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#Halo

5/6/2012 8:51:39 AM
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Sometimes I wish MLG hadn't used Forge

I just finished watching a single MLG King of the Hill match on Battle Canyon, and it honestly felt awesome. It's so nostalgic to see players coming back to that particular map that has always been with us since the beginning. Everything was so cheerful, everyone seemed to be having fun, and the map had life in it, it had color, it had soul. It was beautiful. But then, the video was over and I found myself upon the endless pile of gameplays, commentaries and montages done over gray, dull maps all over Forge World. Sometimes I hate the fact that competitive players want pure symmetrical maps in order to play. Sometimes I wish there had been MLG matches on Reflection, Anchor 9 or even Uplink (if anyone remembers that, map, which in my opinion was great). Sometimes, I wish the so called "skill" was agreed by everyone to actually be to play on Default maps, and not boring forge variants.
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#Halo #Reach

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  • yeah, ffa can be extended to more maps, but even then most of Reach's default maps are poop for FFA due to their layouts. But I could tolerate more that way if AA's were gone and all.

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  • [quote][b]Posted by:[/b] SnowboundPear10 It's a mixed bag. Some maps are just NOT ON when it comes to being fair for both sides. Asymmetrical maps can be fair with the right weapon and player spawn points, but that requires forge tweaking almost every time. Can you imagine Sword Base MLG? I shudder. But I also agree that Forge maps only present an equally horrible problem: Boring look, boring style, limited variations in map types. In short, it gets old VERY fast. But if Bungie/343 knew anything about how to make a map themselves this wouldn't have been a problem, now would it? Zealot (after forge tweaks whilst rolling my eyes) is pretty much the only really good default map in Reach. A couple of half-decent ones have come out in DLC.[/quote] I don't get why there was Halo 3 MLG on Mythic maps but there hasn't been an Anniversary-Reach maps MLG event yet. Didn't MLG events spin around the brand new Halo games? There could be MLG Solitary or MLG FFA on High Noon. Hell, there could be MLG FFA on virtually any default or DLC map.

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  • It's a mixed bag. Some maps are just NOT ON when it comes to being fair for both sides. Asymmetrical maps can be fair with the right weapon and player spawn points, but that requires forge tweaking almost every time. Can you imagine Sword Base MLG? I shudder. But I also agree that Forge maps only present an equally horrible problem: Boring look, boring style, limited variations in map types. In short, it gets old VERY fast. But if Bungie/343 knew anything about how to make a map themselves this wouldn't have been a problem, now would it? Zealot (after forge tweaks whilst rolling my eyes) is pretty much the only really good default map in Reach. A couple of half-decent ones have come out in DLC.

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  • [quote][b]Posted by:[/b] Kira Onime [quote][b]Posted by:[/b] B Rye [quote][b]Posted by:[/b] Kira Onime Thread successfully trolled by E0S & Charles. [/quote] I understand Charles's trolling, but E0S is legitimately that stupid.[/quote] Nah.. he just makes his trolling credible.[/quote] I will admit that if he is trolling, then he is one of the greatest I have ever seen in terms of both content and longevity, but I HIGHLY doubt it.

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  • [quote][b]Posted by:[/b] B Rye [quote][b]Posted by:[/b] Kira Onime Thread successfully trolled by E0S & Charles. [/quote] I understand Charles's trolling, but E0S is legitimately that stupid.[/quote] Nah.. he just makes his trolling credible.

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  • [quote][b]Posted by:[/b] Kira Onime Thread successfully trolled by E0S & Charles. [/quote] I understand Charles's trolling, but E0S is legitimately that stupid.

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  • [quote][b]Posted by:[/b] SouthPoIe This thread is hilarious. [/quote] This also Thread successfully trolled by E0S & Charles.

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  • This may just be the dumbest thread I have read since coming to these forums.

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  • No it wouldn't make forge flawless unless those skins reduced the number of textures on an object, thus simplifying the rendering engine and reducing framerate issues. Even so, Forge would still lack desirable features such as grouping, cloning, and undo-ing an action--all of which are incorporated in nearly every other level designer these days.

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  • [quote][b]Posted by:[/b] NoWise10 Soo If Bungie had implanted a system where you could change the skin of an object, would Forge be perfect? So lets say, they made is so you change the skin of all the items in the wall category to be entirely grass, or entire dirt, or entirely stone, or entirely sandstone, and in the buildings category, you could change the textures of the buildings to be made out of sandstone, or have have a snow texture/frost effect on it to make it look cold. Would that make Forge "flawless"?[/quote] That's not a bad idea.

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  • Soo If Bungie had implanted a system where you could change the skin of an object, would Forge be perfect? So lets say, they made is so you change the skin of all the items in the wall category to be entirely grass, or entire dirt, or entirely stone, or entirely sandstone, and in the buildings category, you could change the textures of the buildings to be made out of sandstone, or have have a snow texture/frost effect on it to make it look cold. Would that make Forge "flawless"? [Edited on 05.06.2012 10:47 AM PDT]

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  • [quote][b]Posted by:[/b] aBlueBookshelf You guys got trolled. Idiots. [/quote]

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  • [quote][b]Posted by:[/b] aBlueBookshelf You guys got trolled. Idiots. [/quote] This. Painfully obvious troll as well.

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  • You guys got trolled. Idiots.

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  • You can forge in any color you want, as long as it's gray. [quote][b]Posted by:[/b] meagsIZbeast It would be even better if forge came in another color than grey.[/quote]

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  • This thread is hilarious.

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  • [quote][b]Posted by:[/b] MR E0S Just because some noob can occasionaly walk into a room and get a few kills by doing a pray and spray ...suddenly the game is casual... Get over yourselves No really, it's obvious is it not.? The killstreaks alone, should be more than enough evidence to show you how much CoD loves catering to the competitive players. Did any of you ever see how much those competitives -blam!-ed when they added death streaks to the game? Which brings me to another point of how retarded competitive players are. It's perfectly OK to dish out AC-130's that can do triple the damage that was required to even obtain it... But god forbid if you help out the little guy every once in a while to make it a truley interesting match that could even be considered a competitive matchup. If I was to sit idly by and let competitives have their way with Halo..... it wouldn't be long before we had Killstreaks plaguing this game as well.[/quote] Because that's why competitive CoD doesn't use killstreaks.

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  • [quote][b]Posted by:[/b] MR E0S [/quote] You are -blam!- retarded.

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  • [quote][b]Posted by:[/b] meagsIZbeast MLG has been around since H2. [/quote] Actually been around since CE

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  • [quote]MR E0S[/quote] Good sir, go see an anger management facility. You're mad as a hatter, and don't belong here. Ewwwww, Casual vs Competitive arguement, okay. I'll chuck in my two cents. MLG doesn't mean symettrical. As ^this^ good fellow said, Guardian is asymettrical, as is Penance and Battle Canyon. As for naming casual playlists, ANY playlist that's not called Living Dead can be forged from competitive to casual, as well as the other way around. Here's two screnarios: I could chuck in DedicatedToast4 the Sergeant and his 3 guests who are playing on one Xbox in MLG Sanc CTF, and other team we have PioneerPal82 the Captain G2 with his 3 guests, who are also on the same Xbox, and although every player in this scenario has the ability to screen cheat, you wouldn't think about them doing so it comes out to be the most...interesting stream you could watch. One the same note, I could chuck in two premier league BTB teams, nearly everyone in BTB Premiers league are good-excellent. Chuck four of each team into a Grifball game, and it would be very exciting to watch because they know whats going on, what the objective is, and what the obstacle is, as well as vocal communication only. You wouldn't need to screen cheat because, hey, it's Grifball. Rectangular maps ftw. That said, I'd be damned if either of these two scenarios ever happened.

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  • Sorry, but they tried all of those maps. They don't just say "Oh, asymmetrical? This won't work". One of the favorite maps in H3, Guardian, was asymmetrical. They didn't use most of the maps in Reach because they were just bad.

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  • all halo threads are about CoD, silly

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  • This thread is about CoD??? [quote][b]Posted by:[/b] xxSarge 94xx Cod sells more because its popular nothing more. You must be desperate if you pull the sales figure argument.[/quote]

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  • [quote][b]Posted by:[/b] CharlesBrown33 [quote][b]Posted by:[/b] X El BaZzA X[/quote] You know, I believe casuals would enjoy to see some common ground when they watched MLG gameplay. That is, normal settings on normal maps. That's just my opinion I guess.[/quote] That is why the game should be made with competitiveness in mind. If the default gameplay is similar to MLG gameplay, MLG can draw in more fans. MLG is a complant. They want to make money. There is a much larger casual crowd than their a is MLG players. That is why they want the game to be competitive from the start. Im not going back to quote this but, MLG pros liked playing on the assymetrical maps. Just because a map is assymetrical, doesnt mean it has to have dynamic or random spawns. If you are holding down an area, they are not going to spawn on you. ANother point, the reason they kept sprint and bloom in for the finals at Providence, was because Killa KC wanted to keep them in. Only 1 team voted to have those settings stay. Sprint was in from the start because they wanted to keep AA to make it as close to default as possible. Unfortunately, since they kept sprint, they had to lower the base plaer movement speed. That lead to slow gameplay. MLG Reach lost many fans due to slow and bad gamplay. Dont take Bazza and some of Meagz posts seriosuly. They are somewhat right, but they dont know what MLG is actually trying to do. MLG wants a competitive game, but wants more fans. From a business stand point, they are making the game as close to default from now (in Halo 4) so that they can get more people to enjoy MLG gameplay (more money). For people saying slow kills times in Halo. It takes ~2 seconds to kill smeone with the DMR. Also, I have played CoD and halo compettively for a few years now. I can pick up ANY CoD and do well my first game back in months. If I take a break from ANY Halo and try playing anything competitive, I will get beat. Resume: top 16 winter season gb Halo 3, top 32 gb Black Ops. [Edited on 05.06.2012 5:54 AM PDT]

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  • Cod sells more because its popular nothing more. You must be desperate if you pull the sales figure argument.

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  • [quote][b]Posted by:[/b] xxSarge 94xx -Red Orchestra and Red Orchestra 2 -CSS -Team Fortress 2 -Battlefield[/quote] Yet CoD sells more. Go cry somewhere else. Imma go to sleep now. It's 6 in the morning over here LOL.

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