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7/16/2012 5:25:52 AM
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So.... The Halo 4 Progression System.... Your thoughts

This is the progression system in Halo 4, and to me, it's very cool *Note - Armor Mods are a minor part of gameplay. Examples are an extended radar, having a radar while zoomed in, having more ammo, having an extra grenade. When you get to the max level cap of your Spartan's initial progression branch, you can re-enlist into another specialist branch. The branches are geared towards a specific playstyle. When you re-enlist, you are going through a ten level progression. As you go through that, you are unlocking exclusive weapon skins, armor skins, emblems, and armor mods (allows you to fit your spartan to your playing style). So once you go through the initial curve of the progression, you can re-enlist into these special branches. Example: Suppose I finish the initial progression system, I can re-enlist into a specific branch that suits my playstyle. I enjoy sniping, so I would pick that branch. While I work myself up the progression system, I unlock weapon skins, emblems, armor skins, and an armor mod that will gear towards sniping. It's not prestiege at all. It's mastering a playstyle that you enjoy. Also, just in case a player gets matched up with someone who is more experienced, each map has set loadouts if you do not want to use your list of loadouts.
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  • [quote][b]Posted by:[/b] ChemicalEnvy To answer your last question: So, you can customize YOUR OWN Loadout, not just something given to you with a certain armor ability And to clarify, the mods are almost unnoticed because of how minor they are. It doesn't really give advantages to other players, because there are still armor mods that you can get without enlisting in another branch, and all the mods are beneficial in their own way, none being too powerful[/quote] The final portion alludes to the fact that weapons/abilities that a player may not have unlocked would still be available to use because it is included in the default loadout. Meaning I could potentially use a weapon/item that I have not unlocked, on my own, off spawn. So... what's the point if players can use weapons, off spawn, that they never earned? And I'm sorry, but being able to see your radar while scoped in is not "minor."

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  • [quote][b]Posted by:[/b] Darkside Eric [quote][b]Posted by:[/b] ROBERTO jh [quote][b]Posted by:[/b] Wonderbread Sounds dumb. At least rank in Reach didn't effect gameplay.[/quote] Neither does it here. The progression and the rank systems are different. [/quote] Uh... not really. [quote]And even then gameplay is only effected by what weapons you choose to buy with Spartan Points (lame name, I know...). It's not "get to rank 50, get best gun, destroy new players." It's "play game, obtain points, buy a gun you want." Some will cost more, but that's a difference of 1 or 2 more games.[/quote] Again, no. From what was said in the OP, mods are available in this way. Those mods will have a direct effect on gameplay. [quote]And if you want a weapon for a situation that you don't have, the game has unique default loadouts for each map and gametype with weapons in them regardless of whether or not you unlocked them.[/quote] Then what's the point of this system if players who haven't unlocked things can still use them on spawn?[/quote] To answer your last question: So, you can customize YOUR OWN Loadout, not just something given to you with a certain armor ability And to clarify, the mods are almost unnoticed because of how minor they are. It doesn't really give advantages to other players, because there are still armor mods that you can get without enlisting in another branch, and all the mods are beneficial in their own way, none being too powerful [Edited on 07.16.2012 9:47 PM PDT]

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  • [quote][b]Posted by:[/b] ROBERTO jh [quote][b]Posted by:[/b] Wonderbread Sounds dumb. At least rank in Reach didn't effect gameplay.[/quote] Neither does it here. The progression and the rank systems are different. [/quote] Uh... not really. [quote]And even then gameplay is only effected by what weapons you choose to buy with Spartan Points (lame name, I know...). It's not "get to rank 50, get best gun, destroy new players." It's "play game, obtain points, buy a gun you want." Some will cost more, but that's a difference of 1 or 2 more games.[/quote] Again, no. From what was said in the OP, mods are available in this way. Those mods will have a direct effect on gameplay. [quote]And if you want a weapon for a situation that you don't have, the game has unique default loadouts for each map and gametype with weapons in them regardless of whether or not you unlocked them.[/quote] Then what's the point of this system if players who haven't unlocked things can still use them on spawn?

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  • [quote][b]Posted by:[/b] ChemicalEnvy [quote][b]Posted by:[/b] AgileNaruto001 [quote][b]Posted by:[/b] ChemicalEnvy [quote][b]Posted by:[/b] AgileNaruto001 Ooooo you level up a specific playstyle like Sniping or CQB? Hell yeah that actually does sound pretty fun, hopefully i can look past the COD elements.[/quote] Yeah, 343 said they took an RPG look into things[/quote] Sweet, do we know how many types of playstyles there are?[/quote] Only 2 confirmed right now. Sniper and Vehicular Based combat[/quote] I love vehicular combat. There can be 10 power weapons but I will choose to go on a vehicle every time.

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  • [quote][b]Posted by:[/b] ROBERTO jh Neither does it here. The progression and the rank systems are different. And even then gameplay is only effected by what weapons you choose to buy with Spartan Points (lame name, I know...). It's not "get to rank 50, get best gun, destroy new players." It's "play game, obtain points, buy a gun you want." Some will cost more, but that's a difference of 1 or 2 more games. And if you want a weapon for a situation that you don't have, the game has unique default loadouts for each map and gametype with weapons in them regardless of whether or not you unlocked them.[/quote] From the OP. [quote][b]Posted by:[/b] ChemicalEnvy Example: Suppose I finish the initial progression system, I can re-enlist into a specific branch that suits my playstyle. I enjoy sniping, so I would pick that branch. While I work myself up the progression system, I unlock weapon skins, emblems, armor skins, and an armor mod that will gear towards sniping. [/quote] He gains an armor mod from his re-enlist that will effect gameplay. More playtime = more power. Something I don't like to see.

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  • Not really keen on it, especially since it gives an advantage to long-term players.

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  • [quote][b]Posted by:[/b] Wonderbread Sounds dumb. At least rank in Reach didn't effect gameplay.[/quote] Neither does it here. The progression and the rank systems are different. And even then gameplay is only effected by what weapons you choose to buy with Spartan Points (lame name, I know...). It's not "get to rank 50, get best gun, destroy new players." It's "play game, obtain points, buy a gun you want." Some will cost more, but that's a difference of 1 or 2 more games. And if you want a weapon for a situation that you don't have, the game has unique default loadouts for each map and gametype with weapons in them regardless of whether or not you unlocked them.

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  • Sounds good to me.

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  • Sounds dumb. At least rank in Reach didn't effect gameplay.

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  • That sounds awesome!

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  • [quote][b]Posted by:[/b] Effective Strafe [quote][b]Posted by:[/b] omg a bannana fanboy confirmed.[/quote] Nice comback. You get proven wrong, then proceed to call me a fanboy. Idiot logic[/quote] That's the logic of someone who is a reverse-fanboy. A hater. Just as bad as fanboy, but backwards.

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  • [quote][b]Posted by:[/b] Kashmir A17 I really couldn't care less how you get your meaningless number/title next to your name[/quote] But this one effects your gamestyle

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  • [quote][b]Posted by:[/b] omg a bannana fanboy confirmed.[/quote] Nice comback. You get proven wrong, then proceed to call me a fanboy. Idiot logic

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  • [quote][b]Posted by:[/b] FatM Dude, your facts are so garbled, that it's kind of funny

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  • [quote][b]Posted by:[/b] Effective Strafe [quote][b]Posted by:[/b] omg a bannana [quote][b]Posted by:[/b] Quantam [quote][b]Posted by:[/b] omg a bannana [quote][b]Posted by:[/b] Quantam I'll say it again. Tell me, anywhere in COD, where we will see specialization enlistment. And no, not armor mods, specialization enlist, as described in the OP.[/quote]Uh you get points to get whatever you want right when you prestige? [/quote] And how is the specialization thing related to this specifically? Because you get points in a lot of other games, too.[/quote]Name another game that does this then.[/quote] BF3, RPG games, etc. Hey, look, no COD on the list![/quote]CoD did it first.[/quote] Idiot confirmed[/quote]fanboy confirmed.

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  • [quote][b]Posted by:[/b] FatM [quote][b]Posted by:[/b] ChemicalEnvy [quote][b]Posted by:[/b] A Needler Rifle Nice, another ranking system that to takes no skill to advance in. Keep catering to the retards 34derp. [/quote] Actually, the better you play, the faster you rank up through the progression. [/quote]... ... I mean... ... I'm just so sick and tired of this bull-blam!- from retards!!!?! Look, a progression system that is based on playtime has no skill involved whatsoever. Just because it takes some scrub 200 hours to achieve a certain rank while it takes me 80 hours means -blam!-. We will still be at that equal rank eventually. It's time based. Time is experience. Remember in Halo 3 where experience points existed? Why do you think there were so many staff captains? Because, sure, they could go and get 3000 experience pints, but they couldn't get past the rank of 29 because they weren't -blam!- good. Saying that a more skilled person will reach a certain rank faster is like saying a cheetah will beat a snail in a 50-foot race. They'll both be there eventually, it's only a matter of [i]time[/i]... not skill.[/quote] I should have stopped reading once you lost all your credibility for calling me a "retard" for posting a true statement. But like the kind soul, I am, I kept reading, and all I learned in your idiotic statement was that it was completely "mis-informed." You are confusing the progression system to be the ranking system, which is why I believe you should get your facts straight before calling someone mentally challenged. This is the, how do you type of self-righteous players call it, retarded, system. We haven't seen the ranking system, so calm your damn soul, learn to maintain a mature conversation without spilling your damn tongue when the beans don't need to be spilled. Your ignorance is beyong any level I have ever witnessed, BTW... Want me to support that with facts? 1. Not having correct information, and refusing to accept new information 2. Calling opimism, fanboyism 3. Automatically attacking others when they have a different opinion than you. 4. Calling people "retards"? Really? [Edited on 07.15.2012 11:33 PM PDT]

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  • [quote][b]Posted by:[/b] omg a bannana [quote][b]Posted by:[/b] Quantam [quote][b]Posted by:[/b] omg a bannana [quote][b]Posted by:[/b] Quantam I'll say it again. Tell me, anywhere in COD, where we will see specialization enlistment. And no, not armor mods, specialization enlist, as described in the OP.[/quote]Uh you get points to get whatever you want right when you prestige? [/quote] And how is the specialization thing related to this specifically? Because you get points in a lot of other games, too.[/quote]Name another game that does this then.[/quote] BF3, RPG games, etc. Hey, look, no COD on the list![/quote]CoD did it first.[/quote] Idiot confirmed

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  • [quote][b]Posted by:[/b] Ramen 6378 [quote][b]Posted by:[/b] Effective Strafe But how can you make a ranking system without cheating being involved[/quote] Why're you asking me? That's 343's job.[/quote] Well, let's see what 343 does

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  • [quote][b]Posted by:[/b] omg a bannana [quote][b]Posted by:[/b] Quantam [quote][b]Posted by:[/b] omg a bannana [quote][b]Posted by:[/b] Quantam I'll say it again. Tell me, anywhere in COD, where we will see specialization enlistment. And no, not armor mods, specialization enlist, as described in the OP.[/quote]Uh you get points to get whatever you want right when you prestige? [/quote] And how is the specialization thing related to this specifically? Because you get points in a lot of other games, too.[/quote]Name another game that does this then.[/quote] BF3, RPG games, etc. Hey, look, no COD on the list![/quote]CoD did it first.[/quote] Go troll somewhere else, RPG elements existed before COD4 in 2007.

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  • [quote][b]Posted by:[/b] Quantam [quote][b]Posted by:[/b] omg a bannana [quote][b]Posted by:[/b] Quantam I'll say it again. Tell me, anywhere in COD, where we will see specialization enlistment. And no, not armor mods, specialization enlist, as described in the OP.[/quote]Uh you get points to get whatever you want right when you prestige? [/quote] And how is the specialization thing related to this specifically? Because you get points in a lot of other games, too.[/quote]Name another game that does this then.[/quote] BF3, RPG games, etc. Hey, look, no COD on the list![/quote]CoD did it first.

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  • [quote][b]Posted by:[/b] Effective Strafe But how can you make a ranking system without cheating being involved[/quote] Why're you asking me? That's 343's job.

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  • [quote][b]Posted by:[/b] Ramen 6378 [quote][b]Posted by:[/b] Cpl Crosseyes [quote][b]Posted by:[/b] Ramen 6378 [quote][b]Posted by:[/b] C0NFUZ3D Who cares what the visible rank is? Better players will win no matter what. I don't give two -blam!-s what my rank is, as long as I win match after match, I'm ok.[/quote] Visible ranks inherently bring in a sense of competition, which is vital if a game wants to have a long multiplayer lifespan. Look at sports. If you couldn't see your team's rankings compared to other teams, it wouldn't be as competitive, and as a result, addicting to keep track of. If you were running a race and all the other runners were invisible to you and you could only see your position on the track, it wouldn't be as competitive. Visibility plays a huge role.[/quote]I'm sorry but all that "competitiveness" has just been a smokescreen for trolling, hostility and in general a very unfriendly community for years. Games can have perfectly ok lifespans based on their own enjoyment and fun value alone. It's not worth the hostile atmosphere those ranks create to give some people an added sense of accomplishment.[/quote] What I'm not getting from your post is that for a lot of people, competition is enjoyable and fun, and that's what they look for in a game like Halo. Visible ranks add to this competitive feel, and there's no denying that the motivation to increase rank (and yes, to "show off") increases the lifespan of the game. Just because people can't handle insults and hostility that any reasonable person should be able to shrug off doesn't mean that an entire ranking system that ultimately benefits the game should be scrapped.[/quote] But how can you make a ranking system without cheating being involved. Boosting just destroyed the whole purpose of a 1-50. [Edited on 07.15.2012 11:21 PM PDT]

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  • [quote][b]Posted by:[/b] Cpl Crosseyes [quote][b]Posted by:[/b] Ramen 6378 [quote][b]Posted by:[/b] C0NFUZ3D Who cares what the visible rank is? Better players will win no matter what. I don't give two -blam!-s what my rank is, as long as I win match after match, I'm ok.[/quote] Visible ranks inherently bring in a sense of competition, which is vital if a game wants to have a long multiplayer lifespan. Look at sports. If you couldn't see your team's rankings compared to other teams, it wouldn't be as competitive, and as a result, addicting to keep track of. If you were running a race and all the other runners were invisible to you and you could only see your position on the track, it wouldn't be as competitive. Visibility plays a huge role.[/quote]I'm sorry but all that "competitiveness" has just been a smokescreen for trolling, hostility and in general a very unfriendly community for years. Games can have perfectly ok lifespans based on their own enjoyment and fun value alone. It's not worth the hostile atmosphere those ranks create to give some people an added sense of accomplishment.[/quote] What I'm not getting from your post is that for a lot of people, competition is enjoyable and fun, and that's what they look for in a game like Halo. Visible ranks add to this competitive feel, and there's no denying that the motivation to increase rank (and yes, to "show off") increases the lifespan of the game. Just because people can't handle insults and hostility that any reasonable person should be able to shrug off doesn't mean that an entire ranking system that ultimately benefits the game should be scrapped.

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  • [quote][b]Posted by:[/b] omg a bannana [quote][b]Posted by:[/b] Quantam I'll say it again. Tell me, anywhere in COD, where we will see specialization enlistment. And no, not armor mods, specialization enlist, as described in the OP.[/quote]Uh you get points to get whatever you want right when you prestige? [/quote] And how is the specialization thing related to this specifically? Because you get points in a lot of other games, too.[/quote]Name another game that does this then.[/quote] BF3, RPG games, etc. Hey, look, no COD on the list!

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  • [quote][b]Posted by:[/b] FatM [/quote] -Halo 3 wasn't that good, so Halo 4 can surpass it easily. Hopefully. -Opinion -I don't care about people who recklessly care about games instead of appreciating them. I don't care about people who leave a franchise because it changes a little. I don't care about you either, but I do care about the franchise. -Everybody is saying that it is good, and not Reach 2.0 "Halo is back". Have you even played it? Because your credibility is 0, even people who hated Reach said it was good, I and knew some of these people and their hate quite well. -AAs are reusable equipment. Try again. -We haven't seen the other two maps, nor their forms. Again, pigheadedness. -Majority? Bull-blam!-, Halo 4 is leading preorders (even with BO2 on PS3 and 360 combined last I checked) and smashing Reach, which broke Halo 3's record, too. -LOL NO, you are clearly voicing your opinion, as you have so in every thread. The mods only ban you if you are breaking a rule, BNET isn't Waypoint when it comes to accepting flaming criticism. -LOL I have played every Halo game, a lot, I loved them all, some more than others, although Halo 3 comes lower down the list. I'm still playing Reach, 3, H2XBC and even Halo PC. -I will hopefully buy Halo 4, and play it a lot. [Edited on 07.15.2012 11:17 PM PDT]

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  • [quote][b]Posted by:[/b] Ramen 6378 [quote][b]Posted by:[/b] C0NFUZ3D Who cares what the visible rank is? Better players will win no matter what. I don't give two -blam!-s what my rank is, as long as I win match after match, I'm ok.[/quote] Visible ranks inherently bring in a sense of competition, which is vital if a game wants to have a long multiplayer lifespan. Look at sports. If you couldn't see your team's rankings compared to other teams, it wouldn't be as competitive, and as a result, addicting to keep track of. If you were running a race and all the other runners were invisible to you and you could only see your position on the track, it wouldn't be as competitive. Visibility plays a huge role.[/quote]I'm sorry but all that "competitiveness" has just been a smokescreen for trolling, hostility and in general a very unfriendly community for years. Games can have perfectly ok lifespans based on their own enjoyment and fun value alone. It's not worth the hostile atmosphere those ranks create to give some people an added sense of accomplishment.

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