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#Halo

10/13/2006 12:07:34 AM
74

Halo Wars: What is the UNSC answer to the SCARAB?

In most RTS games there are units on each faction that "equal" one another. I can't think of anything that the UNSC has that would be an "equal" unit to the covenant's SCARAB. There doesn't seem to be any obvious answer to this. So if someone has an answer, idea, or suggestion....please let me know. I don't know maybe they won't have an equal unit, maybe just one to counter a SCARAB like an assault team.

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  • You are true, but a Scarab does have anti-aircraft cannons on board. (In the level Outskirts, in Halo 2, two Pelicans were shot down by a Scarab's AA gun.) However, a high alttitude Longword would have no problem attacking a Scarab. As for a ground assault, WHEN Scarabs are used, they are used to dig for Forerunner relics. An operation like that would have at least 1,000+ troops. One Covenant assualt carrier has enough ground forces for such an op, and most artifact-digs involve hundreds of covenant warships.

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  • A nuke by any standard is still very powerful. If the UNSC was attempting to take down one Scarab, a nuke wouldn't even be an option. Armor piercing bombs and an EMP (Electro Magnetic Pulse) would neutralize more than a dozen Scarabs. Besides, if a Scarab was on the battlefield, it would be digging (It's primary porpose is to dig), and digging for a Forerunner artifact, so if the UNSC destroyed the artifact, they might lose a location for another Halo or another secret. They would try to capture the object and examine it, so a nuke just isn't in the equation

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  • Well, since the UNSC tends to use conventional tactics and the Covenant uses sometimes wasteful tactics (Grunts= meat shield, Sword +elite+ sniper =dead elite) an airstrike by a Longsword Fighter could crack the spine of a Scarab. Check out my halo vid:http://www.youtube.com/watch?v=lvbe2HCd1zc

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  • [quote][b]Posted by:[/b] An Enigma Yeah, that was after it crossed the bridge wasn't it? When you were in the tunnel and the thing shot through the ceiling wasn't everyone dumbfounded to what it was? This is the future and I would think by this time even if an object of that size was on Earth, it would of scanned it and ran military operations on it. Well, I guess the books may have mentioned it before. I'm not to involved in Halo where I would read them.[/quote] Just because they didn't know how to counter the Scarab doesn't mean that it wasn't encountered before. Basically the only way in Halo 2 that they could take down the Scarab was send someone [i]inside[/i]... and I doubt anyone would've been able (or wanted) to do that except for a Spartan. They'll probably remedy this in the game, just for balance purposes. Edit: Remedy the external invulnerability, that is. [Edited on 10/17/2006]

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  • Yeah, that was after it crossed the bridge wasn't it? When you were in the tunnel and the thing shot through the ceiling wasn't everyone dumbfounded to what it was? This is the future and I would think by this time even if an object of that size was on Earth, it would of scanned it and ran military operations on it. Well, I guess the books may have mentioned it before. I'm not to involved in Halo where I would read them.

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  • [quote][b]Posted by:[/b] An Enigma I could of sworn that they said they've never seen a Scarab before in Halo 2. Hence everyone's surprise on it's durability. But, that maybe just me. I could of misheard it all 40 times I've played campaign. And as I recall, they didn't have a scarab in Halo:CE.[/quote] They've seen them before... "We've all ran the simulation. They're tuough, but the ain't invincible." -Sgt. Johnson.

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  • I could of sworn that they said they've never seen a Scarab before in Halo 2. Hence everyone's surprise on it's durability. But, that maybe just me. I could of misheard it all 40 times I've played campaign. And as I recall, they didn't have a scarab in Halo:CE.

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  • [quote][b]Posted by:[/b] crimsonchill r u lot all nuts....u cant use a nuke 2 take down a SCARAB ull blow teh whole map 2 picese n whipe out ervytin in da game......its simple just get a hell of alot of scorpions n rocket launcher dudes n blow it 2 hell n bak[/quote] Tactical nukes are used for pinpoint attacks. They have a much smaller blast radius than your average atomic weapon. It would not destroy the whole map anyway because terrain and objects in Real Time Strategy games are typically not-to-scale. [Edited on 10/16/2006]

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  • Why does the UNSC always have to have an answer for something Covenant?

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  • A direct equivelant would be stupid. Balance can, and should, be achieved dynamically.

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  • [quote][b]Posted by:[/b] crimsonchill r u lot all nuts....u cant use a nuke 2 take down a SCARAB ull blow teh whole map 2 picese n whipe out ervytin in da game......its simple just get a hell of alot of scorpions n rocket launcher dudes n blow it 2 hell n bak[/quote] Ever heard of a tactical nuke? Nukes meant to be used on a battlefield... as in nukes that have a much lower yield than what you just mentioned. And about the tanks and rocket launchers thing. That could work if the Covenant player didn't have sniper or air/anti-tank support. There are dozens of factors to consider. It just depends on what the Covenant player does to defend his Scarab. For example. If the Covenant used snipers and banshees, use anti-air and counter-sniping. But then the Covenant player could counter with anti-infantry vehicles and long range artillery. Again, dozens (possibly hundreds) of factors.

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  • [quote][b]Posted by:[/b] Ad Hominum The Scarab has an extremely narrow firing radius; its blind spot extends pretty much everywhere but directly in front of the vehicle. This beam is not a wide-area weapon; it pretty much must be aimed perfectly to hit anything, otherwise, you just wasted a shot. [/quote] there are turrets mounted on the back and top...

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  • r u lot all nuts....u cant use a nuke 2 take down a SCARAB ull blow teh whole map 2 picese n whipe out ervytin in da game......its simple just get a hell of alot of scorpions n rocket launcher dudes n blow it 2 hell n bak

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  • Cut scenes would be like the trailer. Normal gameplay wouldnt be quite so detailed but i would hope that it would be better graphics than LOTR BFME2. IMO the scarab will just be used as seige. Also i reckon it would be rather similar to the "behemoth" in AOT. Owns buildings but sucks against units. IMO thats how it would be best balanced. For instance you get 3 of these things to attack the large fortress you have behind you but then cant do anything for a while and do minimal damage to the units around it. Because anyone would realise its about to fire so i would imagine that you would get ur normal units out the way of the fire anyway so the damage against units would be kind of minimal. Also i hope that the flood is a third civ so it is like AOM where you have greeks, egyptions and norse. You will have humans, covenant and flood. So the flood will be the best rushing civ kind of like norse because of the floods versatility (i would hope the flood hunter would make an apearance in the game as well), covenant will be a fortressing civ so if they set up there buildings in certain places on the map its going to be damn tough to move them - kind of like egyptions in AOM and humans will be in the middle where they are decent early game but the mid to late game is the best aspect where you can get your uber units into play so the spartens may do the same kind of job that a myrmidon did in AOM for the greeks. If the game was anything similar to that i would be very happy.

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  • do you think the game is going to be as good as the trailer?

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  • If the scarab is used as an attack unit in Halo Wars (Its actually used primarily for mining), I would think that the best countermeasure against it would be an air attack. Having a few [i]Fury[/i]-tactical nukes handy would also be a big help.

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  • UNSC does have an equal weapon to the SCARAB!!! And we all have seen it!!! It's.................................................................Master Chief!!! He gets inside and f..... it up. Sorry for the f. Damn, I think I over did it with the dots!

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  • I dunno about the one in 05 but I have been thinking, the Control Room in Halo 1 was quite a few fathoms underground. Scarab might have been busy digging everything out and make it excessable for certain inbound Phantoms.

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  • [quote][b]Posted by:[/b] flamedude Hmm I cant find the thread on HBO talking about the Scarabs mining background. Just this; [url]http://nikon.bungie.org/misc/sloftus_scalecomparison/?display=Scarab[/url] The reason why there was a Scarab in Mombasa was to dig for the Ark. Think about the Scarab, its not purple and its name is not a supernatural apparition. It doesn't fit in with the traditional Covenant military system. Though just why there was a Scarab on delta halo is a different matter.[/quote] Ah, Stephen Loftus. Well, if he says so, I'm convinced. As for the Scarab on 05? Well, they might have been looking for relics there, too.

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  • Hmm I cant find the thread on HBO talking about the Scarabs mining background. Just this; [url]http://nikon.bungie.org/misc/sloftus_scalecomparison/?display=Scarab[/url] The reason why there was a Scarab in Mombasa was to dig for the Ark. Think about the Scarab, its not purple and its name is not a supernatural apparition. It doesn't fit in with the traditional Covenant military system. Though just why there was a Scarab on delta halo is a different matter.

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  • [quote][b]Posted by:[/b] flamedude I'm sure I read somewhere that the UNSC had a special tank that was the size of a city-block. It might have been a fan-fic though. I will try and find it.[/quote] I believe you're talking about when a couple of people came to Bungie and saw some sort of test going on. The thing you're talking about is a giant troop transport that can carry quite alot of personnel and ordnance. At least that's what I think you're talking about. [quote][b]Posted by:[/b] flamedude Scarab has the anti-air turret on its back. That's one of the reason's its so formiddable.[/quote] Edit: Nevermind [quote]Anyways.. I thought the Scarab was a mining machine that so happens to be pretty effective at wiping the floor with Human troops?[/quote] Source? [Edited on 10/15/2006]

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  • Scarab has the anti-air turret on its back. That's one of the reason's its so formiddable. Anyways.. I thought the Scarab was a mining machine that so happens to be pretty effective at wiping the floor with Human troops?

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  • I can think of a few good ideas, one would be mines. Scarabs are very large, very slow, and they can only shoot at one target at a time with one hell of a firing delay. You could have some heavy mines that you could deploy around your base to counter scarabs. It would be very effective since most covenant vehicles use anti-grav, but not the scarab. This would force players into developing multiple methods of defense. In terms of a vehicle that could take one out, I think that the ideal vehicle to attack a scarab is a longsword. Unless the crew of the scarab got out on the roof to fire plasma rifles at them, they'd have to call in fighters for reinforcement or just give the unit up. All in all, the Scarab seems to be a very limited unit. It is powerful as hell, but it has many disadvantages that other covenant units avoid. Its slow, it walks, it can't fire rapidly, and it has NO anti-air defenses. Covenant players would have to guard these things heavily, otherwise any smart UNSC player will tear it to shreds once it is in the open. (edit: One thing I just thought of, use the Anti-vehicle warthogs, lots of them. Scarab probably couldn't hit them with any accuracy, and the magnetic acceleration guns are very effective against covenant armor, I'm betting even a scarab would fall after a good pummeling from five or so warthogs. Scarab really is just a siege weapon.) [Edited on 10/15/2006]

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  • I'm sure I read somewhere that the UNSC had a special tank that was the size of a city-block. It might have been a fan-fic though. I will try and find it.

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  • [quote][b]Posted by:[/b] blind outlaw i think that it shouldnt have an answer vehicle, you just have to use good tactics to take it down. think about it, scarabs are expensive so you may not have that many scarabs or supporting units, it is most likely slow and as seen in halo 2 defencless from the rear. so a smart player would exploit this by using flank attacks, hit and run assaults and large amounts of air power and artillery to bring down the scarab.[/quote] If you haven't noticed Halo Wars is based on the Fall of Reach there will be an innumerable amount of scarabs.

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  • Why is the scarab even in the game as a weapon? The scarab is for mining.

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