[quote][i]Leaked content (including magazine scans), real or fake, will not be tolerated and you will receive an automatic 14-day ban for posting/quoting said scans. Discuss it, but DO NOT post the scans.
D[/i][/quote]
Well Duardo suggested a new thread WITHOUT leaked scans, so here it is.
Here is the information (from Little Moa):
Spartan Points
Spartan Points is the new currency system in Halo 4. They will buy things such as armor, armor abilities, Spartan Ops missions (see below), and some
Spartan Ops
This was probably my most favorite addition I saw. From how it was described, think fo Spartan Ops like Spec Ops from Modern Warfare but with a storyline. They will span out over several months, encouraging players to return to the game. Game Informer said that Spartan Ops will be comparable in scope and size to the in single-player storyline.
Why Reds Fight Blues
I think most of us probably guessed this, but reds fight blues and blues fight reds for training purposes. They fight in something called the UNSC Infinity. The UNSC Infinity is a 3km long ship sent into deep space on a mission. It contains a virtual reality sector that creates the multiplayer experience.
Sprint
So not only is sprint in the game, but it is a standard armor ability. You do not need to pick it up, it will always be available. You do not need to buy it with your Spartan Points, you will always have it equipped no matter what. So essentially, you can have two armor abilities.
Forerunner Vision
Ever wanted to be super man? Now you can! See through walls with your x-ray vision! I can't say I hate this armor ability, I haven't used it yet. I'm hoping it comes with its weaknesses and it discourages camping. Sorry guys, but camping in Halo 4 will not be a legitimate tactic.
Returning Armor Abilities
The hologram, jetpack, and active camo will make a return in Halo 4. It didn't elaborate on the abilities, but you can probably assume they'll be about the same.
Elites Not Returning to Multiplayer
Not much detail was given as to why elites will not see multiplayer combat, it was stated in a picture caption. The caption reads, "Competitive multiplayer focues on the Spartan IVs. Elites will not be playable.
Grenades
Now the article itself did not talk about grenades, but I noticed in the picture the Spartan had 4 grenade options. I assume the plasma grenade will return as seen from an explosion in the picture and the frag grenade will most definitely return as seen by the Halo 4 first look video.
Firefight
Once again, no explanation why aside from a picture caption. The caption read, "Halo 4's campaign is still playable with four players online (in reference to Sparan Ops, ensuring players that Spartan Ops will not replace the campaign coop experience). 343 Industries has no plans to include a dedicated Firefight mode. I'm torn on this, I don't normally play firefight, but I feel like it is a standard necessary feature in the game after Halo 3: ODST introduced it.
Regicide
Regicide is a variation of free for all. I think it's similar to VIP. Regicide, as stated by the article, "sets the leading scorer as the king. Every opponent that the king kills raises his bounty; other players have to kill the king to claim the reward."
Distraction and Revenge Medals
Don't feel bad anymore for not killing a single person in the game, you can get a medal for being a distraction! Oh, you just got killed and now you're raging at that player? Calm down and get rewarded for hunting down the guy that just killed you!
Let me make it clear that I do not necessarily see these medals as bad. They just may reward people that don't actually deserve one.
No More Weapon Camping
One the skills that separated veteran players from inexperienced players was the ability to time power weapons' spawns. In Halo 4, this will be near impossible. Weapons drop down in drop pods at random locations around the map. Quoted from the article, "This gives the matches other focal points, and it also helps alleviate the advantage longtime players always used to have over newer recruits; the best weapons are not always going to be found at the same spawn locations." Unless there is a distinguishable skill gap between players, I most definitely do not like this idea.
No More Respawn Delay
Immediately after you die, by tapping the X button you are sent back into the match. Now let's contemplate why this might be bad. Let's say Halo spawns are... not so great. A skilled player out BRs/DMRs/whatevers a unskilled player. Now that unskilled player can immediately respawn and find you before your shields even regenerate! I understand 343 is trying to speed up the game, but they must understand the consequences of instant spawns.
Joining In-Progress Games
So to solve the quitting problem, 343 implemented the ability to join games that are in-progress. My question is are we going to have the ability to search for games starting up instead? It infuriates me to join a game at the last possible second, not even offering me the chance to play.
If you want a source, LOOK FOR IT YOURSELF.
From Neogaf
[url]http://www.neogaf.com/forum/showpost.php?p=36731047&postcount=14908[/url]
[quote]"For those expecting a podcast release this weekend, don't. All of the information you're getting at this point is from leaked scans of the GI article. As is the case with all cover stories, the magazine needs to start hitting more hands before we offer full clarifications.
I will say this, some of the conclusions that are being reached are not entirely accurate. Some of the mp items mentioned in the story have changed since the media visit. I can't really say too much more at this time, but please be patient while we begin clarifying and answering questions in the near future.
As Frank has said previously, we knew some elements of the Halo mp evolution would be controversial in some circles, while many others would be less so. Keep in mind that none of these design decisions have been made lightly, but have been carefully thought out and continue to be tweaked based on feedback from people playing the game.
And yes, Spartan Ops is as awesome as it sounds. Can't wait to share more."[/quote]
Frankie responds on neogaf:
[quote]The magazine scans were always going to come out the day after the cover debuted, that almost always happens. We can't talk about the story in detail, because it is GI's exclusive. I will say that some of the things that "invested, emotional" players are "raising eyebrows slightly at" [i][b]are being very misinterpreted ("random" weapon spawns for example) [/b][/i]but we will be able to clarify some of those things in due time.
[i][b]Some of the other features, abilities, are also being discussed with no context (not your guys' fault, obviously)[/b][/i] and frankly, a video of TS would probably allay many of the especially hysterical reactions, but we're not there yet.
[i][b]We haven't seen a single reaction we didn't expect[/b][/i] (apart from the Dax love story) and we will clarify a lot of this stuff 100% in the coming weeks and months. SOME of the things in here won't be properly understood outside of a holistic experience (modes, progress, fictional setting, etc) but I am going to say one thing and leave it at that:
It feels like Halo, it does NOT feel or act like the other game(s) it's being compared to. [b][i]Again, without playing it, you can't be blamed for jumping to certain conclusions.[/i][/b][/quote]
[url=http://www.neogaf.com/forum/showpost.php?p=36732537&postcount=15020]Source[/url]
I understand he wouldn't bad mouth the game, but this does make me feel [i]a little[/i] better. I do understand how things can be over glorified for the sole purpose to cause controversy and make people talk, but I do feel like after reading what Frankie said we're best off waiting before we send 343 500 copies of CoD4 like ME3 fans sent cupcakes.
[Edited on 04.07.2012 9:35 AM PDT]
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frankie says "It feels like Halo, it does NOT feel or act like the other game(s) it's being compared to" Then why does it sound like a Call of duty game? at least the multiplayer.... Still the campaign is going to be epic ( i think and hope) at least from what we know
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[quote]One the skills that separated veteran players from inexperienced players was the ability to time power weapons' spawns. In Halo 4, this will be near impossible. [b]Weapons drop down in drop pods at random locations[/b] around the map. Quoted from the article, "[b]This gives the matches other focal points[/b], and it also helps alleviate the advantage longtime players always used to have over newer recruits; the best weapons are not always going to be found at the same spawn locations."[/quote] Sounds like it's not actually random, they'll just choose 6-15 locations that are prime for power weapon spawn and "randomize" which one the weapons drops at, so it's more a matter of a team of veteran players memorizing multiple spawn locations and the ideal routes between them than a spawn timer, and recognizing that having a mobile control of the map is a far greater advantage than bunkering down in one area and having a single player or duo run out to snatch the power weapons. At the same time, it may even establish the behavior of risk assessment, choosing between the advantage of current terrain bunkered in, or the advantage of a power weapon while mobile. Seems like the emphasis is less on power weapons now, and more on player decision. I can agree with this, it is far more difficult to maintain control in a dynamic setting with more variables that are as easily defined as a spawn timer, but I wonder how many people will have a tantrum at the thought of actually having to move more than a corridor in distance. If executed right, I think this'll give a more tactical approach to Halo gameplay not traditionally seen, and create a greater emphasis on the difference between experienced and new Halo players. [Edited on 04.07.2012 10:00 AM PDT]
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No Firefight will kill this game. Why add something that is similar to CoD's Spec. Ops, when you said you're trying to keep that Halo feel?
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[quote][b]Posted by:[/b] Darthbill99 frankie's comments make me feel a bit reassured.[/quote]
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[quote][b]Posted by:[/b] Darthbill99 frankie's comments make me feel a bit reassured.[/quote]You eat PR crap for breakfast often?
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frankie's comments make me feel a bit reassured.
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[quote][b]Posted by:[/b] Ramen 6378 [quote][b]Posted by:[/b] Hoggs Bison [quote]Point is that this will help campers more than deter them, which is the exact opposite of what 343 wanted. And this vision system is certainly not the only thing so, so very wrong with this list of info.[/quote] Again, you have no idea what it's going to do other than allow you to see something through walls. [/quote] You have no idea either. But that one ability to see through walls is game-breaking.[/quote] I'm aware. But the difference between the two of us is that I, with the full knowledge of what I [i]don't[/i] know, am not attempting to draw conclusions about the game. On the other hand, you seem determined to have the AA break the game.
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[quote][b]Posted by:[/b] Ramen 6378 [quote][b]Posted by:[/b] Hoggs Bison [quote][b]Posted by:[/b] What is thiss Because for one, x-ray vision, that is just cheap as hell[/quote] Why? Seems okay to me. How is seeing through a wall any more or less balanced than jumping over it?[/quote] They say that this vision will help eliminate camping. Seems to me that it'll only help camping in the long run, since they miraculously forgot that the camper could also use Forerunner Vision.[/quote]Then we will be back at where we started.
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[quote][b]Posted by:[/b] Hoggs Bison [quote]Point is that this will help campers more than deter them, which is the exact opposite of what 343 wanted. And this vision system is certainly not the only thing so, so very wrong with this list of info.[/quote] Again, you have no idea what it's going to do other than allow you to see something through walls. [/quote] You have no idea either. But that one ability to see through walls is game-breaking.
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Halos multiplayer has been dead since reach. Halo 3 was the last great game, But i am actually looking forward to both campaign and Spartan ops(stupid name but sounds cool)
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No abilities at all, it was stupid in the last game. It's not going to work this game either.
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[quote][b]Posted by:[/b] Swiftkillswitch3 And you guys just jumped off of the boat yesterday..[/quote] Even Frankie confirmed all the leaks, so let's just hope they know what they're doing
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Wow, this game sounds stupid.
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[quote][b]Posted by:[/b] Ramen 6378 You could speculate that way. Or you could speculate the other way and say that it'll have no side effect whatsoever other than something like a Camo-esque underwater sound effect.[/quote] And does that make sense? I could speculate the AA is going to turn you into a particularly nasty-looking Brussels sprout, but it seems unlikely. I'm just going with what seems to make sense, and balancing seems to do it. I mean, even when my speculation is found to be completely off-base, I'll still reserve judgement that the people who implemented and spent forever playtesting features have more information than I do-- and so can make better decisions. [quote]Point is that this will help campers more than deter them, which is the exact opposite of what 343 wanted. And this vision system is certainly not the only thing so, so very wrong with this list of info.[/quote] Again, you have no idea what it's going to do other than allow you to see something through walls.
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And you guys just jumped off of the boat yesterday..
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[quote][b]Posted by:[/b] Ix LP xI [quote][b]Posted by:[/b] Hoggs Bison Lol. Different AA's for different situations. Jetpack will allow you to more easily access randomized weapon drops. Can the Vision do that? I was drawing a comparison between two AA's that allowed the language to flow better, but I'd be happy to compare the Vision to Hologram or Vision to Camo. So, I'll ask again, how it any more or less balanced than [i]any[/i] of the other AA's, considering it was singled out? I'm glad you're optimistic, but I've given up on "looking forward to that explanation" considering the best explanation people can provide is one that involves... not explaining at all and instead going off topic.[/quote] Well, X-Ray vision allows you to see where people are (let's say that it's one wall depth at best). So, you know where your enemies are without exposing yourself. No AA allowed you to do that. Camo was the closest thing, but you could still get shot and experienced players could discern a camouflaged person from the background and shoot him. It's weird that you mention hologram, because it's a very unique and different AA. It's the only one that relies on your opponent's reaction (him being stupid enough to be fooled by it). You can't just spam hologram and get something out of it (unlike the other AAs).[/quote] So, because "no other AA allows you to do what Vision does", it's unbalanced? Considering that's the entire point of the AA's, I'm not sure why you think it's even worth mentioning. Jetpack doesn't do what Vision does; Vision doesn't do what Hologram does; etc. Are you expecting not to get shot when you use the Vision AA as well?
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[quote][b]Posted by:[/b] Ix LP xI [quote][b]Posted by:[/b] Hoggs Bison That's exactly the one I'm talking about. How is that any more or less balanced than any of the other AA's? You specifically singled it out as "cheap as hell"; how do you know the AA won't grey out your vision like it does in Blacklight?[/quote] Please explain me how you can jump (or jetpack) over a wall that goes from floor to ceiling (no hole in the floor or the ceiling). I'm really looking forward to that explanation. [quote][b]Posted by:[/b] Palien90 I think the problem many of you have is that the game is NOT Halo[/quote] Yes, precisely.[/quote] Nice use of selective quotations. Again, you people rally against the Forerunner vision even though you know NOTHING about it. Complain all you want, but AFTER we have seen it in action. Complaining about it now is pointless.
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Frankie responds on neogaf: [quote]The magazine scans were always going to come out the day after the cover debuted, that almost always happens. We can't talk about the story in detail, because it is GI's exclusive. I will say that some of the things that "invested, emotional" players are "raising eyebrows slightly at" [i][b]are being very misinterpreted ("random" weapon spawns for example) [/b][/i]but we will be able to clarify some of those things in due time. [i][b]Some of the other features, abilities, are also being discussed with no context (not your guys' fault, obviously)[/b][/i] and frankly, a video of TS would probably allay many of the especially hysterical reactions, but we're not there yet. [i][b]We haven't seen a single reaction we didn't expect[/b][/i] (apart from the Dax love story) and we will clarify a lot of this stuff 100% in the coming weeks and months. SOME of the things in here won't be properly understood outside of a holistic experience (modes, progress, fictional setting, etc) but I am going to say one thing and leave it at that: It feels like Halo, it does NOT feel or act like the other game(s) it's being compared to. [b][i]Again, without playing it, you can't be blamed for jumping to certain conclusions.[/i][/b][/quote] [url=http://www.neogaf.com/forum/showpost.php?p=36732537&postcount=15020]Source[/url] I understand he wouldn't bad mouth the game, but this does make me feel [i]a little[/i] better. I do understand how things can be over glorified for the sole purpose to cause controversy and make people talk, but I do feel like after reading what Frankie said we're best off waiting before we send 343 500 copies of CoD4 like ME3 fans sent cupcakes. [Edited on 04.07.2012 9:32 AM PDT]
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[quote][b]Posted by:[/b] Hoggs Bison [quote][b]Posted by:[/b] WinyPit82 We don't know how long the Forerunner Vision lasts per charge. [/quote] Not only do we not know that, we also don't know what "side-effects" 343i is employing to balance it. Will using the Vision immediately reveal [i]your[/i] location as a quick blip on the motion tracker? Will it grey out your peripheral vision? Will it replace the motion tracker entirely-- meaning the camper is more likely to get surprised? I mean, I admit entirely that this is all speculation on my part-- but so is this stuff about how "it's going to be unbalanced". We're all in the same boat here, and until we get more details, speculate is all we can do.[/quote]I hope 343 clears this up soon, or else their forums will be stuck in the -blam!- storm they are in now.
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[quote][b]Posted by:[/b] Hoggs Bison [quote][b]Posted by:[/b] What is thiss What are you talking about jumping over walls? The jetpack? The thing that gets you shot as you fly?[/quote] That's exactly the one I'm talking about. How is that any more or less balanced than any of the other AA's? You specifically singled it out as "cheap as hell"; how do you know the AA won't grey out your vision like it does in Blacklight? [quote]And I meant two as in that was my second point, random weapons will ruin the game for a lot of people[/quote] Probably-- and it won't be the only thing to ruin it for them.[/quote] even if it greys out the area a bit you only need it for like a second. But I still doubt most of this to be true.
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[quote][b]Posted by:[/b] Loktar OGar [quote][b]Posted by:[/b] Palien90 I am laughing at all you idiots getting MAD over this. The new info is great. The only thing Im not confident about is the drop in drop out Matchmaking. Other than that it looks golden. Also, you people are acting like all this "X-ray" and drop pod stuff is going to be game breaking or something. We dont know precisely how they work or what they entail. If at release they turn out to be a major problem then they CAN be fixed (remember the radar jammer from H3?). I think the problem many of you have is that the game is NOT Halo 3. 343 is taking the game in a new direction whether YOU like it or not. Plenty of people will play this and love it (I know I will), and those that post stuff like "HLAO IS RUNIED" or "I JUZT CANNCELLED MY PREORDER!" are fair weather fans that will not be missed. The Elites look insane. [/quote] Another example of a fanboy. "omg u dunt like changes? well u arent a fan and thsi gamez will be the bestest!"[/quote] Not at all. I have openly expressed my problems with the past few Halo games. Hell, I got so fed up with Reach that I stopped playing it altogether. The issue is that the majority of the people complaining about Halo 4 RIGHT NOW have no clue what the game is really like or how it works. You are making baseless accusations about a game you haven't played. This happened with Halo 2, Halo 3, ODST, and Reach. Bungie announced changes to the way Halo would be played. People proceeded to -blam!- and moan about how Halo was "ruined". The game came out and after warming up to it people loved playing it. A few years later the next Halo game would come out. The process would then repeat. I can assure you that after the release of Halo 4 most people will grow to enjoy it, the minority will complain that it isn't like Reach or Halo 3. The cycle will never stop.
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[quote][b]Posted by:[/b] Hoggs Bison [quote][b]Posted by:[/b] WinyPit82 We don't know how long the Forerunner Vision lasts per charge. [/quote] Not only do we not know that, we also don't know what "side-effects" 343i is employing to balance it. Will using the Vision immediately reveal [i]your[/i] location as a quick blip on the motion tracker? Will it grey out your peripheral vision? Will it replace the motion tracker entirely-- meaning the camper is more likely to get surprised? [/quote] You could speculate that way. Or you could speculate the other way and say that it'll have no side effect whatsoever other than something like a Camo-esque underwater sound effect. Point is that this will help campers more than deter them, which is the exact opposite of what 343 wanted. And this vision system is certainly not the only thing so, so very wrong with this list of info.
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[quote][b]Posted by:[/b] Hoggs Bison Lol. Different AA's for different situations. Jetpack will allow you to more easily access randomized weapon drops. Can the Vision do that? I was drawing a comparison between two AA's that allowed the language to flow better, but I'd be happy to compare the Vision to Hologram or Vision to Camo. So, I'll ask again, how it any more or less balanced than [i]any[/i] of the other AA's, considering it was singled out? I'm glad you're optimistic, but I've given up on "looking forward to that explanation" considering the best explanation people can provide is one that involves... not explaining at all and instead going off topic.[/quote] Well, X-Ray vision allows you to see where people are (let's say that it's one wall depth at best). So, you know where your enemies are without exposing yourself. No AA allowed you to do that. Camo was the closest thing, but you could still get shot and experienced players could discern a camouflaged person from the background and shoot him. It's weird that you mention hologram, because it's a very unique and different AA. It's the only one that relies on your opponent's reaction (him being stupid enough to be fooled by it). You can't just spam hologram and get something out of it (unlike the other AAs).
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[quote][b]Posted by:[/b] WinyPit82 [quote][b]Posted by:[/b] Ramen 6378 [quote][b]Posted by:[/b] Hoggs Bison [quote][b]Posted by:[/b] What is thiss Because for one, x-ray vision, that is just cheap as hell[/quote] Why? Seems okay to me. How is seeing through a wall any more or less balanced than jumping over it?[/quote] They say that this vision will help eliminate camping. Seems to me that it'll only help camping in the long run, since they miraculously forgot that the camper could also use Forerunner Vision.[/quote] We don't know how long the Forerunner Vision lasts per charge. [/quote] True, but I think it's safe to say that it'll last a considerable amount of time.
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[quote][b]Posted by:[/b] WinyPit82 We don't know how long the Forerunner Vision lasts per charge. [/quote] Not only do we not know that, we also don't know what "side-effects" 343i is employing to balance it. Will using the Vision immediately reveal [i]your[/i] location as a quick blip on the motion tracker? Will it grey out your peripheral vision? Will it replace the motion tracker entirely-- meaning the camper is more likely to get surprised? I mean, I admit entirely that this is all speculation on my part-- but so is this stuff about how "it's going to be unbalanced". We're all in the same boat here, and until we get more details, speculate is all we can do. [Edited on 04.07.2012 9:27 AM PDT]
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I don't think these changes sound that bad. The loss of Firefight doesn't bother me too much, it stopped being fun quite quickly. Not too keen on AAs being brought back either, but ah well. The Spartan Ops sound cool as do most of those other changes, we'll just have to see what the gameplay shows before a proper judgement can be made.