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8/31/2011 1:44:16 AM
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Can Crimson take down Angry Birds?

We all know that Angry Birds is probably the greatest game to ever grace mobile gaming. It ranks just behind the fart app and that app that costs $10,000 on the list of greatest apps ever created. There is something so primal about launching birds into pigs. It probably reaches back to our days as cavemen. I mean, back then it was cool to have a bird, but what good is a tiny little blue bird going to do when you have all the cave women flocking to you because you invented fire. They want to have you cave babies, but it's not going to happen with a little avian creature. So what did our ancestors do? They launched those tiny birds at pigs. It was then they that were able to harness the delicious pork products. And that's how bacon was invented. So for crimson to be effective at all, it needs to be able to break the hold that angry birds has on the market. It needs to beat the game which tells the story of our ancestors inventing bacon so they could make sweet cave love to the cave women all night and populate the world. So Crimson needs two things. Food and women. Those are the two most basic needs of life. We need food and we need to reproduce. Crimson must include a food greater than bacon. It will be a hard task, but I think we can do it. My personal suggestion would be [url=http://www.youtube.com/watch?v=9YsE8j6OioQ]deep fried butter[/url], but we can decide that later. Secondly we need women. Lots and lots of women. Bungie, if you're listening, I would place a call to [url=http://www.mtv.com/movies/photos/p/pirates_caribbean2_060627/flip-.jpg]Keira Knightley's[/url] agent. She is definitely a 10 and she knows how to play the pirate roll. Johnny Depp in a bikini might also be a little bit of a turn on. But definition some pirates with some skin showing would be clutch. Angry Birds set the precedent. They built a best selling game by telling the tale of our ancestors getting women with bacon. Now Crimson needs to not just follow the blueprint, but follow the blueprint x10. We need MORE delicious foods and MORE women. That's the key. Hopefully Bungie knows what they're doing.

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  • I really enjoy crimson, I've tried Angry Birds, didn't really like it. But I don't think Crimson has a realistic chance of taking out AB. Taking the behaviors of the majority of people downloading apps to their phones, "omg cute little birds blowing stuff up" is much more appealing than a pirate game.

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  • Yah i think crimson is a great game compared to angry birds but the thing is angry birds is most popular because any age can play it and it's so easy to play,even my grandma and little brother knows how to play it.

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  • [quote][b]Posted by:[/b] GLO Is Back [quote][b]Posted by:[/b] GLO Is Back Been 4 months ... crimson has not '[i]taken down Angry Birds[/i]'. You can keep wishing, but the bungie name doesnt attract the same attention it once did.[/quote] Repeats and rinse. (except its now into its 5th month) Never going to happen - lol. (espec with bungie not doing its '[i]publisher[/i]' job)[/quote] ^ this. Its like people still asking if reach can re-take the #1 position. Dream on people, dream on. Its an "[i]ok[/i]" game but it is no Angry Birds.

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  • agreed. AngryBirds is probably the most purchased app.

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  • When you're only on 'I' devices it's sort of hard to take down something like angry birds completely.

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  • [quote][b]Posted by:[/b] burritosenior When you're only on 'I' devices it's sort of hard to take down something like angry birds completely.[/quote] The engine that CSP uses runs on; - iOS ('I' devices as you called them), - Android, - Windows (XP through Win7) - Mac For some very odd reason bungie pushed back on the release, this despite HBS having supplied video of it running on all three platforms. It was the same with the iPhone release. The bungie '[i]master plan[/i]' had it as a great idea to stagger the platform release ... like WTF?!? The ironic part of this is the way bungie call Microsoft "[b]controlling[/b]" when it did similar stuff (eg ODST). At least Microsoft owned the halo series (and bungie) - here HBS are being held back from possible markets. (A conversation which comes up in Indie dev forums when aerospace is mentioned) Even putting all this to one side. Comparing Angry Birds (and its follow-up versions) to CSP [b]on iPhone/iPad alone[/b] CSP is still WAY behind. And if you compare weekly download stats its fallen further behind each week (guessing many of the initial takeup was from the bungie fanclub).

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  • I doubt it.

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  • [quote][b]Posted by:[/b] Scaryghost1 I doubt it.[/quote] Yep ... another month passes, and it slips further down the list. The OP asked the question back when the game was released - he had hope as his excuse. But guess this is a bit like how reach kept getting compared to the COD series (or any halo for that matter) ... some people cant let misguided hope go.

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  • -blam!-!@111!!!!!

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  • [quote][b]Posted by:[/b] zombiesicness -blam!-!@111!!!!![/quote] Days away from 6 month anniversary ... and yes, way lower than position 111.

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  • lol, nah, it can't beat Angry Birds, it just doesn't have the same simplicity that appeals to the masses. I'm okay with this, you should be too.

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  • [quote][b]Posted by:[/b] Guywiired lol, nah, it can't beat Angry Birds, it just doesn't have the same simplicity that appeals to the masses. I'm okay with this, you should be too.[/quote] Oh no ... its the '[i]halo reach[/i]' defense - lol. From a commercial POV you want a game to '[i]appeal to the masses[/i]'. From a developers POV you want your game to be loved by the masses. The '[i]halo reach[/i]' defense was formed by sore losers who couldnt hold the #1 position against a game 1 year older ... tell me we are not going to run out that same defense now?

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  • [quote][b]Posted by:[/b] GLO Is Back [quote][b]Posted by:[/b] Guywiired lol, nah, it can't beat Angry Birds, it just doesn't have the same simplicity that appeals to the masses. I'm okay with this, you should be too.[/quote] Oh no ... its the '[i]halo reach[/i]' defense - lol. From a commercial POV you want a game to '[i]appeal to the masses[/i]'. From a developers POV you want your game to be loved by the masses. The '[i]halo reach[/i]' defense was formed by sore losers who couldnt hold the #1 position against a game 1 year older ... tell me we are not going to run out that same defense now?[/quote] It's less about defense, and more about Reality, get yourself out of the forums and check it out sometime.

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  • [quote][b]Posted by:[/b] Guywiired It's less about defense, and more about Reality, get yourself out of the forums and check it out sometime.[/quote] ahhh ... more awful reach bland chatter overflows into this forum. (yet, trying to absorb the blandness to see if it works somehow) Have to agree with the reply, why would you NOT design a game to appeal to people?? Guessing that they actually did [i]try[/i] but just missed the mark. (btw: telling someone to "[i]get out of the forums sometime[/i]" is kinda an ironic thing to post on that same forum - lol)

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  • [quote][b]Posted by:[/b] Wrote [quote][b]Posted by:[/b] Guywiired It's less about defense, and more about Reality, get yourself out of the forums and check it out sometime.[/quote] ahhh ... more awful reach bland chatter overflows into this forum. (yet, trying to absorb the blandness to see if it works somehow) Have to agree with the reply, why would you NOT design a game to appeal to people?? Guessing that they actually did [i]try[/i] but just missed the mark. (btw: telling someone to "[i]get out of the forums sometime[/i]" is kinda an ironic thing to post on that same forum - lol)[/quote] Niche markets make money too. I love shooter games, I don't love sports games, but does that mean that sports games should NOT be made? And if you're going to accept video games as an art, then you have to accept that some games are made because people wanted to make them, not because the studio or publisher ONLY wanted to make money. It's going to be a sad sad day when developers decided they're ONLY in it for the money.

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  • [quote][b]Posted by:[/b] Guywiired [/quote] "[i]Niche markets make money too[/i]" ... but not at $0.99 a unit (less Apples cut, and then Bungies cut - lol) "[i]I love shooter games, I don't love sports games, but does that mean that sports games should NOT be made?[/i]" ... mixing your arguements. Your individual loves/hates is not a supportive positon for Angry Birds appealing to the masses. "[i]And if you're going to accept video games as an art[/i]" ... nope another halo arguement of last resort - have to stop you there. Going the line that a game is great because of its graphics or artistic quality is the equivalent of defeat. It becomes a mute point because of individual opinions. Next thing we will be awarding Olympic medals based on the visual or artistic running styles of athletes and not who actually wins the race. "[i]It's going to be a sad sad day when developers decided they're ONLY in it for the money.[/i]" ... and yet bungie are now charging a fee for the game. At launch it was for free, but now ... dont go getting too sad on us now ;) The game was also slated for free release within the moai site, as part of an open source understanding. I suspect that this is the "developers concept" to which you refer. But alas ... and not saying who ... this was stopped. Best break out those anti-sad pills.

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  • [quote][b]Posted by:[/b] Wrote [quote][b]Posted by:[/b] Guywiired [/quote] "[i]Niche markets make money too[/i]" ... but not at $0.99 a unit (less Apples cut, and then Bungies cut - lol)[/quote] Maybe, maybe not, but I think that supports the argument that they are in it to bring you great games (or world domination) but NOT in it for the money. My iPad version, chapter 1 was free, and if it wasn't so damn fun, I would just stopped there. As it is, I was happy to pay the $2 for that much more fun. [quote]"[i]I love shooter games, I don't love sports games, but does that mean that sports games should NOT be made?[/i]" ... mixing your arguements. Your individual loves/hates is not a supportive positon for Angry Birds appealing to the masses.[/quote] Actually, you're very wrong here. Mine, and the the rest of the community's opinion is exactly what we're discussing here, and my example shows how while my tastes differs from others, that doesn't mean that games for me (or others) should not be made. [quote]"[i]And if you're going to accept video games as an art[/i]" ... nope another halo arguement of last resort - have to stop you there. Going the line that a game is great because of its graphics or artistic quality is the equivalent of defeat. It becomes a mute point because of individual opinions. Next thing we will be awarding Olympic medals based on the visual or artistic running styles of athletes and not who actually wins the race.[/quote] ehh... now you're starting to sound like that other guy... You can judge art by graphics, or quality, sure. But when I say: [i]Video games are Art[/i] I am recognizing that there is a level of passion that goes into making them. That sometimes, no matter the cost, someone will work nights and weekends for free just to see a feature make it in, or a game they want to play get completed. For them, it's not about the money, it's about the passion. I have no idea where you're going with your Olympic medal argument though.. Seriously, do you even know what you mean here or how it applies? [quote]"[i]It's going to be a sad sad day when developers decided they're ONLY in it for the money.[/i]" ... and yet bungie are now charging a fee for the game. At launch it was for free, but now ... dont go getting too sad on us now ;)[/quote] Additional Chapters are being charged for, yeah... I think it's pretty cool though that I got TONS of play out of Chapter one before I decided to pull the trigger on buying Chapter 2. Shouldn't that be how it is? [quote]The game was also slated for free release within the moai site, as part of an open source understanding. I suspect that this is the "developers concept" to which you refer. But alas ... and not saying who ... this was stopped. Best break out those anti-sad pills.[/quote] I must have missed something deeper than just this point here. It's a great game and it's cheap/free. Honestly it just seems like this is Reach hate boiling over to Crimson now, and I know that's not fair to anyone involved here.

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  • [quote][b]Posted by:[/b] Guywiired I must have missed something deeper than just this point here. It's a great game and it's cheap/free. Honestly it just seems like this is Reach hate boiling over to Crimson now, and I know that's not fair to anyone involved here.[/quote] Nothing to do with '[i]reach hate[/i]' ... although I agree there is a lot of that around. Think most of that is directed at Bungie, rather than the game - but thats OT. The original subject was related to CSP taking down Angry Birds. My point is that Angry Birds is way more popular ... and that no amount of [i]artistic[/i] or [i]graphics[/i] is going to change that ... as with the developers want to make money or not. None of these things equal a fun game which people want to play. Without these extra numbers the want to "[i]take down Angry Birds[/i]" is a fools dream (ie not going to happen). Plus how many months has it been?

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  • [quote][b]Posted by:[/b] Wrote Plus how many months has it been?[/quote] Several months... or one day, my point is just that it's not designed with the same appeal, never was. Bungie is the first to say that they make games they would want to play. They do that first, regardless of what the market would enjoy most. And I would argue that it's worked out for them so far!

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  • [quote][b]Posted by:[/b] Guywiired Bungie is the first to say that they make games they would want to play. They do that first, regardless of what the market would enjoy most. And I would argue that it's worked out for them so far![/quote] Fine, except bungie didnt make steam pirates. As for "[i]worked out for them so far[/i]" - suspect you mean halo? Well that was Microsoft, they owned the game, the studio, the lot between 2000 and 2007. Of course if you meant that they got a bucket of cash (which would have been agreeable to anyone), then yeah. Worked out [b]VERY WELL[/b] for them - lol

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  • [quote][b]Posted by:[/b] Wrote [quote][b]Posted by:[/b] Guywiired Bungie is the first to say that they make games they would want to play. They do that first, regardless of what the market would enjoy most. And I would argue that it's worked out for them so far![/quote] Fine, except bungie didnt make steam pirates. As for "[i]worked out for them so far[/i]" - suspect you mean halo? Well that was Microsoft, they owned the game, the studio, the lot between 2000 and 2007. Of course if you meant that they got a bucket of cash (which would have been agreeable to anyone), then yeah. Worked out [b]VERY WELL[/b] for them - lol [/quote] ehh... you twist the relationship between Publishers and Studios to fit your ends, I get that. But this is about the people that makes those two parts of a system work.. and why it is they do what they do. Rareware made awesome shooters back in the day.. they've been independent, now they're owned by Microsoft and they're building Kinect stuff... The only that hasn't changed at Rare, is that the people there are making the games THEY want to play. That's more important than anything. Happiness > Money Heck, Happiness beats EVERYTHING. (except maybe Tank. Tank beats EVERYTHING.) The point is, Bungie is no different in that respect, and your description of a studio/publisher relationship misrepresents things.

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  • [quote][b]Posted by:[/b] Guywiired ehh... you twist the relationship between Publishers and Studios to fit your ends, I get that.[/quote] How?? You are quick to call someone a liar, but you never back up your claims. Every '[i]relatinship[/i]' is different, you may as well compare Bert and Ernie - stay OP. And speaking of staying OP and OT ... how does any of this support your view that '[i]Crimson can take down Angry Birds[/i]'? Rather than just disagree with anything anyone posts ... how about post a link to support your own view? Perhaps start by providing a link showing ... at any point since release ... when Crimsons downloads exceeded Angry Birds. (happy to count single platform)

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  • I get it... you're in full on troll mode.. [quote][b]Posted by:[/b] Wrote And speaking of staying OP and OT ... how does any of this support your view that '[i]Crimson can take down Angry Birds[/i]'?[/quote] [url=http://www.bungie.net/Forums/posts.aspx?postID=65241108&postRepeater1-p=10#70497823]you can't be bothered to actually read what anyone says..[/url] In this context, we're done talking. Or more exactly, I'm done writing eloquent/intelligent replies that you can't be bothered to read before trolling me some more.

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  • Being nasty to other forum members AGAIN ... reported. (yep ... I'm back ... miss me?)

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  • New platform ... still doubt the download count will come close to Angry Birds.

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  • I haven't played Crimson yet but I reprogrammed the angry birds iPhone app and now it works on my Windows 7 touch screen.

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