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#Halo

9/4/2011 3:10:33 AM
30

In the Lab: Invasion Slayer Conversion

Invasion Slayer, capture the hill, get a reinforcement of some sort, be it a weapon or vehicle. Now, let's take that aspect and add it to a more [i]permanent[/i] capture the point game type where the hills aren't moving and can constantly change hands. Finally, let's add the component of each hill being linked to a specific type of reinforcement. For example, holding Hill A opens up an Ammo Cache for the players who control Hill A to use, Hill B opens up a "vehicle station" where players who control Hill B can spawn in a Warthog at various intervals. If no one controls a hill, none of the "reinforcements" are available to be used. Thoughts?
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  • [quote][b]Posted by:[/b] ThreeSixXero Perhaps have it set on a much larger portion of Forge World, and each zone does something different. One delivers weapons every 50 seconds, one delivers light vehicles every 90 seconds, and one delivers a heavy vehicle every 150 seconds. If they aren't capped, nothing comes in.[/quote] That's the idea.

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  • [quote][b]Posted by:[/b] THC 4N Swag Spartans will always win in a match between two evenly skilled teams.[/quote]

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  • Perhaps have it set on a much larger portion of Forge World, and each zone does something different. One delivers weapons every 50 seconds, one delivers light vehicles every 90 seconds, and one delivers a heavy vehicle every 150 seconds. If they aren't capped, nothing comes in.

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  • [quote][b]Posted by:[/b] B Rye [quote][b]Posted by:[/b] Darkside Eric [quote][b]Posted by:[/b] B Rye Before you work on giving them weapons, you would have to make it so that Elite weapons are at least SOMEWHAT comparable to Spartan weapons. Seriously, Elite weapons blow in comparison.[/quote] I know, this is why I would make this more of a regular matchmaking gametype rather than a specialized Invasion gametype. I was simply using concepts of Invasion Slayer as a basis for it.[/quote] I think it might work as a BTB variant...[/quote] I think it could work for any team size other than Multi-Team. Map size and player counter could determine number of hills and what each one does. Some maps could literally have a hill for every player of a single team, meaning if it's 4v4, there's 4 hills to contest. In this fashion you can set up 1v1 fights for individual skill, and equal or un-equal team fights to showcase teamwork. For example, if it were 4v4 with four hills and one hill was Rockets and all hills were currently neutral, there could be a 4v4 teamfight, winners take Rockets then Rockets go by themselves to Ammo Hill while the other three separate and head for Sniper Hill and Power Up Hill.

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  • [quote][b]Posted by:[/b] Darkside Eric [quote][b]Posted by:[/b] B Rye Before you work on giving them weapons, you would have to make it so that Elite weapons are at least SOMEWHAT comparable to Spartan weapons. Seriously, Elite weapons blow in comparison.[/quote] I know, this is why I would make this more of a regular matchmaking gametype rather than a specialized Invasion gametype. I was simply using concepts of Invasion Slayer as a basis for it.[/quote] I think it might work as a BTB variant...

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  • [quote][b]Posted by:[/b] B Rye Before you work on giving them weapons, you would have to make it so that Elite weapons are at least SOMEWHAT comparable to Spartan weapons. Seriously, Elite weapons blow in comparison.[/quote] I know, this is why I would make this more of a regular matchmaking gametype rather than a specialized Invasion gametype. I was simply using concepts of Invasion Slayer as a basis for it.

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  • Before you work on giving them weapons, you would have to make it so that Elite weapons are at least SOMEWHAT comparable to Spartan weapons. Seriously, Elite weapons blow in comparison.

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  • [quote][b]Posted by:[/b] Methew [quote][b]Posted by:[/b] Darkside Eric One thing they'd really have to do is re-balance Covenant weaponry or this might as well just be a normal Matchmaking SPARTANvsSPARTAN gametype.[/quote] Stagger weapon drops and match quantity versus quality. Say, three Ghosts for every Warthog they get or Elites get Ghosts a phase before Spartans get the Warthog.[/quote] That would work, even perhaps for this general gametype. In the case of larger maps, say if you earn the "Air Pad" hill, Covenant could get two Banshees, but if UNSC captures the "Vehicle" hill, they could get a Scorpion. The hill reinforcements could actually get additional options depending on what other hills are controlled or open.

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  • [quote][b]Posted by:[/b] darkoverlord3000 [quote][b]Posted by:[/b] Darkside Eric [quote][b]Posted by:[/b] Praise 343 [quote][b]Posted by:[/b] Darkside Eric SvE is somewhat gimmicky yes, but I'd hate to see a great gametype not include it because of the game's overall weapon sandbox balance. I would love this if it were SvS, SvE, or EvE.[/quote] Don't get me wrong, the more options the better.[/quote] That's why I keep coming up with new ideas to discuss.[/quote] i always do like visiting your "in the lab" threads eric, they usually escalate into amusing flame wars. OT: what about if you take a hill thats over an antenna or relay station you get friendly AI's? like the spartans get a pelican to drop off a few ODST's or marines and the elites get a little horde or grunts, jackels or skirmishers?[/quote] I would love the hell out of that idea. Something like an AI group drop every 2 minutes or so, say six AI partners.

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  • [quote][b]Posted by:[/b] Darkside Eric One thing they'd really have to do is re-balance Covenant weaponry or this might as well just be a normal Matchmaking SPARTANvsSPARTAN gametype.[/quote] Stagger weapon drops and match quantity versus quality. Say, three Ghosts for every Warthog they get or Elites get Ghosts a phase before Spartans get the Warthog.

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  • [quote][b]Posted by:[/b] Darkside Eric [quote][b]Posted by:[/b] Praise 343 [quote][b]Posted by:[/b] Darkside Eric SvE is somewhat gimmicky yes, but I'd hate to see a great gametype not include it because of the game's overall weapon sandbox balance. I would love this if it were SvS, SvE, or EvE.[/quote] Don't get me wrong, the more options the better.[/quote] That's why I keep coming up with new ideas to discuss.[/quote] i always do like visiting your "in the lab" threads eric, they usually escalate into amusing flame wars. OT: what about if you take a hill thats over an antenna or relay station you get friendly AI's? like the spartans get a pelican to drop off a few ODST's or marines and the elites get a little horde or grunts, jackels or skirmishers?

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  • [quote][b]Posted by:[/b] Praise 343 [quote][b]Posted by:[/b] Darkside Eric SvE is somewhat gimmicky yes, but I'd hate to see a great gametype not include it because of the game's overall weapon sandbox balance. I would love this if it were SvS, SvE, or EvE.[/quote] Don't get me wrong, the more options the better.[/quote] That's why I keep coming up with new ideas to discuss.

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  • [quote][b]Posted by:[/b] Darkside Eric SvE is somewhat gimmicky yes, but I'd hate to see a great gametype not include it because of the game's overall weapon sandbox balance. I would love this if it were SvS, SvE, or EvE.[/quote] Don't get me wrong, the more options the better.

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  • [quote][b]Posted by:[/b] Praise 343 [quote][b]Posted by:[/b] Darkside Eric One thing they'd really have to do is re-balance Covenant weaponry or this might as well just be a normal Matchmaking SPARTANvsSPARTAN gametype.[/quote] I could care less if it was Spartan on Spartan. Spartan vs Elites is getting a bit gimmicky now, and it's not because of the weapons. I'd prefer human vs human, to be honest.[/quote] SvE is somewhat gimmicky yes, but I'd hate to see a great gametype not include it because of the game's overall weapon sandbox balance. I would love this if it were SvS, SvE, or EvE.

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  • [quote][b]Posted by:[/b] Darkside Eric One thing they'd really have to do is re-balance Covenant weaponry or this might as well just be a normal Matchmaking SPARTANvsSPARTAN gametype.[/quote] I could care less if it was Spartan on Spartan. Spartan vs Elites is getting a bit gimmicky now, and it's not because of the weapons. I'd prefer human vs human, to be honest.

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  • [quote][b]Posted by:[/b] darkoverlord3000 it would need a lot of tweaks but the biggest issue i have with this is that players with power weapons (the sniper in particular) would camp the ammo station.[/quote] True. That's why it would promote map movement [i]even more[/i], because you're going to want to take that advantage away from them so they can't use it. However, if I remember correctly, Ammo Caches don't refill Power Weapons, at least not in Firefight. [Edited on 09.03.2011 7:31 PM PDT]

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  • Invasion being split out of Competitive is something I yet seem to fail to understand.

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  • [quote][b]Posted by:[/b] Praise 343 [quote][b]Posted by:[/b] Darkside Eric [quote][b]Posted by:[/b] Praise 343 That's actually not bad of an idea. It's like Territories, but the territories give you bonuses instead of points. Obviously the ones closer to the middle would be the most valuable, whereas the ones closer to spawn would simply refill ammo.[/quote] Exactly. You could, arguably, have perhaps up to 10 different capture points depending on the map size.[/quote] I'd play the sh­it out of this if it was balanced. It'd give a new meaning to map control.[/quote] I would play this all day, everyday if the play felt balanced. One thing they'd really have to do is re-balance Covenant weaponry or this might as well just be a normal Matchmaking SPARTANvsSPARTAN gametype.

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  • it would need a lot of tweaks but the biggest issue i have with this is that players with power weapons (the sniper in particular) would camp the ammo station.

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  • [quote][b]Posted by:[/b] Methew [quote][b]Posted by:[/b] Darkside Eric Invasion Slayer, capture the hill, get a reinforcement of some sort, be it a weapon or vehicle. Now, let's take that aspect and add it to a more [i]permanent[/i] capture the point game type where the hills aren't moving and can constantly change hands. Finally, let's add the component of each hill being linked to a specific type of reinforcement. For example, holding Hill A opens up an Ammo Cache for the players who control Hill A to use, Hill B opens up a "vehicle station" where players who control Hill B can spawn in a Warthog at various intervals. If no one controls a hill, none of the "reinforcements" are available to be used. Thoughts?[/quote] A nice variant to Invasion for H4.[/quote] I'd post my ideas on 343i if their forums ever worked for me, and if I wasn't at work.

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  • I honestly believe there is no hope for Invasion slayer. Spartans will always win in a match between two evenly skilled teams.

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  • Invasion Slayer should [b]always[/b] have the "reinforcements zones" on neutral spots of the map. Having 3 lucky zones appear in your side makes your team instantly win. And Ghosts are not the equivalent of Warthogs. Revenants are. /rant

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  • [quote][b]Posted by:[/b] Darkside Eric [quote][b]Posted by:[/b] Praise 343 That's actually not bad of an idea. It's like Territories, but the territories give you bonuses instead of points. Obviously the ones closer to the middle would be the most valuable, whereas the ones closer to spawn would simply refill ammo.[/quote] Exactly. You could, arguably, have perhaps up to 10 different capture points depending on the map size.[/quote] I'd play the sh­it out of this if it was balanced. It'd give a new meaning to map control.

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  • [quote][b]Posted by:[/b] Darkside Eric Invasion Slayer, capture the hill, get a reinforcement of some sort, be it a weapon or vehicle. Now, let's take that aspect and add it to a more [i]permanent[/i] capture the point game type where the hills aren't moving and can constantly change hands. Finally, let's add the component of each hill being linked to a specific type of reinforcement. For example, holding Hill A opens up an Ammo Cache for the players who control Hill A to use, Hill B opens up a "vehicle station" where players who control Hill B can spawn in a Warthog at various intervals. If no one controls a hill, none of the "reinforcements" are available to be used. Thoughts?[/quote] A nice variant to Invasion for H4.

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  • [quote][b]Posted by:[/b] InvasionImminent [quote][b]Posted by:[/b] Darkside Eric [quote][b]Posted by:[/b] InvasionImminent Sounds good, but I fear the proposed suggestion may weaken map movement.[/quote] How so?[/quote] Because it would be a constant battle for the hill. I under stand that the hills would be spread out, but invasion spawning would just allow you to ultimately be next to the hill in a few seconds. I guess I'm more along the lines of thinking this will follow the route of how territories on turf did in Halo 2.[/quote] I never said you would spawn next to the hill. Or next to teammates for that matter.

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  • [quote][b]Posted by:[/b] Praise 343 That's actually not bad of an idea. It's like Territories, but the territories give you bonuses instead of points. Obviously the ones closer to the middle would be the most valuable, whereas the ones closer to spawn would simply refill ammo.[/quote] Exactly. You could, arguably, have perhaps up to 10 different capture points depending on the map size.

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