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#Halo

6/28/2011 6:08:33 AM
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"ADAPT." No. Armor Lock and Sword Block are moronic.

They are simply garbage. Nothing more. Armor Lock is an abomination to the 'smarter combat' that AA's supposedly breed. Look at [url=http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=19721745&player=ZomeChiiN]this senselessness[/url]. Is that [i]Halo[/i]? Is that really the game we've come to love and know? Sure, AL can and does make you think about how you're going to use it and/or battle someone using it. The thing is, the logic and reasoning involved in doing so is pre-school level at most. Anyone can play well with Armor Lock, and anyone can play well against it. The problem is that you simply shouldn't be denied what you've earned, and Halo really shouldn't be played that way. If you get a cross-map stick, the guy stuck should be dead. This same logic should also be applied to minor situations and annoyances. Sword Block. "Adapt." Sure, good suggestion. I'll just start using my Sword mid or long range. I'm the best Sword-sniper there is. "Now it's balanced." No, now it's an Assault Rifle. You have no reason to rush or setup for it. You've turned a deadly power weapon that brought flourishing movement to the map into a near-worthless and completely random poking stick that isn't really worth wasting your time going for. "Oh, well just adapt to situations and use it like a 'sneaky ninja'." Look, you have 2 nuclear grenades in your pocket, an Assault Rifle that is so easy that guests can master it (in AR starts), or a DMR that takes 5 super quickly spammed shots in close range (in DMR starts). We have enough counters to this power weapon. The funny thing is, power weapons don't need counters [i]at all[/i], at least in DMR starts where power weapons (and much more) isn't broken. Sword and Sprint [i]is not[/i] an overpowered combination, and even if it was, [i]hello[/i], why not just increase the weapon draw time on the sword? You're taking a problem and fixing it indirectly. This ruins other aspects of the game. Go for a direct approach, for Christ's sakes. Stop trying to turn Halo in to something it's not. Adding broken, illogical, and flat out retarded game mechanics is not the answer to giving Halo depth and skillful prerequisites. I really enjoy Reach, but there are seriously way too many things that are making it feel like Halo: Combat Dissolved. [i]Mod abuse: Edited at OP's request -Butane [/i] [Edited on 06.30.2011 2:13 PM PDT by Butane123]
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  • [quote][b]Posted by:[/b] Phynixblack Sword block is pretty derpy. They should make the window it is available in it much smaller. It should be something that requires amazing timing. That makes it more of a trick then a 'I'll randomly survive' tool. [/quote] The problem lies solely in connection. It's the same reason fighting games are somewhat hard to pull off online. The actual Sword Block mechanic could have a small window however because of lag the window is made larger or smaller.

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  • [quote][b]Posted by:[/b] Darkside Eric [quote][b]Posted by:[/b] Gh0st is Bad [quote][b]Posted by:[/b] UnbarredPython Well, it's too bad that nothing's going to happen to either Armor Lock or sword block no matter how much you or anyone else moans. Adapting is the only logical thing to do because [i]it's your only option[/i].[/quote]I am on fire. Instead of fixing that by putting the fire out, I should adapt to the pain and lack of skin. [/quote] Ghost.... dumb analogies are dumb.[/quote]Adapting is a dumb concept.

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  • [quote][b]Posted by:[/b] Phynixblack Sword block is pretty derpy. They should make the window it is available in it much smaller. It should be something that requires amazing timing. That makes it more of a trick then a 'I'll randomly survive' tool. [/quote]Nah. See, the reason why it's so random is simply because of latency. As it stands, Sword Block is basically (Yes, I've said this before) 1/3 timing, 1/3 luck, 1/3 connection. The lower the window you create for this to happen, the higher the luck and connection part of the ratio goes up. It's just not a good way to solve the Sword/Sprint 'issue'. The idea itself is connection and luck dependent, no matter what you do with it.

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  • [quote][b]Posted by:[/b] Zomechin But who said I haven't adapted? And how can you adapt to Sword Block, in, let's say, the instance of my video? The guy got lucky, there was nothing I could've done to adapt. I'm not going to restrain myself from complaining if I don't want to.[/quote]If he did get lucky, then yes, the only way to make [i]you[/i] the winner of that situation would be for the game mechanics to change and your preparedness wouldn't have mattered. To that, all I can say is "-blam- happens". But if the only reason you died was because of the other guy's luck, the I'd say the game worked perfectly, creating an environment where you win sometimes and lose sometimes. [Edited on 07.02.2011 8:31 PM PDT]

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  • Sword block is pretty derpy. They should make the window it is available in it much smaller. It should be something that requires amazing timing. That makes it more of a trick then a 'I'll randomly survive' tool. [Edited on 07.02.2011 8:30 PM PDT]

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  • [quote][b]Posted by:[/b] irie II You can adapt to my nuts in your mouth, does that mean you'll enjoy it?[/quote] If they are -blam!- or a female they might.

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  • [quote][b]Posted by:[/b] UnbarredPython [quote][b]Posted by:[/b] Zomechin [quote][b]Posted by:[/b] UnbarredPython Well, it's too bad that nothing's going to happen to either Armor Lock or sword block no matter how much you or anyone else moans. Adapting is the only logical thing to do because [i]it's your only option[/i].[/quote]I've adapted to what's possible to adapt to, don't worry. It's also very illogical to say nothing will change, seeing as there's a Title Update right around the corner.[/quote]The thing is, we don't know that the update will change AL or SB. Given the evidence we already have of what will be, what's the more logical decision: adapt to what could possibly always be the status quo or hope for an (in my opinion, unnecessary) update that will change it, even though there's nothing indicating that will happen?[/quote]But who said I haven't adapted? And how can you adapt to Sword Block, in, let's say, the instance of my video? The guy got lucky, there was nothing I could've done to adapt. I'm not going to restrain myself from complaining if I don't want to.

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  • You can adapt to my nuts in your mouth, does that mean you'll enjoy it?

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  • [quote][b]Posted by:[/b] Gh0st is Bad [quote][b]Posted by:[/b] UnbarredPython Well, it's too bad that nothing's going to happen to either Armor Lock or sword block no matter how much you or anyone else moans. Adapting is the only logical thing to do because [i]it's your only option[/i].[/quote]I am on fire. Instead of fixing that by putting the fire out, I should adapt to the pain and lack of skin. [/quote] Ghost.... dumb analogies are dumb.

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  • [quote][b]Posted by:[/b] Zomechin [quote][b]Posted by:[/b] UnbarredPython Well, it's too bad that nothing's going to happen to either Armor Lock or sword block no matter how much you or anyone else moans. Adapting is the only logical thing to do because [i]it's your only option[/i].[/quote]I've adapted to what's possible to adapt to, don't worry. It's also very illogical to say nothing will change, seeing as there's a Title Update right around the corner.[/quote]The thing is, we don't know that the update will change AL or SB. Given the evidence we already have of what will be, what's the more logical decision: adapt to what could possibly always be the status quo or hope for an (in my opinion, unnecessary) update that will change it, even though there's nothing indicating that will happen? [Edited on 07.02.2011 8:19 PM PDT]

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  • [quote][b]Posted by:[/b] UnbarredPython Well, it's too bad that nothing's going to happen to either Armor Lock or sword block no matter how much you or anyone else moans. Adapting is the only logical thing to do because [i]it's your only option[/i].[/quote]I am on fire. Instead of fixing that by putting the fire out, I should adapt to the pain and lack of skin.

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  • [quote][b]Posted by:[/b] UnbarredPython Well, it's too bad that nothing's going to happen to either Armor Lock or sword block no matter how much you or anyone else moans. Adapting is the only logical thing to do because [i]it's your only option[/i].[/quote]I've adapted to what's possible to adapt to, don't worry. It's also very illogical to say nothing will change, seeing as there's a Title Update right around the corner.

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  • Well, it's too bad that nothing's going to happen to either Armor Lock or sword block no matter how much you or anyone else moans. Adapting is the only logical thing to do because [i]it's your only option[/i].

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  • I don't understand why the first few threads on the first page were marked as breaking the Code of Conduct, people on this forum need to quit being so cynical, it's just a game, in the end the person who posted is still a human being [Edited on 07.02.2011 8:12 PM PDT]

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  • [quote][b]Posted by:[/b] irie II [url=http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=19958817&player=SkyFighta65]I HATE SWORD BLOCK[/url][/quote]"Hey, I'm gonna go up a vent that's [i]right[/i] next to the sword spawn. There's also a couple people up there, so this is a good choice for me to go up it!" ^ It's sad that that logic just prevailed. xD [Edited on 07.02.2011 8:13 PM PDT]

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  • [url=http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=19958817&player=SkyFighta65]I HATE SWORD BLOCK[/url]

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  • [quote][b]Posted by:[/b] Zomechin [quote][b]Posted by:[/b] Darkside Eric [quote][b]Posted by:[/b] Zomechin Good question, I guess. However, which logic is more flawed; -Whatever Bungie does to Halo is Halo. -Personal/General bias/opinions of the community decide what's Halo They're both very flawed, honestly. Though, which would I be inclined to go with more (rhetorical)?[/quote] The reason I lean more towards he "whatever Bungie does to Halo is Halo" is because I myself am going into game development. If I create something from the ground up, if I had the idea, if I made it work, if I made it well enough that other people liked it... why is my say not the final one? There is zero problem with us disagreeing or agreeing with Bungie, or 343i soon, but at the end of the day they are the ones in control, they are the ones who are actually creating the IP and they are the ones who have a direction in mind for it. If we provide good ideas, they may change their direction. At the same time, what we may think are good ideas they could flat out not like.[/quote]So, I think we just mostly ended our debate in partial agreement. Haha. They're in control, what they say goes, it's their game. But, at the end of the day, I have an opinion, I will express it, and if many agree and the devs eventually do also, something may get changed.[/quote] And that's how it should be. While I am in college and when I graduate and enter back into the gaming industry, I am going to listen to opinions... it would be idiotic not to. If you think something I do sucks, I want to know why. If you love something, please tell me exactly why. These are the discussions I like. This is why I still come to Bnet despite not really liking Halo anymore. And I thank you for the good discussion. :)

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  • [quote][b]Posted by:[/b] Darkside Eric [quote][b]Posted by:[/b] Zomechin Good question, I guess. However, which logic is more flawed; -Whatever Bungie does to Halo is Halo. -Personal/General bias/opinions of the community decide what's Halo They're both very flawed, honestly. Though, which would I be inclined to go with more (rhetorical)?[/quote] The reason I lean more towards he "whatever Bungie does to Halo is Halo" is because I myself am going into game development. If I create something from the ground up, if I had the idea, if I made it work, if I made it well enough that other people liked it... why is my say not the final one? There is zero problem with us disagreeing or agreeing with Bungie, or 343i soon, but at the end of the day they are the ones in control, they are the ones who are actually creating the IP and they are the ones who have a direction in mind for it. If we provide good ideas, they may change their direction. At the same time, what we may think are good ideas they could flat out not like.[/quote]So, I think we just mostly ended our debate in partial agreement. Haha. They're in control, what they say goes, it's their game. But, at the end of the day, I have an opinion, I will express it, and if many agree and the devs eventually do also, something may get changed.

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  • [quote][b]Posted by:[/b] Darkside Eric The reason I lean more towards he "whatever Bungie does to Halo is Halo" is because I myself am going into game development. If I create something from the ground up, if I had the idea, if I made it work, if I made it well enough that other people liked it... why is my say not the final one? There is zero problem with us disagreeing or agreeing with Bungie, or 343i soon, but at the end of the day they are the ones in control, they are the ones who are actually creating the IP and they are the ones who have a direction in mind for it. If we provide good ideas, they may change their direction. At the same time, what we may think are good ideas they could flat out not like.[/quote] QFT

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  • [quote][b]Posted by:[/b] Zomechin [quote][b]Posted by:[/b] Darkside Eric What is "pure" Halo? Why is your definition more important than mine, or Goat's or Spartain Ken's, or moar, or Irie, or Paragon, or Sage's, or Frank's, or Marty's? No, it doesn't exclude you from it at all. However it may not happen to you as often as it does to them.[/quote]Good question, I guess. However, which logic is more flawed; -Whatever Bungie does to Halo is Halo. -Personal/General bias/opinions of the community decide what's Halo They're both very flawed, honestly. Though, which would I be inclined to go with more (rhetorical)?[/quote] The reason I lean more towards he "whatever Bungie does to Halo is Halo" is because I myself am going into game development. If I create something from the ground up, if I had the idea, if I made it work, if I made it well enough that other people liked it... why is my say not the final one? There is zero problem with us disagreeing or agreeing with Bungie, or 343i soon, but at the end of the day they are the ones in control, they are the ones who are actually creating the IP and they are the ones who have a direction in mind for it. If we provide good ideas, they may change their direction. At the same time, what we may think are good ideas they could flat out not like.

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  • wow, do the retards not understand that this thread does not break any rules? herp your derps some mooar.

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  • Wow, really? This got reported? All the threads that tell the truth get shot down.

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  • [quote][b]Posted by:[/b] Darkside Eric What is "pure" Halo? Why is your definition more important than mine, or Goat's or Spartain Ken's, or moar, or Irie, or Paragon, or Sage's, or Frank's, or Marty's? No, it doesn't exclude you from it at all. However it may not happen to you as often as it does to them.[/quote]Good question, I guess. However, which logic is more flawed; -Whatever Bungie does to Halo is Halo. -Personal/General bias/opinions of the community decide what's Halo They're both very flawed, honestly. Though, which would I be inclined to go with more (rhetorical)? [Edited on 07.02.2011 7:51 PM PDT]

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  • [quote][b]Posted by:[/b] Zomechin [quote][b]Posted by:[/b] Darkside Eric So then... why is your "Halo" supposed to be the one others follow? What makes Halo "Halo" is determined not by you, or me, but by Bungie and now 343i. If you pick and choose what is and isn't "Halo" you're doing it completely with a biased opinion. [/quote]So then Halo 2 SMG starts are pure Halo? Which reasoning is more flawed? [quote][b]Posted by:[/b] Darkside Eric The reason MLG stays exciting for those involved is largely due to the competition and the prize. The difference between MLG excitement and variety and "regular people's" excitement and variety is usually MLG's is completely trained for. If you go into a match against me once but never face me again, you may potentially never train for something I had killed you with because it was a random match. If you then faced me days or weeks later in another single match and kill you the same way, you might pick up on it, you may even research it to learn it yourself. If it was MLG, it wouldn't be a random match. If it was you against me for five games each day, you would pick up on things much faster and die to my habits much less than if we were randoms. We would then have to learn how to overcome each other. That's what makes it more interesting than regular play.[/quote]Just because they're trained to play differently and execute variety, and that they have a better environment to do so in, does not exclude me from experiencing the exact same things.[/quote] What is "pure" Halo? Why is your definition more important than mine, or Goat's or Spartain Ken's, or moar, or Irie, or Paragon, or Sage's, or Frank's, or Marty's? No, it doesn't exclude you from it at all. However it may not happen to you as often as it does to them.

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  • [quote][b]Posted by:[/b] Zomechin [quote][b]Posted by:[/b] Phynixblack I support Darkside Eric. He is pretty much right.[/quote]Nope-- remember "this thread is a waste of time". Sorry, stop wasting your time.[/quote] Vindictus servers are down and APB is lagging like crazy at the moment. I'll waste my time were I please, at the very least until I can go back to hunting polar bears.

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  • [quote][b]Posted by:[/b] Zomechin [quote][b]Posted by:[/b] Darkside Eric They couldn't predict the unpredictable? They know Jet Pack is a selectable Armor Ability. That instantly, [i]instantly[/i] should make them aware that it could be picked at any time and to prep for it.[/quote]There is no possible play style that allows you to be prepared for all 5 AA's at once. Therefore, it's a guessing game as to which AA's the other team will pick. [quote][b]Posted by:[/b] Darkside Eric You're also implying that, to "fan out" means you have to give up ring control. You are also kind of excluding the fact that [i]three people[/i] could not take out [i]one[/i]... especially when Jet Pack announces its presence.[/quote]The minimum amount of people usually needed to control Rings is 3. Take out 1, the control is wounded, take out 2, the control is just held on by a thread. Getting grenades on people in Ring 2 is [i]extremely[/i] easy as a Jetpacker above. If he's unable to get two of them [i]at least[/i] 1-shot, he's really terrible. Being 1-shot in Ring 2 is essentially (in most instances) equal to being dead. [quote][b]Posted by:[/b] Darkside Eric Who said using Sprint would have meant they had to give up control? They could Sprint a short distance to avoid a grenade. [/quote]That's impossible. If someone has good grenade placement as a Jetpacker above, you're not going to be able to look forward and Sprint quick enough to avoid their grenade(s). They'll probably shoot you while you're Sprinting for that short distance too. [quote][b]Posted by:[/b] Darkside Eric If they were all out of power weapons, why did they not prep for this? Why was one guy not glancing at the sky now and then? His advantage was negated by numbers and the other team already having the high ground.[/quote]In a perfect world..[/quote] Your first point is where I believe you are the most faulty. A single pair of eyes can watch for incoming players, a single person can make the call out "Player A Sprinting down X courtyard," "Player B Jet Packing up to south ledge," etc. In games where Jet Pack is involved I always look up at least once every few seconds, just in case. And I'm not that good of a player. And this Asylum discussion can be taken back to the original argument. There are maps in which vehicles make taking or holding map control easier. Armor Abilities are now a part of Halo that can make taking or holding map control easier. Because you could easily say that once Team A had map control, if someone died they could then choose Jet Pack and make the portion of the map they control even easier to control.

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