Just wondering if there's any real reason why
Honestly I don't give a crap that there's no Brutes and Drones but Engineers made encounters a lot more interesting and complicated
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Because -blam!- 343
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Because no one likes Drones and for some reason everyone has a soft soft for Engineers even though the reticule is always red when you target them, and they give shields to other Covenant.
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3 RepliesCanon. At least to the point we know of in the books, the faction you fight in Halo 4 do not have access to any Engineers. I don't think drones are even mentioned, but I'd assume it's for story reasons as well... something about there being no point in them going.
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1. You don't want Engineers on the battlefield. At least the UNSC doesn't. 2. Drones are minding their own business. The Covenant collapsed and they supported the Prophets, not the Elites, during the Great Schism.
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I kinda had a thread about this. Anyways, I felt that due to the actions of the huragok that let what's his face escape Onyx, I think the UNSC trusted them less. Also, the engineers were waiting for the forerunners to re-emerge. Had they been in the Infinity, they would've jumped ship and switched sides. Drones, someone mentioned that they follow a "queen" or something and they treated the prophets as queens. So when they left, the drones followed suite, I guess. It really hasn't been followed up on in the books or anything. It also hasn't been explained why the hunters are with the storm faction, or what happened the Arbiter and his forces around 2557.
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[quote][b]Posted by:[/b] crispychicken49 It is a design choice, not canon.[/quote]They made the story before the gameplay- the choice of making Huragok not available to this faction was made long before gameplay was even closed to finalized. Therefore it was a canon choice. I don't see how that can be argued.[quote] The UNSC had plenty of Huragok on the [i]Infinity[/i].[/quote]We had a few and produced more. [quote] Not only that, but this was a Shield World. Previous canon states that Huragok are all over Shield Worlds.[/quote]"All over" is a pretty strong statement, especially when it has been stated not even Engineers were supposed to know where Requiem was. That aside, it seems pretty ridiculous for you to say that just because any Requiem Engineers (of which there likely aren't any but whatever) didn't aid the Covenant they weren't added because of gameplay. Story comes before gameplay. Story is developed first.
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[quote][b]Posted by:[/b] Emperor Gillard [quote][b]Posted by:[/b] SonicJohn Come on. Don't resort to "canon" to explain why a perfectly fine gameplay element didn't make it into the game. 343 obviously had a bone to pick with the Drones and Engineers, as well as Brutes, so didn't want to have any of them in the game. Canon in games is reflective of design decisions. Same reason skirmishers aren't in Halo 4. [/quote] I'm fairly sure Bungie stated that Skirmishers had gone extinct, which is why they weren't in CE-3[/quote] a named Skirmisher is in Thursday War. He'll be in the third book too.
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[quote][b]Posted by:[/b] Sliding Ghost [quote][b]Posted by:[/b] Arby Viper And did you guys know that there was concept art for a ingame Brute Chieftain?[/quote]A [i]massive[/i] Brute Chieftain. Interesting how Midnight has a gravity hammer but there's no Brutes to be found. I don't know about you but I think they were going to have a mutated Brute serving as a boss. Me thinks it'd have been eliminated all the disappointment about the Didact QTE fight. Even if it had been a crap bullet sponge, at least it'd be replayable.[/quote] Can Brutes be composed?
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[quote][b]Posted by:[/b] Sliding Ghost [quote][b]Posted by:[/b] Arby Viper And did you guys know that there was concept art for a ingame Brute Chieftain?[/quote]A [i]massive[/i] Brute Chieftain. Interesting how Midnight has a gravity hammer but there's no Brutes to be found. I don't know about you but I think they were going to have a mutated Brute serving as a boss. Me thinks it'd have been eliminated all the disappointment about the Didact QTE fight. Even if it had been a crap bullet sponge, at least it'd be replayable.[/quote] It was indeed a GIANT, when Bungie showed their early Halo Reach built at PAX, there happened to be some oversized brutes in it... I was also hoping that Rtas 'Vadum ( Shipmaster Halo 3 ) and Thel 'Vadam ( The Arbiter ) made a return in Halo 4.
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[quote][b]Posted by:[/b] Arby Viper And did you guys know that there was concept art for a ingame Brute Chieftain?[/quote]A [i]massive[/i] Brute Chieftain. Interesting how Midnight has a gravity hammer but there's no Brutes to be found. I don't know about you but I think they were going to have a mutated Brute serving as a boss. Me thinks it'd have been eliminated all the disappointment about the Didact QTE fight. Even if it had been a crap bullet sponge, at least it'd be replayable.
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[quote][b]Posted by:[/b] ajw34307 [quote][b]Posted by:[/b] PROBLEM2342 [quote][b]Posted by:[/b] ajw34307 Engineers fled from Covenant control towards the end of the war and ended up in the hands of humanity, which is why we have managed to recover within a matter of years after the war. Drones were simply an enslaved race by the Covenant and never really followed its beliefs, which is why they didn't rejoin when Jul reformed it. Who on earth would want Drones in the game anyway? Every time they've been in they've been horrible to fight against.[/quote] That, Chronarch I can agree on, but I would have liked Engineers, like I said in the OP[/quote] Ooh, where do you know me from? (Or are you using coup? I don't know, I'm on my iPod) :P Engineers could have been interesting as an allied mechanic, being able to transform Forerunner terrain - in a similar way that the Didact can make cover disappear, or restructure a tower's platforms on Shutdown. Engineers could have served a similar function to Elizabeth in Bioshock: Infinite. Thinking about it, this could have been bloody awesome![/quote] Yeah I was actually thinking Shutdown would also be a good level for them to show up in and they'd probably also give shields to all enemies like in ODST
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[quote][b]Posted by:[/b] PROBLEM2342 [quote][b]Posted by:[/b] ajw34307 Engineers fled from Covenant control towards the end of the war and ended up in the hands of humanity, which is why we have managed to recover within a matter of years after the war. Drones were simply an enslaved race by the Covenant and never really followed its beliefs, which is why they didn't rejoin when Jul reformed it. Who on earth would want Drones in the game anyway? Every time they've been in they've been horrible to fight against.[/quote] That, Chronarch I can agree on, but I would have liked Engineers, like I said in the OP[/quote] Ooh, where do you know me from? (Or are you using coup? I don't know, I'm on my iPod) :P Engineers could have been interesting as an allied mechanic, being able to transform Forerunner terrain - in a similar way that the Didact can make cover disappear, or restructure a tower's platforms on Shutdown. Engineers could have served a similar function to Elizabeth in Bioshock: Infinite. Thinking about it, this could have been bloody awesome! [Edited on 01.07.2013 8:15 AM PST]
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The Skirmishers aren't extint. This is being stated by the Halowikia: "They saw extensive action during the Fall of Reach, and as a result of catastrophically high casualties, the Skirmisher ranks were utterly exhausted and the Skirmishers themselves nearly wiped out, though the sub-species on a whole did survive." And did you guys know that there was concept art for a ingame Brute Chieftain?
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[quote][b]Posted by:[/b] Sandtrap [quote][b]Posted by:[/b] Emperor Gillard [quote][b]Posted by:[/b] SonicJohn Come on. Don't resort to "canon" to explain why a perfectly fine gameplay element didn't make it into the game. 343 obviously had a bone to pick with the Drones and Engineers, as well as Brutes, so didn't want to have any of them in the game. Canon in games is reflective of design decisions. Same reason skirmishers aren't in Halo 4. [/quote] I'm fairly sure Bungie stated that Skirmishers had gone extinct, which is why they weren't in CE-3[/quote] I find it hard to believe an entire variation of a species went extinct in one battle that lasted a couple of days(if you go buy the books) or a month if you go by the turd.[/quote]I believe the profits blamed them for the failure at reach to destroy the Autum. They were either disbanded from the covenant or just killed off. Perhaps there wasn't many left after the battle of reach.
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[quote][b]Posted by:[/b] ajw34307 Engineers fled from Covenant control towards the end of the war and ended up in the hands of humanity, which is why we have managed to recover within a matter of years after the war. Drones were simply an enslaved race by the Covenant and never really followed its beliefs, which is why they didn't rejoin when Jul reformed it. Who on earth would want Drones in the game anyway? Every time they've been in they've been horrible to fight against.[/quote] That, Chronarch I can agree on, but I would have liked Engineers, like I said in the OP
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[quote][b]Posted by:[/b] burritosenior [quote][b]Posted by:[/b] SonicJohn Come on. Don't resort to "canon" to explain why a perfectly fine gameplay element didn't make it into the game.[/quote]Canon explains why there aren't battles between giant robots and dinosaurs too. It's a perfectly valid explanation. If something doesn't make sense in the story, then it won't be added just for the sake of gameplay. That'd be silly.[quote] Canon in games is reflective of design decisions.[/quote] The book that established this all came out over a year before the game. Which means it was in development for even longer. Meaning Halo 4 could have included them if they wanted, but did not because it did not fit the story they were going for. In other words, the reason they weren't in the game? Canon.[/quote] It is a design choice, not canon. The UNSC had plenty of Huragok on the [i]Infinity[/i]. Not only that, but this was a Shield World. Previous canon states that Huragok are all over Shield Worlds.
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Engineers fled from Covenant control towards the end of the war and ended up in the hands of humanity, which is why we have managed to recover within a matter of years after the war. Drones were simply an enslaved race by the Covenant and never really followed its beliefs, which is why they didn't rejoin when Jul reformed it. Who on earth would want Drones in the game anyway? Every time they've been in they've been horrible to fight against. [Edited on 01.07.2013 7:58 AM PST]
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[quote][b]Posted by:[/b] Emperor Gillard [quote][b]Posted by:[/b] SonicJohn Come on. Don't resort to "canon" to explain why a perfectly fine gameplay element didn't make it into the game. 343 obviously had a bone to pick with the Drones and Engineers, as well as Brutes, so didn't want to have any of them in the game. Canon in games is reflective of design decisions. Same reason skirmishers aren't in Halo 4. [/quote] I'm fairly sure Bungie stated that Skirmishers had gone extinct, which is why they weren't in CE-3[/quote] I find it hard to believe an entire variation of a species went extinct in one battle that lasted a couple of days(if you go buy the books) or a month if you go by the turd.
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[quote][b]Posted by:[/b] PROBLEM2342 [quote][b]Posted by:[/b] SonicJohn Come on. Don't resort to "canon" to explain why a perfectly fine gameplay element didn't make it into the game. 343 obviously had a bone to pick with the Drones and Engineers, as well as Brutes, so didn't want to have any of them in the game. Canon in games is reflective of design decisions. Same reason skirmishers aren't in Halo 4. [/quote] Kinda wish there were more Promethean enemies to make up for it. Halo 4 actually has less enemy types than Halo 1 ultimately[/quote]I think splitting the Watcher into variants would have been the best way to go. The regular Watcher would just have a Boltshot, spawn Crawlers, and resurrection capability. One variant would catch grenades, one variant would project a shield. To make up for this split power, they would be able to augment each other (which is something they don't do in-game, besides grenade catching). People rarely throw grenades at enemies when there's a Watcher floating above them so that's a rarely seen ability. Also, the Watcher's hardlight shield ability is kinda overpowered.
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[quote][b]Posted by:[/b] SonicJohn Come on. Don't resort to "canon" to explain why a perfectly fine gameplay element didn't make it into the game. 343 obviously had a bone to pick with the Drones and Engineers, as well as Brutes, so didn't want to have any of them in the game. Canon in games is reflective of design decisions. Same reason skirmishers aren't in Halo 4. [/quote]Words of wisdom. 343 even stated they didn't want Crawlers to be like Drones.
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Infinity is crewed by many Huragok.
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[quote][b]Posted by:[/b] SonicJohn Come on. Don't resort to "canon" to explain why a perfectly fine gameplay element didn't make it into the game. 343 obviously had a bone to pick with the Drones and Engineers, as well as Brutes, so didn't want to have any of them in the game. Canon in games is reflective of design decisions. Same reason skirmishers aren't in Halo 4. [/quote] I'm fairly sure Bungie stated that Skirmishers had gone extinct, which is why they weren't in CE-3
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[quote][b]Posted by:[/b] SonicJohn Come on. Don't resort to "canon" to explain why a perfectly fine gameplay element didn't make it into the game. 343 obviously had a bone to pick with the Drones and Engineers, as well as Brutes, so didn't want to have any of them in the game. Canon in games is reflective of design decisions. Same reason skirmishers aren't in Halo 4. [/quote] Kinda wish there were more Promethean enemies to make up for it. Halo 4 actually has less enemy types than Halo 1 ultimately
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Halo 4 needed more things to be lacking in.
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[quote][b]Posted by:[/b] SonicJohn Come on. Don't resort to "canon" to explain why a perfectly fine gameplay element didn't make it into the game.[/quote]Canon explains why there aren't battles between giant robots and dinosaurs too. It's a perfectly valid explanation. If something doesn't make sense in the story, then it won't be added just for the sake of gameplay. That'd be silly.[quote] Canon in games is reflective of design decisions.[/quote] The book that established this all came out over a year before the game. Which means it was in development for even longer. Meaning Halo 4 could have included them if they wanted, but did not because it did not fit the story they were going for. In other words, the reason they weren't in the game? Canon.
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Come on. Don't resort to "canon" to explain why a perfectly fine gameplay element didn't make it into the game. 343 obviously had a bone to pick with the Drones and Engineers, as well as Brutes, so didn't want to have any of them in the game. Canon in games is reflective of design decisions. Same reason skirmishers aren't in Halo 4.