Hello everyone! I am SICK AND TIRED of people thinking that the Halo: Reach game engine is not brand new. IT IS BRAND NEW! How can you say it isn't band new when it's pretty much different than Halo 3's game engine in virtually every way possible? Bungie has LIERALLY gutted the Halo 3's game engine to the bone and improved almost EVERY SINGLE ASPECT of it. It's not anything new and they do it with EVERY SINGLE ONE of their Halo games (except Halo 3: ODST, which is just an expansion pack to Halo 3 and uses the same game engine as it). Look at the following screenshot and tell me that the game engine is not brand new:
[url]http://www.bungie.net/images/Games/Reach/vga/Bungie_REACH_1280x720.jpg[/url]
Exactly... And don't even say "the game will not look like the trailer," because the trailer an actual CUTSCENE from the game and Bungie even said that it would look NEARLY IDENTICAL.
[quote][b]Q: Awesome, so this is what the final game will look like?[/b]
A: This trailer absolutely represents our visual bar for the final game and is near identical to what you'll see next Fall. The single biggest difference between this trailer and the final game will be the extra generous amount of anti-aliasing (the smoothing of "jaggies" or edges of pixels) present in what you're watching right now but rest assured that Reach will be significantly improved in this department compared to Halo 3. (The extreme "AA" in the trailer was due to the "frame dump" mentioned above.)[/quote]
Source: [url]http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_121809[/url]
[Edited on 01.21.2010 2:48 PM PST]
-
We've known this since before ODST came out. Nothing new.