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4/7/2012 1:18:10 AM
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Halo 4 Gameinformer info...

[b]LINK REMOVED, ask someone else where to find it All of the below is NOT my writing, it is a user from the Waypoint forums who claims he has the GI Mag[/b] So I just read the new Game Informer. I just wanted to tell you my take on some of the features they'll be adding or taking away. I won't explain the beginning of the story as I don't think I can do justice to accurately describing it. Of course, if you want to experience and don't want to have that experience spoiled then leave this page. [b]LAST WARNING, THIS CONTAINS SPOILERS[/b] (sorta) [b]Spartan Points[/b] Spartan Points is the new currency system in Halo 4. They will buy things such as armor, armor abilities, Spartan Ops missions (see below), and some [b]Spartan Ops[/b] This was probably my most favorite addition I saw. From how it was described, think fo Spartan Ops like Spec Ops from Modern Warfare but with a storyline. They will span out over several months, encouraging players to return to the game. Game Informer said that Spartan Ops will be comparable in scope and size to the in single-player storyline. [b]Why Reds Fight Blues[/b] I think most of us probably guessed this, but reds fight blues and blues fight reds for training purposes. They fight in something called the UNSC Infinity. The UNSC Infinity is a 3km long ship sent into deep space on a mission. It contains a virtual reality sector that creates the multiplayer experience. [b]Sprint[/b] So not only is sprint in the game, but it is a standard armor ability. You do not need to pick it up, it will always be available. You do not need to buy it with your Spartan Points, you will always have it equipped no matter what. So essentially, you can have two armor abilities. [b]Forerunner Vision[/b] Ever wanted to be super man? Now you can! See through walls with your x-ray vision! I can't say I hate this armor ability, I haven't used it yet. I'm hoping it comes with its weaknesses and it discourages camping. Sorry guys, but camping in Halo 4 will not be a legitimate tactic. [b]Returning Armor Abilities[/b] The hologram, jetpack, and active camo will make a return in Halo 4. It didn't elaborate on the abilities, but you can probably assume they'll be about the same. [b]Elites Not Returning to Multiplayer[/b] Not much detail was given as to why elites will not see multiplayer combat, it was stated in a picture caption. The caption reads, "Competitive multiplayer focues on the Spartan IVs. Elites will not be playable. [b]Grenades[/b] Now the article itself did not talk about grenades, but I noticed in the picture the Spartan had 4 grenade options. I assume the plasma grenade will return as seen from an explosion in the picture and the frag grenade will most definitely return as seen by the Halo 4 first look video. [b]Firefight[/b] Once again, no explanation why aside from a picture caption. The caption read, "Halo 4's campaign is still playable with four players online (in reference to Sparan Ops, ensuring players that Spartan Ops will not replace the campaign coop experience). 343 Industries has no plans to include a dedicated Firefight mode. I'm torn on this, I don't normally play firefight, but I feel like it is a standard necessary feature in the game after Halo 3: ODST introduced it. [b]Regicide[/b] Regicide is a variation of free for all. I think it's similar to VIP. Regicide, as stated by the article, "sets the leading scorer as the king. Every opponent that the king kills raises his bounty; other players have to kill the king to claim the reward." [b]Distraction and Revenge Medals[/b] Don't feel bad anymore for not killing a single person in the game, you can get a medal for being a distraction! Oh, you just got killed and now you're raging at that player? Calm down and get rewarded for hunting down the guy that just killed you! Let me make it clear that I do not necessarily see these medals as bad. They just may reward people that don't actually deserve one. [b]No More Weapon Camping[/b] One the skills that separated veteran players from inexperienced players was the ability to time power weapons' spawns. In Halo 4, this will be near impossible. Weapons drop down in drop pods at random locations around the map. Quoted from the article, "This gives the matches other focal points, and it also helps alleviate the advantage longtime players always used to have over newer recruits; the best weapons are not always going to be found at the same spawn locations." Unless there is a distinguishable skill gap between players, I most definitely do not like this idea. [b]No More Respawn Delay[/b] Immediately after you die, by tapping the X button you are sent back into the match. Now let's contemplate why this might be bad. Let's say Halo spawns are... not so great. A skilled player out BRs/DMRs/whatevers a unskilled player. Now that unskilled player can immediately respawn and find you before your shields even regenerate! I understand 343 is trying to speed up the game, but they must understand the consequences of instant spawns. [b]Joining In-Progress Games[/b] So to solve the quitting problem, 343 implemented the ability to join games that are in-progress. My question is are we going to have the ability to search for games starting up instead? It infuriates me to join a game at the last possible second, not even offering me the chance to play. RIP Halo [Edited on 04.06.2012 6:14 PM PDT]
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  • [quote][b]Posted by:[/b] crumpster212 [quote][b]Posted by:[/b] Little Moa [b]LINK REMOVED, ask someone else where to find it All of the below is NOT my writing, it is a user from the Waypoint forums who claims he has the GI Mag[/b] So I just read the new Game Informer. I just wanted to tell you my take on some of the features they'll be adding or taking away. I won't explain the beginning of the story as I don't think I can do justice to accurately describing it. Of course, if you want to experience and don't want to have that experience spoiled then leave this page. [b]LAST WARNING, THIS CONTAINS SPOILERS[/b] (sorta) [b]Spartan Points[/b] Spartan Points is the new currency system in Halo 4. They will buy things such as armor, armor abilities, Spartan Ops missions (see below), and some [b]Spartan Ops[/b] This was probably my most favorite addition I saw. From how it was described, think fo Spartan Ops like Spec Ops from Modern Warfare but with a storyline. They will span out over several months, encouraging players to return to the game. Game Informer said that Spartan Ops will be comparable in scope and size to the in single-player storyline. [b]Why Reds Fight Blues[/b] I think most of us probably guessed this, but reds fight blues and blues fight reds for training purposes. They fight in something called the UNSC Infinity. The UNSC Infinity is a 3km long ship sent into deep space on a mission. It contains a virtual reality sector that creates the multiplayer experience. [b]Sprint[/b] So not only is sprint in the game, but it is a standard armor ability. You do not need to pick it up, it will always be available. You do not need to buy it with your Spartan Points, you will always have it equipped no matter what. So essentially, you can have two armor abilities. [b]Forerunner Vision[/b] Ever wanted to be super man? Now you can! See through walls with your x-ray vision! I can't say I hate this armor ability, I haven't used it yet. I'm hoping it comes with its weaknesses and it discourages camping. Sorry guys, but camping in Halo 4 will not be a legitimate tactic. [b]Returning Armor Abilities[/b] The hologram, jetpack, and active camo will make a return in Halo 4. It didn't elaborate on the abilities, but you can probably assume they'll be about the same. [b]Elites Not Returning to Multiplayer[/b] Not much detail was given as to why elites will not see multiplayer combat, it was stated in a picture caption. The caption reads, "Competitive multiplayer focues on the Spartan IVs. Elites will not be playable. [b]Grenades[/b] Now the article itself did not talk about grenades, but I noticed in the picture the Spartan had 4 grenade options. I assume the plasma grenade will return as seen from an explosion in the picture and the frag grenade will most definitely return as seen by the Halo 4 first look video. [b]Firefight[/b] Once again, no explanation why aside from a picture caption. The caption read, "Halo 4's campaign is still playable with four players online (in reference to Sparan Ops, ensuring players that Spartan Ops will not replace the campaign coop experience). 343 Industries has no plans to include a dedicated Firefight mode. I'm torn on this, I don't normally play firefight, but I feel like it is a standard necessary feature in the game after Halo 3: ODST introduced it. [b]Regicide[/b] Regicide is a variation of free for all. I think it's similar to VIP. Regicide, as stated by the article, "sets the leading scorer as the king. Every opponent that the king kills raises his bounty; other players have to kill the king to claim the reward." [b]Distraction and Revenge Medals[/b] Don't feel bad anymore for not killing a single person in the game, you can get a medal for being a distraction! Oh, you just got killed and now you're raging at that player? Calm down and get rewarded for hunting down the guy that just killed you! Let me make it clear that I do not necessarily see these medals as bad. They just may reward people that don't actually deserve one. [b]No More Weapon Camping[/b] One the skills that separated veteran players from inexperienced players was the ability to time power weapons' spawns. In Halo 4, this will be near impossible. Weapons drop down in drop pods at random locations around the map. Quoted from the article, "This gives the matches other focal points, and it also helps alleviate the advantage longtime players always used to have over newer recruits; the best weapons are not always going to be found at the same spawn locations." Unless there is a distinguishable skill gap between players, I most definitely do not like this idea. [b]No More Respawn Delay[/b] Immediately after you die, by tapping the X button you are sent back into the match. Now let's contemplate why this might be bad. Let's say Halo spawns are... not so great. A skilled player out BRs/DMRs/whatevers a unskilled player. Now that unskilled player can immediately respawn and find you before your shields even regenerate! I understand 343 is trying to speed up the game, but they must understand the consequences of instant spawns. [b]Joining In-Progress Games[/b] So to solve the quitting problem, 343 implemented the ability to join games that are in-progress. My question is are we going to have the ability to search for games starting up instead? It infuriates me to join a game at the last possible second, not even offering me the chance to play. RIP Halo[/quote]im angry about no elites, one of the highlights for me from the past games. I SWEAR 343I, you had better give me some damn good spartan armor to make up for this![/quote] 1. why did u have to quote a whole page worth of garbage? 2. i hopse so, in my opinion, 70% armour in reach is ugly

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  • [quote][b]Posted by:[/b] Little Moa [b]LINK REMOVED, ask someone else where to find it All of the below is NOT my writing, it is a user from the Waypoint forums who claims he has the GI Mag[/b] So I just read the new Game Informer. I just wanted to tell you my take on some of the features they'll be adding or taking away. I won't explain the beginning of the story as I don't think I can do justice to accurately describing it. Of course, if you want to experience and don't want to have that experience spoiled then leave this page. [b]LAST WARNING, THIS CONTAINS SPOILERS[/b] (sorta) [b]Spartan Points[/b] Spartan Points is the new currency system in Halo 4. They will buy things such as armor, armor abilities, Spartan Ops missions (see below), and some [b]Spartan Ops[/b] This was probably my most favorite addition I saw. From how it was described, think fo Spartan Ops like Spec Ops from Modern Warfare but with a storyline. They will span out over several months, encouraging players to return to the game. Game Informer said that Spartan Ops will be comparable in scope and size to the in single-player storyline. [b]Why Reds Fight Blues[/b] I think most of us probably guessed this, but reds fight blues and blues fight reds for training purposes. They fight in something called the UNSC Infinity. The UNSC Infinity is a 3km long ship sent into deep space on a mission. It contains a virtual reality sector that creates the multiplayer experience. [b]Sprint[/b] So not only is sprint in the game, but it is a standard armor ability. You do not need to pick it up, it will always be available. You do not need to buy it with your Spartan Points, you will always have it equipped no matter what. So essentially, you can have two armor abilities. [b]Forerunner Vision[/b] Ever wanted to be super man? Now you can! See through walls with your x-ray vision! I can't say I hate this armor ability, I haven't used it yet. I'm hoping it comes with its weaknesses and it discourages camping. Sorry guys, but camping in Halo 4 will not be a legitimate tactic. [b]Returning Armor Abilities[/b] The hologram, jetpack, and active camo will make a return in Halo 4. It didn't elaborate on the abilities, but you can probably assume they'll be about the same. [b]Elites Not Returning to Multiplayer[/b] Not much detail was given as to why elites will not see multiplayer combat, it was stated in a picture caption. The caption reads, "Competitive multiplayer focues on the Spartan IVs. Elites will not be playable. [b]Grenades[/b] Now the article itself did not talk about grenades, but I noticed in the picture the Spartan had 4 grenade options. I assume the plasma grenade will return as seen from an explosion in the picture and the frag grenade will most definitely return as seen by the Halo 4 first look video. [b]Firefight[/b] Once again, no explanation why aside from a picture caption. The caption read, "Halo 4's campaign is still playable with four players online (in reference to Sparan Ops, ensuring players that Spartan Ops will not replace the campaign coop experience). 343 Industries has no plans to include a dedicated Firefight mode. I'm torn on this, I don't normally play firefight, but I feel like it is a standard necessary feature in the game after Halo 3: ODST introduced it. [b]Regicide[/b] Regicide is a variation of free for all. I think it's similar to VIP. Regicide, as stated by the article, "sets the leading scorer as the king. Every opponent that the king kills raises his bounty; other players have to kill the king to claim the reward." [b]Distraction and Revenge Medals[/b] Don't feel bad anymore for not killing a single person in the game, you can get a medal for being a distraction! Oh, you just got killed and now you're raging at that player? Calm down and get rewarded for hunting down the guy that just killed you! Let me make it clear that I do not necessarily see these medals as bad. They just may reward people that don't actually deserve one. [b]No More Weapon Camping[/b] One the skills that separated veteran players from inexperienced players was the ability to time power weapons' spawns. In Halo 4, this will be near impossible. Weapons drop down in drop pods at random locations around the map. Quoted from the article, "This gives the matches other focal points, and it also helps alleviate the advantage longtime players always used to have over newer recruits; the best weapons are not always going to be found at the same spawn locations." Unless there is a distinguishable skill gap between players, I most definitely do not like this idea. [b]No More Respawn Delay[/b] Immediately after you die, by tapping the X button you are sent back into the match. Now let's contemplate why this might be bad. Let's say Halo spawns are... not so great. A skilled player out BRs/DMRs/whatevers a unskilled player. Now that unskilled player can immediately respawn and find you before your shields even regenerate! I understand 343 is trying to speed up the game, but they must understand the consequences of instant spawns. [b]Joining In-Progress Games[/b] So to solve the quitting problem, 343 implemented the ability to join games that are in-progress. My question is are we going to have the ability to search for games starting up instead? It infuriates me to join a game at the last possible second, not even offering me the chance to play. RIP Halo[/quote]im angry about no elites, one of the highlights for me from the past games. I SWEAR 343I, you had better give me some damn good spartan armor to make up for this!

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  • [quote][b]Posted by:[/b] ROBERTO jh [quote][b]Posted by:[/b] Methew [quote][b]Posted by:[/b] ROBERTO jh Now I must ask you if you'll use your common sense and realize that maybe all of this -blam!- will only apply to new games, and not classics like CTF or Slayer? Regicide for example is a free for all game with a party game spin on it; such Action Sack type games would fit bat -blam!- craziness that randomness creates like a glove.[/quote] I don't believe they would go to all the lengths to make this stuff and have it be optional in marginalized gametypes.[/quote] You'd be surprised what people would do. Bungie invented Halo space battles for half of 1 mission. In this case, all 343 has to do is create two foundational lists. Halo 4 snd classic, with respective playlists branching off of those. You'll still get to play classic Halo in the H4 sandbox, while the fans will still get to have fun with their new mechanics.[/quote] When 343 created TU2, they were pretty liberal in applying it to key game types.

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  • [quote][b]Posted by:[/b] Methew [quote][b]Posted by:[/b] ROBERTO jh Now I must ask you if you'll use your common sense and realize that maybe all of this -blam!- will only apply to new games, and not classics like CTF or Slayer? Regicide for example is a free for all game with a party game spin on it; such Action Sack type games would fit bat -blam!- craziness that randomness creates like a glove.[/quote] I don't believe they would go to all the lengths to make this stuff and have it be optional in marginalized gametypes.[/quote] You'd be surprised what people would do. Bungie invented Halo space battles for half of 1 mission. In this case, all 343 has to do is create two foundational lists. Halo 4 snd classic, with respective playlists branching off of those. You'll still get to play classic Halo in the H4 sandbox, while the fans will still get to have fun with their new mechanics.

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  • [url=http://www.youtube.com/watch?v=ycAByDNZYrA]A song to 343.[/url]

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  • [quote][b]Posted by:[/b] risay_117 [quote][b]Posted by:[/b] Gibsonsg527 Random weapons and insta spawns sounds terrible. I don't have high hope for Halo 4 anymore.......[/quote] How is it horrible. Now people who do not play that often have chance to compete. They may not know where the weapons spawn, and so if they drop hey they know so the better players are going to be the only ones to survive and reach them. Insta spawn, will only be for those who just want to get into the game. There may be a lets say a protective zone. Or you could go through the timer to have your health regenerate.[/quote] Random weapons is one of the most retarded things I have ever heard. Halo has always been about weapon control and knowing the map. Having the weapons spawn randomly makes games like a dice roll. This basically throws a major amount of skill and weapon control out the window, it punishes teams that work together by controlling areas on the map and the weapons. Now any noob can get luck and spawn right next to a fresh rocket launcher. This idea throws away what Halo has been mostly about. Oh and if you want proof why insta spawns are terrible, just look at COD.

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  • [quote][b]Posted by:[/b] Hoggs Bison [quote][b]Posted by:[/b] ROBERTO jh This I hope so, it'd be a 1 use only and it'd go quicker than Starman in Super Mario. Because no matter which way you slice it, seeing through walls is asking to be overpowered.[/quote] Depends on the range, though. I mean, if its range is just as much as your motion tracker, all it's going to do is tell you what weapon someone's carrying since the motion tracker already tells you what their location is.[/quote] Hmm, hadn't thought of that. It could replace your motion tracker maybe, but you have to manually activate it with a limit of say, 5 seconds, followed by 10 sec. cooldown? (Just tossing out random numbers). I agree with guy above me. [Edited on 04.06.2012 8:01 PM PDT]

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  • Interesting stuff. Unlike most people here, I was not expecting Halo 3.5. The series needs to evolve in order to survive.

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  • Well, COD ripped a little from Halo, guess it's time for Halo to rip a little from COD... *Sigh*...I'll be playing Halo 3...

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  • [quote][b]Posted by:[/b] o Sektor Halo:REACH 2 Basically it will suck.[/quote] Reach didn't "suck". And H4 will won't have FF, so, invalid argument.

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  • [quote][b]Posted by:[/b] Slothful Koala [quote][b]Posted by:[/b] nickpickles All the changes in previous Halos were just elements of the game that evolved (e.g. power weapon pickups -> equipment pickups -> armor abilities). These changes were mostly beneficial. However, 343 is changing core game mechanics of Halo, which is bad.[/quote]Core game mechanics such as? Seems like you're just complaining. Halo's Halo because you're in a power suit fighting aliens. It'd still be Halo without the goddamn multiplayer, which is completely fine. You people are just morons. Might trying growing up.[/quote] The respawn timing system. The MM system, and the way matches operate in terms of people leaving, and joining. Map flow and the like with forerunner vision. The ability to have more than one armor ability... Teh puma understands that there can be an argument that is legitimate from both sides on these few points (and more can be listed from the argument you're opposing.) However, since both sides have a legitimate case, there really isn't a need for you go about insulting people like that.

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  • [quote][b]Posted by:[/b] Slothful Koala [quote][b]Posted by:[/b] nickpickles [quote][b]Posted by:[/b] Slothful Koala [quote][b]Posted by:[/b] nickpickles All the changes in previous Halos were just elements of the game that evolved (e.g. power weapon pickups -> equipment pickups -> armor abilities). These changes were mostly beneficial. However, 343 is changing core game mechanics of Halo, which is bad.[/quote]Core game mechanics such as? Seems like you're just complaining. Halo's Halo because you're in a power suit fighting aliens. It'd still be Halo without the goddamn multiplayer, which is completely fine. You people are just morons. Might trying growing up.[/quote] Core Game Mechanics (Mechanics that have stayed put throughout all the Halos): 1. Fighting for weapons at consistent spawn points 2. Consistent respawn time 3. All players level at spawn[/quote]Yep, when I think core gameplay I think spawn points.[/quote] Be sarcastic all you like, but spawn points are a key element of Halo.

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  • [quote][b]Posted by:[/b] BillThePenguin3 /loadouts /buying armor abilities /default sprint /no firefight /no more weapon control /instaspawn What. The. -blam!-. 343 is raping Halo.[/quote] Oh, it's fake. Still, I don't like customizable loadouts in my Halo.

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  • HALO COMMUNITY SMASHHHHHHHHH!

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  • Halo:REACH 2 Basically it will suck.

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  • [quote][b]Posted by:[/b] ROBERTO jh Now I must ask you if you'll use your common sense and realize that maybe all of this -blam!- will only apply to new games, and not classics like CTF or Slayer? Regicide for example is a free for all game with a party game spin on it; such Action Sack type games would fit bat -blam!- craziness that randomness creates like a glove.[/quote] I don't believe they would go to all the lengths to make this stuff and have it be optional in marginalized gametypes.

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  • [quote][b]Posted by:[/b] ROBERTO jh This I hope so, it'd be a 1 use only and it'd go quicker than Starman in Super Mario. Because no matter which way you slice it, seeing through walls is asking to be overpowered.[/quote] Depends on the range, though. I mean, if its range is just as much as your motion tracker, all it's going to do is tell you what weapon someone's carrying since the motion tracker already tells you what their location is. The thing about AA's is that you somehow have to make them equally powerful-- even though they do things that are so different. So, is flying over walls as effective as seeing through them? It's a tough balance to strike. [Edited on 04.06.2012 7:59 PM PDT]

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  • [quote][b]Posted by:[/b] nickpickles [quote][b]Posted by:[/b] Slothful Koala [quote][b]Posted by:[/b] nickpickles All the changes in previous Halos were just elements of the game that evolved (e.g. power weapon pickups -> equipment pickups -> armor abilities). These changes were mostly beneficial. However, 343 is changing core game mechanics of Halo, which is bad.[/quote]Core game mechanics such as? Seems like you're just complaining. Halo's Halo because you're in a power suit fighting aliens. It'd still be Halo without the goddamn multiplayer, which is completely fine. You people are just morons. Might trying growing up.[/quote] Core Game Mechanics (Mechanics that have stayed put throughout all the Halos): 1. Fighting for weapons at consistent spawn points 2. Consistent respawn time 3. All players level at spawn[/quote]Yep, when I think core gameplay I think spawn points.

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  • [quote][b]Posted by:[/b] Methew [quote][b]Posted by:[/b] risay_117 Now people who do not play that often have chance to compete. They may not know where the weapons spawn, and so if they drop hey they know[/quote] Forge, wander around the maps. Or experience. Part of what makes Halo better than CoD is that experience making you a better player is more rewarded. [quote]so the better players are going to be the only ones to survive and reach them.[/quote] If they drop at random at random locations, there won't be a fight for them. Whoever is closest at that given point of time will win. [quote]Insta spawn, will only be for those who just want to get into the game. There may be a lets say a protective zone. Or you could go through the timer to have your health regenerate.[/quote] Even if such stuff exsists, it's going to make objective matches that much harder. It's going to basically require you to spawn kill to get the objective in or out.[/quote] Now I must ask you if you'll use your common sense and realize that maybe all of this -blam!- will only apply to new games, and not classics like CTF or Slayer? Regicide for example is a free for all game with a party game spin on it; such Action Sack type games would fit bat -blam!- craziness that randomness creates like a glove.

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  • [quote] [b]No More Weapon Camping[/b] [b]No More Respawn Delay[/b] [b]Joining In-Progress Games[/b][/quote] If these turn out to be true then: [quote]RIP Halo[/quote]

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  • /loadouts /buying armor abilities /default sprint /no firefight /no more weapon control /instaspawn What. The. -blam!-. 343 is raping Halo.

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  • [quote][b]Posted by:[/b] ROBERTO jh I'm saying that we do not know how they function or how they relate to anything. We only know something beyond guns and grenades exists.[/quote] What else could they do besides simple stuff like 5% more shields or the like when they say that armor is going to have more than just a cosmetic benefit? Even that stuff is still Perks and unbalances the game. [Edited on 04.06.2012 7:56 PM PDT]

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  • As much as I love Halo, it was getting a bit stale. I like these changes. Although I was never a fan of the credits system. And I like how everyone says it's turning into CoD with perks. Well I know for certain CoD wasn't the first game to have perks, and it's not the only game out NOW that has them either. Halo needed a fresh start. I understand why fans would be upset, but it's time for change. So what a lot of features are similar to other games. It's almost impossible to be original nowadays anyways.

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  • [quote][b]Posted by:[/b] Caesar_Augustus [quote][b]Posted by:[/b] ROBERTO jh [quote][b]Posted by:[/b] Methew [quote][b]Posted by:[/b] ROBERTO jh Except you haven't seen them yet, so you can't prove it.[/quote] That the not-Perks are Perks?[/quote] I'm saying that we do not know how they function or how they relate to anything. We only know something beyond guns and grenades exists.[/quote]Maybe the "Forerunner vision" is something you pick up on the map, like the overshield. [/quote] This I hope so, it'd be a 1 use only and it'd go quicker than Starman in Super Mario. Because no matter which way you slice it, seeing through walls is asking to be overpowered.

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  • [quote][b]Posted by:[/b] Slothful Koala [quote][b]Posted by:[/b] nickpickles All the changes in previous Halos were just elements of the game that evolved (e.g. power weapon pickups -> equipment pickups -> armor abilities). These changes were mostly beneficial. However, 343 is changing core game mechanics of Halo, which is bad.[/quote]Core game mechanics such as? Seems like you're just complaining. Halo's Halo because you're in a power suit fighting aliens. It'd still be Halo without the goddamn multiplayer, which is completely fine. You people are just morons. Might trying growing up.[/quote] Core Game Mechanics (Mechanics that have stayed put throughout all the Halos): 1. Fighting for weapons at consistent spawn points 2. Consistent respawn time 3. All players level at spawn

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  • [quote][b]Posted by:[/b] risay_117 Now people who do not play that often have chance to compete. They may not know where the weapons spawn, and so if they drop hey they know[/quote] Forge, wander around the maps. Or experience. Part of what makes Halo better than CoD is that experience making you a better player is more rewarded. [quote]so the better players are going to be the only ones to survive and reach them.[/quote] If they drop at random at random locations, there won't be a fight for them. Whoever is closest at that given point of time will win. [quote]Insta spawn, will only be for those who just want to get into the game. There may be a lets say a protective zone. Or you could go through the timer to have your health regenerate.[/quote] Even if such stuff exsists, it's going to make objective matches that much harder. It's going to basically require you to spawn kill to get the objective in or out.

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