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#Halo

Edited by Sector Z: 1/29/2013 2:14:00 PM
212

ODST not appreciated for what it is:

Recently, I've heard far too many unfounded complaint about the lack luster of ODST, that it isn't a good Halo title, or doesn't even deserve to sit[i] with[/i] the other Halo titles. Hear me out, ODST is much more than the gameplay; other factors have to be taken into consideration. [b]The Character[/b] No longer are we playing the role of a galactic hero; this time around, we're more of a human being than ever before. This different tone and sense of survival is fresh and relieving. Quite a few players disagreed with the decision to not implement Master Chief, but think about it: Chief has been exploited for almost all of his potential thus far and a new face was open up another aspect of a, generally speaking, linear in-game universe. It should be seen as a welcome choice. [b]The Story[/b] Not to beat the dead horse, ODST is nothing like any other Halo game. You're not on a sole mission to save the galaxy, you're not the turn-to-guy that can't fail. Rather, you're in an relatively small world and you're only choice is to unravel the mystery of the previous few hours. Why was ODST's story valuable and intriguing? Because it brought to the table a more human element. The story brings you back [i]before[/i] the Covenant landed on Earth, and explains the social tensions that proceeded the hours to follow. it shouldn't be taken for granted the venture Bungie took into their established anecdote. [b]The Gameplay[/b] Putting firefight aside, ODST showed us that we, the players, can have fun without being a walking tank. Honestly, there shouldn't be too many upset with the gameplay, it still handles like Halo. In fact, the planning ahead notion put forth by the series is emphasized here as momentary choices seriously affect how the next arena would play out, much like Halo: CE What this also creates is an underlying understanding to the atmosphere that ODST aimed to create. [b]The Music[/b] The somber mood given to ODST is one that is easily recognized by players and fans alike. Once again, keep in mind you're not a Spartan and the general Halo theme is not called for. Referring back to the emotion extracted in Marty's pieces, his work is shy beauty (personally speaking). With a completely new set-list, ODST defined itself from the other Halos with sax-solos and brand new orchestral pieces, traditional in his work. To wind down, Halo 3: ODST is, of course, a different and new new Halo. It deserves as much praise that's given to Halo 2; considering the well executed Character, Story, Gameplay, and Musical score, with a one-year development plan and the small number of hands recognized. ODST is not a game to be complained about. There's no[i] real [/i]significant faults with the game, and remember that it's intent was essentially to be a larger Ad-On. [url=http://www.youtube.com/watch?v=nS3AJCXyJ1Y]Dramatis Personae[/url]
English
#Halo #Halo3 #ODST

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  • I still think firefight alone was worth the 60 dollars, its just people only played it for the 200,000 achievements. I usually pop the game in every other week just mess around in firefight or campaign, I mean the game still looks great and plays well.

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  • I've been saying this since ODST was released. It's my favorite and is often brushed aside because people are more concerned with multiplayer. ODST shows the desperation of humanity fighting to save our home planet from invasion. No cyborg super soldiers to save us, it's just the handful of men and women willing to die fighting rather than hide. It also feels like the odds are really stacked against you this time. Playing as the MC I never felt like something might be too much of a challenge. But ODST drops you in the boots of a guy who's wearing a Kevlar jacket and carrying a sidearm and he's the best we've got to offer against the Covenant forces. Speaks to the human spirit; outgunned, but never outmatched. I like that.

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  • Absolutely true. I played through on legendary last night with a friend and had a blast, the story is incredible.

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  • You're making me wanna play ODST ;)

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  • I agree 100%. Halo: ODST is THE BEST Halo ever made. After ODST came out I was expecting so much more from Halo: Reach, but after playing Reach I gotta say that ODST is still much better. Too bad Bungie is finished with the Halo franchise but Halo will live on thanks to 343 industries... Hopefully Halo 4 will be more like Reach and ODST combined. Now that would be really cool.

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  • Lots of people say that odst Is not a good game, even the forks in gamestattion, but for me I find it more challenging then other halo games, as your not a super soilder, and had to change the way I play duck cover and shoot. very good for co op, I think that's why many don't like odst becasuse your not the MC

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  • Nice thread but I think you could've developed what you were saying even further.

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  • Agreed 110%. ODST is still loads of fun.

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  • I can't play ODST, sadly. I need to buy a new copy because my old disc got a huge scratch on it when my friend accidently tipped my xbox over. It worked for a little while after that, then just stopped working completely. I would love to play through the campaign again. Luckily, before it broke, I got to complete it on Legendary, though. Also, if you haven't, check out Sadie's Story. It's great.

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  • Agreed, and very well put. It really is a great game.

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  • I'm actually playing ODST at this moment. I'm taking it easy on Normal and I can't believe how many subtle hints the city gives you. "STAY RIGHT", the roads lighting up, it's spectacular. As well, the music just seems to hit a certain soft spot in me and I can fully soak in the game.

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  • I agree with this one-hundred percent. The thing that's sad...Not many people will see this, which is a damn shame. People have just forgot about ODST and moved on. It's very saddening, all things considered. This was a phenomenal game, but so, so underrated. It deserves just as much praise as any other great Halo game. [Edited on 10.11.2011 1:13 PM PDT]

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