Am I the only one who noticed?
There is no way the brutes in Reach are the same species as the brutes in Halo 2 and 3. Compare images on Google.
My theory is that the brutes in Reach aren't actually brutes. They are another secret species in the Covenant who had previously never had a role in co,bat but instead worked on the ships and High Charity. During the battle of Reach, the Prophets decided to deploy them as combat troops instead of the brutes. This species took an interest in brute technology, so the prophets let them take brute weapons to fight with. The humans, amongst all the conflict, mistook them to be brutes. The species turned out to be so incompetent and useless as fighters that the prophets decided to kill off the few that remained after their kind was almost exterminated during the battle of Reach.
Discuss
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[quote][b]Posted by:[/b] THOMSY99 The Elites have different armour to Elites in Halo CE, 2 and 3. They must not be Elites then. REACH is a different game with a different engine, things look different. [/quote]Actually, different game, same engine.
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The Elites have different armour to Elites in Halo CE, 2 and 3. They must not be Elites then. REACH is a different game with a different engine, things look different.
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That's why I call them Moonbabies.
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The Brutes in halo 2 were lazy and did not shave. In halo 3 they were all hung over and had five o'clock shadows. In Reach they used all of the -blam!- star brutes that had no hair anywhere so that they could look all sexy.
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The Covenant in Halo 4 are from a different sect. As Franky said, by the end of Halo 3 the Covenant fragmented and started making fractions.
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They do suck compared to the Brutes in other games
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I can't really find much evidence that suggests they are a different species all together. I guess their noses are more like a gorilla's instead of a wolf's, but that's it.
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Skirmishers: skull kids Mad tricksters employing Holograms, insane jumps, annoying focus rifle shots Brutes: hunchbacks Wannabe gangsters that charge so slowly it's hard to get hit by them. They have eyes on their backs. It's no wonder why I can't climb on them from behind. Hunters: roadblocks If you see a Hunter, don't bother wasting your ammo if you're not in a Wraith. Just launch them. Zealots: spec ops They also make good hostages. Jackals: moving shields Grunts: moving ammo Wraiths: suiciding since 2007 These reckless fools have become even more reckless by leaving their cockpit. And they now have eyes of a hawk. They don't need to spot you. They already know. <.< >.> Banshees: kamikaze division In their desperate bid for survival, they kill themselves. A lot. Troopers: moving ammo So it's come to this. They're not even distractions anymore. Bungie should have deleted them so we could get larger enemy AI numbers. Noble Team AI: punching bags Noble Six: distraction FOR SCIENCE! [Edited on 07.02.2012 11:37 PM PDT]
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[quote][b]Posted by:[/b] TheSpiderChief I suppose all of the Elites in Halo 3 have bad backs then? Because they're hunched over more than they are in Halo: Reach.[/quote] That was one to balance multiplayer, but if you ask me, elite in campaign should have been upright
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I suppose all of the Elites in Halo 3 have bad backs then? Because they're hunched over more than they are in Halo: Reach.
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[quote][b]Posted by:[/b] Sgt Commando Holy crap! This man is on to something! Also, if you compare Halo CE's water to Halo Reach's, they look different! This must be a new subspecies of water![/quote] As expected, people take this too far Of COURSE there is going to be GRAPHICAL differences in each game. But in Reach they actually changed the entire facial anatomy of the brutes.
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Holy crap! This man is on to something! Also, if you compare Halo CE's water to Halo Reach's, they look different! This must be a new subspecies of water!
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[quote][b]Posted by:[/b] DeltaFiveZero There's a bit of a visual difference, but that's to be expected between games - I mean, between Halos 2, 3, and 4, Master Chief recieved major visual upgrades to his armor, despite using the same set (MJOLNIR Mark VI) ever since he recieved it on Cairo Station. Where you get off thinking they look different enough to warrant being a different species is beyond me.[/quote] Because their facial structure is completely different, not just visual, its literally been re designed
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Yes, they would have to be a different model. Why did it go through so many unnecessary changes is my point. The AR was an example. I could go on about almost every weapon in the Halo series. The pistol, for example.
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There's a bit of a visual difference, but that's to be expected between games - I mean, between Halos 2, 3, and 4, Master Chief recieved major visual upgrades to his armor, despite using the same set (MJOLNIR Mark VI) ever since he recieved it on Cairo Station. Where you get off thinking they look different enough to warrant being a different species is beyond me.
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[quote][b]Posted by:[/b] Dark Hunter21 [quote][b]Posted by:[/b] Water Beetle [quote][b]Posted by:[/b] Dark Hunter21 [quote][b]Posted by:[/b] Spirit of Ember No. Its called aesthetic design change. The Brutes in Halo 2 looked extremely different from the ones in Halo 3, but that doesn't mean they are a different species.[/quote] This. The grunts in Halo 1 must not be grunts then, they had totally different faces. Drones in Reach don't have rank, must be a different subspecies. Elites in Reach, H3, H2 are shorter than ones in CE, must be a different species. Brutes in H2 and H3 look different, must be different species. Water, your argument doesn't make any sense. [/quote] I see what you are saying, but al those differences are explainable. Grunts in Halo CE and 2 have a mask. Drones maybe didn't have rank pre ODST. Elites being shorter might just be the armour, or just elites who aren't as talk. Brutes in Halo 2 and 3 look different because fur was shaved in Halo 3. But in Reach, they have physically changed the structure of the face. Their faces are flat. In Halo 2 and 3 they had long somewhat canine like jaws. In Reach they look rather more like gorillas.[/quote] Hopefully you still get what I mean. Its purely an aesthetic change, they are referred to by official reference as "Brutes". Skirmishers are officially referred to as skirmishers, not purposely confusing people by saying they are jackals. I always use munition canon as a counterargument for flaws in small game canon. For example, did you know that on Reach they had fancy looking AR's that held 32 rounds, then on Halo they gave them a sleek design and gave them 60 bullets, then later they decided to destroy any AR that ever existed. But then they made more, but with 32 bullets AND the sleek design. Seems legit. [/quote] The Halo Encyclopedia states that the AR in Reach is a different model to the one in CE and Halo 3. If you ask me it was an unnessacary aesthetic change and one for the worse. If they ever do a remake of Halo 2 they better not use the ugly gorilla models from Reach, they should keep the same models but put them in a new graphics engine. [Edited on 07.02.2012 3:47 PM PDT]
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[quote][b]Posted by:[/b] Water Beetle [quote][b]Posted by:[/b] Dark Hunter21 [quote][b]Posted by:[/b] Spirit of Ember No. Its called aesthetic design change. The Brutes in Halo 2 looked extremely different from the ones in Halo 3, but that doesn't mean they are a different species.[/quote] This. The grunts in Halo 1 must not be grunts then, they had totally different faces. Drones in Reach don't have rank, must be a different subspecies. Elites in Reach, H3, H2 are shorter than ones in CE, must be a different species. Brutes in H2 and H3 look different, must be different species. Water, your argument doesn't make any sense. [/quote] I see what you are saying, but al those differences are explainable. Grunts in Halo CE and 2 have a mask. Drones maybe didn't have rank pre ODST. Elites being shorter might just be the armour, or just elites who aren't as talk. Brutes in Halo 2 and 3 look different because fur was shaved in Halo 3. But in Reach, they have physically changed the structure of the face. Their faces are flat. In Halo 2 and 3 they had long somewhat canine like jaws. In Reach they look rather more like gorillas.[/quote] Hopefully you still get what I mean. Its purely an aesthetic change, they are referred to by official reference as "Brutes". Skirmishers are officially referred to as skirmishers, not purposely confusing people by saying they are jackals. I always use munition canon as a counterargument for flaws in small game canon. For example, did you know that on Reach they had fancy looking AR's that held 32 rounds, then on Halo they gave them a sleek design and gave them 60 bullets, then later they decided to destroy any AR that ever existed. But then they made more, but with 32 bullets AND the sleek design. Seems legit. [Edited on 07.02.2012 3:34 PM PDT]
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[quote][b]Posted by:[/b] InvasionImminent I think Reach brutes are da best.[/quote] Nah blad
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I think Reach brutes are da best.
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[quote][b]Posted by:[/b] iTz Putttt [quote][b]Posted by:[/b] bloodfrost 117 Like how the skirmish and jackals are related.[/quote] But they have different names. The different looking Brutes don't. I think that they are the same species, but they look so different because Bungie was tired of the old look of Brutes. They wanted to make them look more realistic, y'know? [/quote] I think that amongst all the conflict on Reach humans mistook them for brutes. Bungie should have kept the same head and facial structure
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[quote][b]Posted by:[/b] bloodfrost 117 Like how the skirmish and jackals are related.[/quote] But they have different names. The different looking Brutes don't. I think that they are the same species, but they look so different because Bungie was tired of the old look of Brutes. They wanted to make them look more realistic, y'know?
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[quote][b]Posted by:[/b] Spirit of Ember [quote][b]Posted by:[/b] Water Beetle [quote][b]Posted by:[/b] Dark Hunter21 [quote][b]Posted by:[/b] Spirit of Ember No. Its called aesthetic design change. The Brutes in Halo 2 looked extremely different from the ones in Halo 3, but that doesn't mean they are a different species.[/quote] This. The grunts in Halo 1 must not be grunts then, they had totally different faces. Drones in Reach don't have rank, must be a different subspecies. Elites in Reach, H3, H2 are shorter than ones in CE, must be a different species. Brutes in H2 and H3 look different, must be different species. Water, your argument doesn't make any sense. [/quote] I see what you are saying, but al those differences are explainable. Grunts in Halo CE and 2 have a mask. Drones maybe didn't have rank pre ODST. Elites being shorter might just be the armour, or just elites who aren't as talk. Brutes in Halo 2 and 3 look different because fur was shaved in Halo 3. But in Reach, they have physically changed the structure of the face. Their faces are flat. In Halo 2 and 3 they had long somewhat canine like jaws. In Reach they look rather more like gorillas.[/quote] The Brutes in Halo Reach look similar to the ones in Three. The ones in Halo 2 don't.[/quote] They don't. I'm not quite sure how to link image urls on an iPad but google Halo 3 brute, look, and then look at Halo Reach brutes. They are completely different. Or just look up brute screenshots on Halo 3 and then Reach. The only reason Halo 2 brutes look different s because they still have fur
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op meant to type, "my hypothesis on..."
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[quote][b]Posted by:[/b] Water Beetle [quote][b]Posted by:[/b] Dark Hunter21 [quote][b]Posted by:[/b] Spirit of Ember No. Its called aesthetic design change. The Brutes in Halo 2 looked extremely different from the ones in Halo 3, but that doesn't mean they are a different species.[/quote] This. The grunts in Halo 1 must not be grunts then, they had totally different faces. Drones in Reach don't have rank, must be a different subspecies. Elites in Reach, H3, H2 are shorter than ones in CE, must be a different species. Brutes in H2 and H3 look different, must be different species. Water, your argument doesn't make any sense. [/quote] I see what you are saying, but al those differences are explainable. Grunts in Halo CE and 2 have a mask. Drones maybe didn't have rank pre ODST. Elites being shorter might just be the armour, or just elites who aren't as talk. Brutes in Halo 2 and 3 look different because fur was shaved in Halo 3. But in Reach, they have physically changed the structure of the face. Their faces are flat. In Halo 2 and 3 they had long somewhat canine like jaws. In Reach they look rather more like gorillas.[/quote] The Brutes in Halo Reach look similar to the ones in Three. The ones in Halo 2 don't.
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[quote][b]Posted by:[/b] Battlefront2002 Yeah, this is how I can tell: The brutes in halo 3 are uglier.[/quote] Get out
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Yeah, this is how I can tell: The brutes in halo 3 are uglier.