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9/10/2012 9:09:39 PM
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How could Bungie afford to be such a cool company?

[i]Before I start, I want to stress that I am not trying to be a Bungie fanboy, but I can't promise anything. Read at your own risk![/i] Bungie are unlike most game developers. Their well-known laid back atmosphere at the workplace and their good humored nature and so on and so forth lead me to one question: how could Bungie afford to become what it is today? In a market where risks are frowned upon by large name publishers and financiers, where companies tug at all the strings they can to extract more and more money from customers, or developers who, while developing great games, give by-the-book customer care, how could companies that generally care about their customers and put creative vision above the big dough (Bungie, Valve and Bethesda to a lesser extent) become so successful? How did Bungie become Bungie?

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  • After reading the first paragraph, I was about to say that Valve was another cool developer, but you addressed that in the final paragraph. Also, I'd like to see how they really are behind the scenes.

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  • It's simple. It doesn't cost anything to be cool. (Well, maybe some love.) [Edited on 09.11.2012 1:39 PM PDT]

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  • Because they're a company of people who love doing what they do. And they're not mainly driven by money grubbing publishers *cough*EA*Cough*

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  • A billion dollar IP helps.

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  • [quote][b]Posted by:[/b] spawn031 You can't buy awesome. You just are.[/quote] This. Bungie was founded by awesome people so I guess that's why they're so awesome still. Awesome, bro.

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  • You can't buy awesome. You just are.

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  • [quote][b]Posted by:[/b] MinersCat [i]Before I start, I want to stress that I am not trying to be a Bungie fanboy, but I can't promise anything. Read at your own risk![/i] Bungie are unlike most game developers. Their well-known laid back atmosphere at the workplace and their good humored nature and so on and so forth lead me to one question: how could Bungie afford to become what it is today? In a market where risks are frowned upon by large name publishers and financiers, where companies tug at all the strings they can to extract more and more money from customers, or developers who, while developing great games, give by-the-book customer care, how could companies that generally care about their customers and put creative vision above the big dough (Bungie, Valve and Bethesda to a lesser extent) become so successful? How did Bungie become Bungie?[/quote] Of course, we don't know how much Bungie has cut from their games to make them more marketable. Halo could have been radically different at its conception than the Halo we all know. We don't know how much was changed in the name of not taking risks. Remember that everything we think we know about Bungie is given to us by marketing and publicity professionals. The photos, the tours, the interviews, everything is run through a whole bunch of people to ensure that it upholds a certain image. Think about how a fast food burger looks in the ads, vs. how it looks in actuality. With Bungie, we never actually get to see the 'actuality' version. We just get the 'ad' version. Now, I'm not trying to say that Bungie's publicity people are liars, or accuse them of anything. But it is important to remember that what we see is not the whole picture, and what we see is exactly what they want us to see. Every company does this.

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  • You think development of Halo was easy?

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  • [quote]This. But also, think about it, different companies operate on different concrete building blocks. No, I am not talking about their physical location, I am talking about what the company believes. Bungie is one of those rare companies that are more like your best friend than your distant cousin with the really cool job who sends you birthday cards. 09.10.2012 3:27 PM PDT[/quote] Bungie is a rare sort of company. That's my point. How exactly did they originally land a solid deal with a publisher and rise to the position they are today?

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  • [quote][b]Posted by:[/b] dmg04 #dragons [/quote] Enough!

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  • [quote][b]Posted by:[/b] EAGLES5 Watch the vidoc. [/quote]

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  • If you love them so much why don't you marry them?

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  • [quote][b]Posted by:[/b] talon2000 This little series called 'Halo'.[/quote] This of course!

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  • [quote][b]Posted by:[/b] EAGLES5 Watch the vidoc. [/quote]This. But also, think about it, different companies operate on different concrete building blocks. No, I am not talking about their physical location, I am talking about what the company believes. Bungie is one of those rare companies that are more like your best friend than your distant cousin with the really cool job who sends you birthday cards.

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  • [quote][b]Posted by:[/b] talon2000 This little series called 'Halo'.[/quote]This along with a lot of talent, a determined work ethic, and a little bit of luck.

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  • Because they're good at what they do, I'd suppose. It's like Gregory House - he can be a dick, because he's [one of] the best diagnostician there is. Adversely speaking, of course. [Edited on 09.10.2012 3:23 PM PDT]

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  • This little series called 'Halo'.

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  • Activision/Awesomeness/Halo.

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  • [quote][b]Posted by:[/b] NoWise10 [quote][b]Posted by:[/b] Unanimate Objec [/quote] It is Bungies fault if they had a specific part in the campaign that a TESTER couldn't figure out what the objective was. They don't just pull random testers off the street. They have experience in playing and testing games and aspects. I would feel extremely uncomfortable if I was testing someones games and they were getting pissed at me because I didn't know what to do. If they were annoyed, sure, but the guy was full on sighing right behind him saying "nope, sorry buddy thats not what you do" or along those lines. Im not hating on Bungie, I love them, but im just sayin'.[/quote] If the guy who was behind the tester was sighing and telling him that wasn't the way to go, I don't see how that's a big deal. Pulling out one man to represent a company isn't fair, especially if that one man was having problems with the tester. If you could find footage or proof of the incident, it'd be greatly appreciated for A) Discussion value and B) My curiosity being satisfied.

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  • [quote][b]Posted by:[/b] Unanimate Objec [/quote] It is Bungies fault if they had a specific part in the campaign that a TESTER couldn't figure out what the objective was. They don't just pull random testers off the street. They have experience in playing and testing games and aspects. I would feel extremely uncomfortable if I was testing someones games and they were getting pissed at me because I didn't know what to do. If they were annoyed, sure, but the guy was full on sighing right behind him saying "nope, sorry buddy thats not what you do" or along those lines. Im not hating on Bungie, I love them, but im just sayin'. [Edited on 09.10.2012 2:50 PM PDT]

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  • How are Bungie so awesome? simple. A diet consisting solely of chickenpede...

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  • [quote][b]Posted by:[/b] NoWise10 [/quote] Think about it. You work so hard to make a campaign everyone can enjoy, you try to make it crystal clear where to go without holding their hand, add in a possibly bad day... Why wouldn't you get mad at someone who's main goal is to understand the goals they have in front of them, and not understand that goal?

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  • I remember [url=http://i.imgur.com/AlWvt.png] reading this comment by an "ex-Bungie employee" [/url] on an article talking about Bungies new studio, and showing a tour. That kind of struck me in a way, that not everything we see is exactly how it goes. While Bungie the company may be awesome, I'm sure they arent "a laid back bunch of guys", and the work they give there employees in such a short time could potentially be a bad thing. I remember watching Halo 3 Essentials, and one of the playtester overlords watching the people test Halo 3, was getting pissed off at a tester, because he couldn't find out what to do in the campaign, and that to me is just wrong. Of course, that comment could be fake, but I dont see why someone would fake such a thing. [Edited on 09.10.2012 2:34 PM PDT]

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  • Activision.

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  • Watch the vidoc.

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  • #dragons (also, what eagles said) [Edited on 09.10.2012 1:19 PM PDT]

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