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#Halo

8/6/2012 6:37:00 AM
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1 More Month Until Reach Dies

What are your goals that you wish to accomplish before November 6th in Halo Reach? Inheritor? Pro Status? DISCUSS [Edited on 10.03.2012 7:59 PM PDT]
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#Halo #Reach

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  • This game is dead Halo 3 wasn't 17th on the XBOX Live List for a long ass time less than 15th on the list is dead

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  • psst... it isnt dead yet genius

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  • [quote][b]Posted by:[/b] XxExpungexX Halo 4 did come out too quickly[/quote] 343 should have developed their own engine. They played the risk. Wait a bit longer and do a decent job ... or Bring something out sooner rather than risk the base wandering off. I am actually surprised Halo 4 is holding on as well as it is - actually fallen less placed online that reach did in the same period of time ... and thats after people being burnt with bungies reach.

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  • Halo 4 did come out too quickly

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  • REACH has not died. I am still playing Halo 4, but many of the guys I play with, have gone back to REACH. I still think Halo 4, is the better game. It does need a TU quickly to address the many problems it does have. But I think the game is REACHED improved. More balanced and no AL. I compare Halo 4 to REACH what Halo 3 was to Halo 2. A great improvement. But Halo 3, didn't become great untill its TU. I hope the same can be said for Halo 4. I really wish that Halo 4, was Halo 3 improved and not Halo Reach improved :(. That is my opionion.

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  • [quote][b]Posted by:[/b] Viron I just can't wait for their PS3 releases[/quote] Of reach ... yeah, keep waiting.

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  • I just can't wait for their PS3 releases

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  • [quote][b]Posted by:[/b] ONI12 I want to get a positive K/D before I get Halo 4 Like that's gonna happen XD[/quote] Thats part of the problem with reach ... its the game of choice for so many people that appear to think FPS == rush in, hold trigger, get first kill. ([i]but yet get killed 3 times before the play hold true[/i]). I know reach is easy and suits the casual player. But this makes the game boring, worse than playing coded AI. No wonder reach is currently kissing the bottom of the online player game count.

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  • [quote][b]Posted by:[/b] WildKing117 Reach will never die and my goal? Get gold visor [/quote]LOLOL! Too bad it has along with Halo 3 and Halo 4.

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  • I want to get a positive K/D before I get Halo 4 Like that's gonna happen XD

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  • [quote][b]Posted by:[/b] psychowarren102 [quote] Its always nice when you can create a single piece of work that is broard enough to cover off so many points ... should make it a sticky and be done.[/quote] either that or he's O.C.D :/[/quote] Or your dyslexic - and meant to say "[i]or he's COD[/i]" (as in a COD player/fan) ... after all his post exhibited both; - broad application and appeal, plus, - had a LOT packed into it

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  • [quote] Its always nice when you can create a single piece of work that is broard enough to cover off so many points ... should make it a sticky and be done.[/quote] either that or he's O.C.D :/

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  • [quote][b]Posted by:[/b] psychowarren102 [quote][b]Posted by:[/b] Oh GodLike One [quote][b]Posted by:[/b] psychowarren102 well said...[/quote] nicely repeated ;)[/quote] it was that well said it deserved to be :P[/quote] Guess thats why [url=http://www.bungie.net/Forums/posts.aspx?postID=76396811]the OP cross posted the same message in multiple threads[/url] Its always nice when you can create a single piece of work that is broard enough to cover off so many points ... should make it a sticky and be done.

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  • [quote][b]Posted by:[/b] Oh GodLike One [quote][b]Posted by:[/b] psychowarren102 well said...[/quote] nicely repeated ;)[/quote] it was that well said it deserved to be :P

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  • [quote][b]Posted by:[/b] psychowarren102 well said...[/quote] nicely repeated ;)

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  • [quote][b]Posted by:[/b] Firemaster111 343 was given a valuable piece of marketing information in the implementation of the Reach Team Slayer title update. The TU update was designed to reduce the effectiveness of armor lock and invisibility among other things and while highly skilled purist hailed it as a great improvement because it reduced the effectiveness of the less skilled players that used special abilities the segment of players that Team slayer served did not see it that way. When the refinements were offered the on line players of the Team Slayer format clearly rejected the change. The rejection was so dramatic that the administrators said that they were blown away to use their own verbiage by the response. Even with the implementation of bonus points of various forms designed to improve the participation rates Super Slayer only pulled about 10% of the head count that the Classic Team Slayer produced on a regular basis. Halo 4s creators having every good intention of improving the game obviously listened to some excellent first person shooters advice during the development cycle. Universal complaints from outstanding players were addressed. Great on line players gravitate to halo platforms that emphasize sniper weapons, head shot kills with DMRS etc and resent the use of special abilities and super weapons that new players and those of moderate skill levels can use to partially compensate for their lack of professionalism. Halo 4 has implemented changes that are designed to favor behaviors that skilled players prefer. Weapons are given in the form of ordinance drops as rewards for kills and weapon show up at random fixed points. There are plenty of new and interesting weapons but items preferred by the new or casual players while not eliminated outright are dramatically less effective or much harder to come by. We now have the irrational battlefield assumption that grenades cant be picked up off the ground from fallen soldiers without a special ability, jet packs that don't really fly anymore, invisibility that isn't really invisible when promethean vision is already a highly effective counter measure, plasma pistols that drain very quickly when powered up effectively making the noob combo harder to pull off, needlers that only fire about 3 times before they are empty etc and it all has a net result that favors the highly skilled players in EVERY play format. The problem with all this is Halo needs to serve multiple market segments. It needs to attract new players, retain casual players that like the game but don't have 30 hours a week to devote to video games and hard core gamers. The best way to do this by offering pro, snipers, swat and arena to those with plenty of time to devote to the art without upsetting play formats that serve the new and numerous casual players. In the end what I think or any of the other guys on this forum think is immaterial. The extent to which Halo serves or fails to serve important market segments is the extent to which Halo will succeed or fail longer term. In marketing the initial boost of sales called an inaugural sales spike that appears when an anticipated product hits the market gives the surface impression that its doing well but the retention rate is everything. When you look at the online populations for Reach after being out two years and then look at how fast Halo 4s online player count is dropping its likely that Reach is or was a stronger game. In fact if you superimpose the deterioration curve of the previous Halo issues on where Halo 4 is now then its going to fall to a baseline way short of Reach. This IS a problem. I hope that when 343 works on Halo 5 they don't forget the marketing lessons that the Reach TU update should have brought home. Make no mistake about it the Noob is A key to any games success because they are the growth segment. [/quote] well said...

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  • [quote][b]Posted by:[/b] st3ven9640 Everyone, take note. This is a game dev's target demographic when they design games. This is why all your games are so easy and have <2 year lifespans.[/quote] Activision have that exact clause built into its contract with bungie. New title release every 2 years.

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  • 343 was given a valuable piece of marketing information in the implementation of the Reach Team Slayer title update. The TU update was designed to reduce the effectiveness of armor lock and invisibility among other things and while highly skilled purist hailed it as a great improvement because it reduced the effectiveness of the less skilled players that used special abilities the segment of players that Team slayer served did not see it that way. When the refinements were offered the on line players of the Team Slayer format clearly rejected the change. The rejection was so dramatic that the administrators said that they were blown away to use their own verbiage by the response. Even with the implementation of bonus points of various forms designed to improve the participation rates Super Slayer only pulled about 10% of the head count that the Classic Team Slayer produced on a regular basis. Halo 4s creators having every good intention of improving the game obviously listened to some excellent first person shooters advice during the development cycle. Universal complaints from outstanding players were addressed. Great on line players gravitate to halo platforms that emphasize sniper weapons, head shot kills with DMRS etc and resent the use of special abilities and super weapons that new players and those of moderate skill levels can use to partially compensate for their lack of professionalism. Halo 4 has implemented changes that are designed to favor behaviors that skilled players prefer. Weapons are given in the form of ordinance drops as rewards for kills and weapon show up at random fixed points. There are plenty of new and interesting weapons but items preferred by the new or casual players while not eliminated outright are dramatically less effective or much harder to come by. We now have the irrational battlefield assumption that grenades cant be picked up off the ground from fallen soldiers without a special ability, jet packs that don't really fly anymore, invisibility that isn't really invisible when promethean vision is already a highly effective counter measure, plasma pistols that drain very quickly when powered up effectively making the noob combo harder to pull off, needlers that only fire about 3 times before they are empty etc and it all has a net result that favors the highly skilled players in EVERY play format. The problem with all this is Halo needs to serve multiple market segments. It needs to attract new players, retain casual players that like the game but don't have 30 hours a week to devote to video games and hard core gamers. The best way to do this by offering pro, snipers, swat and arena to those with plenty of time to devote to the art without upsetting play formats that serve the new and numerous casual players. In the end what I think or any of the other guys on this forum think is immaterial. The extent to which Halo serves or fails to serve important market segments is the extent to which Halo will succeed or fail longer term. In marketing the initial boost of sales called an inaugural sales spike that appears when an anticipated product hits the market gives the surface impression that its doing well but the retention rate is everything. When you look at the online populations for Reach after being out two years and then look at how fast Halo 4s online player count is dropping its likely that Reach is or was a stronger game. In fact if you superimpose the deterioration curve of the previous Halo issues on where Halo 4 is now then its going to fall to a baseline way short of Reach. This IS a problem. I hope that when 343 works on Halo 5 they don't forget the marketing lessons that the Reach TU update should have brought home. Make no mistake about it the Noob is A key to any games success because they are the growth segment.

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  • [quote][b]Posted by:[/b] MAL J 7936 mj Good thing my Reach disc broke.[/quote] And the prophesy came to be .... "[i]Reach disc broke[/i]" == "[i]Reach Dies[/i]" [/thread]

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  • Good thing my Reach disc broke.

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  • [quote][b]Posted by:[/b] Apocalypse [quote][b]Posted by:[/b] VacuumNewt96653 man...who ever said it was going to die.people still play halo 2 on campaign and machmaking[/quote] Halo 2 doesn't have matchmaking you derp. [/quote] About 10 people are still connected to halo2 on xbox live.

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  • [quote][b]Posted by:[/b] Arbitor 259 [quote][b]Posted by:[/b] Darkspartan290 i think you dumb halo 4 is never going to be as good as reach and reach will not die because i got halo 4 and i played it for 3 hours and then i broke it in have and throw it in the trash even if i did sleep in front of best buy and got it for 10 bucks it was trash from the begining[/quote]Lol.[/quote]

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  • [quote][b]Posted by:[/b] Darkspartan290 i think you dumb halo 4 is never going to be as good as reach and reach will not die because i got halo 4 and i played it for 3 hours and then i broke it in have and throw it in the trash even if i did sleep in front of best buy and got it for 10 bucks it was trash from the begining[/quote] Everyone, take note. This is a game dev's target demographic when they design games. This is why all your games are so easy and have <2 year lifespans.

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  • [quote][b]Posted by:[/b] Darkspartan290 i think you dumb halo 4 is never going to be as good as reach and reach will not die because i got halo 4 and i played it for 3 hours and then i broke it in have and throw it in the trash even if i did sleep in front of best buy and got it for 10 bucks it was trash from the begining[/quote]Lol.

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  • [quote][b]Posted by:[/b] b1adefa1con14 Wait is halo reach matchmaking multiplayer down?[/quote] Just looks that way now that so few people are playing.

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  • [quote][b]Posted by:[/b] Darkspartan290 i think you dumb halo 4 is never going to be as good as reach and reach will not die because i got halo 4 and i played it for 3 hours and then i broke it in have and throw it in the trash even if i did sleep in front of best buy and got it for 10 bucks it was trash from the begining[/quote] Are you speaking a language that sounds a little bit like English?

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