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9/27/2012 2:47:44 AM
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Podcast from 343 on the Halo 4 sandbox - details inside

[url=http://blogs.halo.xbox.com/Headlines/post/2012/09/26/The-Halo-Bulletin-92612-.aspx]Links at bottom of bulletin[/url]. It's ~90 minutes long. There are a lot of interesting things in this podcast and the bulletin itself. If you want to peer into 343's thought process, you should take a listen. They also explain why Armor Lock was completely scrapped. [quote] -Thruster pack designed with Spartans in mind so it doesn't affect hitboxes like Evade did in Reach. -Thruster pack was a 'teleportation' ability similar to what prometheans do at one point in development, but was [clearly] overpowered. Also used to allow you to shoot during it. Now switched to brief 3rd person 'evade' which you can perform in mid-air as well. -Thruster pack has a predictable trajectory, but you lose lateral movement control and are locked into it while you're performing it. -Jetpack significantly nerfed. Doesn't accelerate as fast and you can't hover at the apex of its jump. -Map designers payed close attention to how Jetpack would affect the maps. -They would balance the sandbox by buffing or nerfing things that were used too much or not enough to where there was enough variation in choice. -Regen field isn't as powerful as Halo 3. If you connect all of your shots on somebody inside of it, they can still die. If you miss, their shields have a chance to go back up. -Auto Sentry can look 180 degrees. Dies when you die. -At one point, Auto Sentry used to follow you around. Now it just stays in place. -Auto Sentry tracks (attacks) holograms -Holograms appear red on radar at all times and red with reticle. -Game is faster paced than Reach -They initially started with the BR and DMR being 4 shot weapons, and but they were ultimately toned down along with the rest of the sandbox across the board to match the traditional pace of past games. -BR's recoil depends on how fast you fire, but you can learn how to readjust between each trigger pull. -Aim assist and bloom were toned down on DMR significantly. DMR and BR are vastly different from their previous iterations. -ALL weapons no longer get knocked out of scope when you're shot at. Instead, your camera 'flinches' while in scope, and this depends on the weapon you are using. The stability mod just controls how bad your camera shakes while you're being shot at. -Binary rifle has 6 shots total, but only 2 shots before you can reload. -There's a bright laser for when somebody is zooming in with the binary rifle (like the spartan laser flare from Halo 3). -"Bi-Ri" has large reticle from the hip and shotgun-like spread, so can't run around 1sk no-scoping unless it's in extreme CQB. -Armor mods only affect [i]how[/i] you play and not who you are as a player. They emphasize that it behaves very differently than how it sounds on paper -Shield recharge mod recharges your shield ~15% faster than regular, but it still takes 5 seconds out of combat before it will recharge as regular shields do. Doesn't do anything if you're still in combat. -Nemesis tells you location of person who killed you for a few seconds after you respawn and then goes away. -Banshee has more health. It had 330 HP in Reach and has 475 HP in Halo 4 -They changed how the vehicles take damage, which they say happens in 'buckets'. Different parts have different health that contribute to its overall HP -Scorpion Tank's top speed and acceleration are faster. Cannon shells are slower and hdrop over distance. -All turrets (vehicle and mounted) are more powerful. -Warthog and Mongoose are sturdier, heavier, and more stable -Some games have preset loadouts and those will change based on the game's lifespan and rate at which people unlock stuff -Can only spawn with 1 pulse grenade in loadout (2 with grenadier mod) vs 2 frags or plasmas. -Pulse grenade has to land on ground before it activates in a sphere. It does constant damage in a few waves and then builds up to explode on a final wave. Can be used for area of denial. -Binary Rifle, Scattershot, and Incinteration Cannon are the 3 weapons that do the disintegration effect on players. [/quote] [Edited on 09.27.2012 12:16 PM PDT]
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  • [quote][b]Posted by:[/b] SRQ baller24 [quote][b]Posted by:[/b] INoble Dragon How frustating was for example, in Hemorrage, when you get hit from far, you know you were already death (DMR vs DMR) because you can't react due to be knocked out of scope every time you tried because you were hit first, if you were lucky you could land a shot in the guy that was shotting you and if a cover was close enough save your ass a bit. But that was hardly 6%. [/quote] No. If you got shot first and were good then you would find them, shoot them "from the hip" and unscope them. Then you kill them if they aren't good enough to land another shot on you. imo they need to keep the fact that you get knocked out of scope in the game. As a sniper I see it being way overpowered no matter how large the flinch is. [/quote] I believe there's a mod that also steadies the recoil of the Sniper anyway [i]and[/i] the global one.

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  • [quote][b]Posted by:[/b] INoble Dragon How frustating was for example, in Hemorrage, when you get hit from far, you know you were already death (DMR vs DMR) because you can't react due to be knocked out of scope every time you tried because you were hit first, if you were lucky you could land a shot in the guy that was shotting you and if a cover was close enough save your ass a bit. But that was hardly 6%. [/quote] No. If you got shot first and were good then you would find them, shoot them "from the hip" and unscope them. Then you kill them if they aren't good enough to land another shot on you. imo they need to keep the fact that you get knocked out of scope in the game. As a sniper I see it being way overpowered no matter how large the flinch is.

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  • [quote][b]Posted by:[/b] dmg04 My point is that the jetpack [i]shouldn't[/i] go as high or last as long, so a nerf would actually be good in that case. Honestly, I wish it was just a double jump.[/quote]To be honest I was wondering why they didn't just remove it and make the thruster pack have an "UP" function.

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  • [quote][b]Posted by:[/b] A 3 Legged Goat -Banshee has more health. It had 330 HP in Reach and has 475 HP in Halo 4[/quote]Watch out guys

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  • Bloom is still in. Inb4 angry complainers.

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  • [quote][b]Posted by:[/b] dmg04 I'm sick of looking straight up[/quote] I know right? Who wants to look around in a First Person Shooter?

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  • [quote][b]Posted by:[/b] MURDUR 587 [quote][b]Posted by:[/b] dmg04 -blam!- the jetpack. I'm sick of looking straight up shooting 1 enemy when i have 2 more on the ground that i need to be dealing with.[/quote]The point was more anti-nerf rather than pro-jetpack.[/quote]My point is that the jetpack [i]shouldn't[/i] go as high or last as long, so a nerf would actually be good in that case. Honestly, I wish it was just a double jump.

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  • [quote][b]Posted by:[/b] dmg04 -blam!- the jetpack. I'm sick of looking straight up shooting 1 enemy when i have 2 more on the ground that i need to be dealing with.[/quote]The point was more anti-nerf rather than pro-jetpack.

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  • [quote][b]Posted by:[/b] MURDUR 587 [quote][b]Posted by:[/b] INoble Dragon [/quote]Nerfing everything people enjoy isn't the right way to go about game design. "People like jetpack, so let's nerf it until they no longer use it". Hardly fun.[/quote]-blam!- the jetpack. I'm sick of looking straight up shooting 1 enemy when i have 2 more on the ground that i need to be dealing with.

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  • [quote][b]Posted by:[/b] INoble Dragon [/quote]Nerfing everything people enjoy isn't the right way to go about game design. "People like jetpack, so let's nerf it until they no longer use it". Hardly fun.

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  • [quote][b]Posted by:[/b] Emperor Gillard I'm okay with this. Not sure about the recoil part though.[/quote]

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  • [quote][b]Posted by:[/b] A 3 Legged Goat -ALL weapons no longer get knocked out of scope when you're shot at. Instead, your camera 'flinches' while in scope, and this depends on the weapon you are using. The stability mod just controls how bad your camera shakes while you're being shot at.[/quote] lol

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  • From the sound of it the only two things i don't like still are the regen field and noob 1sk sniper, other than that I am happy with this game.

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  • [quote][b]Posted by:[/b] MURDUR 587 [quote][b]Posted by:[/b] INoble Dragon Joseph Tung: It is just -blam!- fun. (Really?) [/quote]I agree with you, fun it terrible, nice to see 343i are trying to eradicate fun, by your logic.[/quote] I think you didn't take correctly my post. I was quoting what Bungie said in the Carnage ViDoc. They said Armor Lock was super-powerful, insane, and they love it, and they believe it was fun. If you listen to the Sparkast, 343i do mention that yes, Armor Lock was fun, for the user, because it was a pause button, but it wasn't fun for the others. They even joke that they put Armor Lock in one of the earliest moments just to see how it would be with their sandbox and it was removed pretty fast. They make really good points about why they change, add or remove, things. You can't really said they're wrong in any of the statements, perhaps only when they mention that Armor Abilities are in a way, the evolution of Power Ups, that is really debatable.

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  • [quote][b]Posted by:[/b] INoble Dragon I think people should be more open minded with this, I can see exacty why they did this change.[/quote]Just because people aren't blindly accepting the change doesn't mean they're not open to it. Given that we haven't experienced the change we can't know how it'll effect gameplay.[quote][b]Posted by:[/b] INoble Dragon Joseph Tung: It is just -blam!- fun. (Really?) [/quote]I agree with you, fun it terrible, nice to see 343i are trying to eradicate fun, by your logic.[quote][b]Posted by:[/b] A 3 Legged Goat [quote][b]Posted by:[/b] St Major Dan I don't get why we can't have rolling Warthogs anymore :([/quote]The physics are still very much there, but the hog isn't going to spin out of control if it hits a small hill or rock or gets shot by a DMR bullet in the air. [/quote]Really? That was one of the most fun aspects of driving the warthog and what made good drivers important.

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  • I read here that the Binary Rifle is a 1sk gun anywhere in the body? The hell? I thought it was like a sniper where you would have to get a head shot. Im assuming its a power weapon but I also read it has 8 rounds in total with 2 in clip? That sounds ridiculously OP and cheap to me. What is up with this gun?

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  • Added some stuff from the beginning of the podcast: -Thruster pack designed with Spartans in mind so it doesn't affect hitboxes like Evade did in Reach. -Thruster pack was a 'teleportation' ability similar to what prometheans do at one point in development, but was [clearly] overpowered. Also used to allow you to shoot during it. Now switched to brief 3rd person 'evade' which you can perform in mid-air as well. -Thruster pack has a predictable trajectory, but you lose lateral movement control and are locked into it while you're performing it. -Jetpack significantly nerfed. Doesn't accelerate as fast and you can't hover at the apex of its jump. -Map designers payed close attention to how Jetpack would affect the maps. -They would balance the sandbox by buffing or nerfing things that were used too much or not enough to where there was enough variation in choice. [Edited on 09.27.2012 12:16 PM PDT]

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  • [quote][b]Posted by:[/b] Noshotskill it was already overpowered in Reach with a decent pilot. [/quote]Glass cannon.

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  • I sure hope they toned down the banshee because if its like the Reach banshee (but with more health) it will be overpowered. Hell, it was already overpowered in Reach with a decent pilot.

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  • Sounds good to me. :)

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  • I must time travel to november 6th!! >_>

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  • [quote][b]Posted by:[/b] A 3 Legged Goat [quote][b]Posted by:[/b] St Major Dan I don't get why we can't have rolling Warthogs anymore :([/quote] The physics are still very much there, but the hog isn't going to spin out of control if it hits a small hill or rock or gets shot by a DMR bullet in the air. [/quote] I like this fix a lot. Sure, half the fun of driving the Warthog is some of the amazing stunts that get pulled while driving, but a miniscule bump shouldn't send you flying. Good work with these threads, Goat. Nice to see you're a bit more excited this time around than I remember you being back before Reach launched!

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  • Sounds all good. Though, it could make the sniper more lethal if you go for bodyshots... Unless the flinch is huge.

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  • Still no word on if we can forge mech's?

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  • [quote][b]Posted by:[/b] derka derka [quote][b]Posted by:[/b] A 3 Legged Goat -Auto Sentry [/quote]Am I missing something?[/quote] It's an armor ability in Halo 4. You deploy it and it floats in the air and shoots at enemies every few seconds. It's relatively weak and takes a few shots to take down so it's not going to dominate or get multi-kills for you (but at one point it was an 'auto-win', as this podcast says). It should be good as an 'alarm' system to let you know when somebody is sneaking up on you or your flag, and also something to drop in a fight where you're outgunned so you have something to distract the enemy.

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  • [quote][b]Posted by:[/b] A 3 Legged Goat -Auto Sentry [/quote]Am I missing something?

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