] No, that's why [i]you[/i] love him so much. Don't go trying to speak for or generalise the views people have because your way of thinking is not the only way. [quote]The way 3 ended was awesome and it should've been left there.[/quote] 3 ended with absolutely no closure and literally a dozen [b]major[/b] (and I want to emphasise this word so when you think "oh well did they [i]need[/i] to be developed?" you will know my response) plot points either introduced or left unresolved in the last mission. [quote]Lastly I would love to hear what Bungie honestly thinks of Halo 4. Sadly that will never happen seeing as it is probably a breach of contract somehow but still. I dunno if Bungie reads their forums but I'd like them to know that these opinions are out there and that fans stick by the beautiful and inspiring gameplay and story that once was the Halo franchise.[/quote] A number of Bungie employees (again, you're generalising - Bungie is not a single entity, nor a hive-mind, with a single opinion on anything) have spoken a number of times on their views about Halo 4. [url=http://www.eurogamer.net/articles/2012-02-29-bungie-co-founder-on-halo-4-id-be-pretty-surprised-if-they-wiffed-it]Alex Seropian said back in February that he knows Halo 4 is in good hands, saying that the Halo universe is being treated with care and respect (inb4 snide comments on this subject)[/url]. [url=http://www.nowgamer.com/news/1689233/halo_4_its_exciting_to_see_343_industries_game_says_bungie.html]Another employee said that Bungie was proud of the universe they created and are "honoured" 343 are continuing it[/url]. There was a recent interview on Youtube uploaded with either Harold Ryan or Jason Jones (I [i]think[/i] it was the latter) who said he has played Halo 4 and loved it. While they're obviously not going to say outright negative things to the public and there will likely be employees with their reservations, we have been left with an overly positive response from Bungie on what 343i has done.

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