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#Halo

6/28/2011 6:08:33 AM
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"ADAPT." No. Armor Lock and Sword Block are moronic.

They are simply garbage. Nothing more. Armor Lock is an abomination to the 'smarter combat' that AA's supposedly breed. Look at [url=http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=19721745&player=ZomeChiiN]this senselessness[/url]. Is that [i]Halo[/i]? Is that really the game we've come to love and know? Sure, AL can and does make you think about how you're going to use it and/or battle someone using it. The thing is, the logic and reasoning involved in doing so is pre-school level at most. Anyone can play well with Armor Lock, and anyone can play well against it. The problem is that you simply shouldn't be denied what you've earned, and Halo really shouldn't be played that way. If you get a cross-map stick, the guy stuck should be dead. This same logic should also be applied to minor situations and annoyances. Sword Block. "Adapt." Sure, good suggestion. I'll just start using my Sword mid or long range. I'm the best Sword-sniper there is. "Now it's balanced." No, now it's an Assault Rifle. You have no reason to rush or setup for it. You've turned a deadly power weapon that brought flourishing movement to the map into a near-worthless and completely random poking stick that isn't really worth wasting your time going for. "Oh, well just adapt to situations and use it like a 'sneaky ninja'." Look, you have 2 nuclear grenades in your pocket, an Assault Rifle that is so easy that guests can master it (in AR starts), or a DMR that takes 5 super quickly spammed shots in close range (in DMR starts). We have enough counters to this power weapon. The funny thing is, power weapons don't need counters [i]at all[/i], at least in DMR starts where power weapons (and much more) isn't broken. Sword and Sprint [i]is not[/i] an overpowered combination, and even if it was, [i]hello[/i], why not just increase the weapon draw time on the sword? You're taking a problem and fixing it indirectly. This ruins other aspects of the game. Go for a direct approach, for Christ's sakes. Stop trying to turn Halo in to something it's not. Adding broken, illogical, and flat out retarded game mechanics is not the answer to giving Halo depth and skillful prerequisites. I really enjoy Reach, but there are seriously way too many things that are making it feel like Halo: Combat Dissolved. [i]Mod abuse: Edited at OP's request -Butane [/i] [Edited on 06.30.2011 2:13 PM PDT by Butane123]
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#Halo #Reach

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  • Seems like I kill most people in armor lock.... And I kill when I use armor lock... So whats your problem?

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  • Won't be home till Friday/Saturday. Up-state at our lakehouse.

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  • Zome y u no online?

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  • [quote][b]Posted by:[/b] Darkside Eric Yes, Sniper dominates from long range, however a player can use cover to render the sniper useless if they know the sniper is there.[/quote]The Sniper is also effective at [i]all[/i] ranges. Not to mention that if you're in the path of a Sniper and he shoots you correctly, you're dead, no exceptions. [quote][b]Posted by:[/b] Darkside Eric Also the Sniper only kills with one hit if shot in the head.[/quote]If used 100% correctly, the Sniper is a 1-shot kill. If used 100% correctly (of course, minus [i]Sword Block[/i]), the Sword is a 1-shot kill. [quote][b]Posted by:[/b] Darkside Eric Shotgun, while powerful, does not have a lunge and thus at longer ranges it is not a one hit kill.[/quote]Actually, the shotgun range is longer, just not the 1-shot kill range. So, why can't a person with no shields block a shotgun shot that would kill him from a further range? [quote][b]Posted by:[/b] Darkside Eric Personally, if I were told that Sword Block had to be present in the game by my bosses or the publisher, I would try and make "Melee Block" a universal thing. Block Sword, Hammer, and regular melees[/quote]Ewwwww. [quote][b]Posted by:[/b] Darkside Eric but have both players be reset to neutral with no one earning any benefit.[/quote]This is surely a great compromise though.

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  • [quote][b]Posted by:[/b] Rylite I honestly don't mind Sword Block...[/quote]

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  • Sword block doesn't bother me, it's not that easly to pull off and I haven't seen it very often. I do think AR should not be in Team Slayer though, just in gametypes with vehicles.

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  • [quote][b]Posted by:[/b] THE T0XICITY I'm pretty sure the OP got owned, typed an meaningless essay, and then waited for a couple hours. After that, he reported every flamming post and then tried to back his essay up. @OP you're not going to change anything. Just use AL yourself if you get annoyed at it. [/quote]lol

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  • no, adapting is the only thing you can do.

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  • I am the reason you people have to deal with AL and sword block. Umad?

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  • [quote][b]Posted by:[/b] Zomechin [quote][b]Posted by:[/b] Darkside Eric Has anyone tried Sword Block on a LAN or Split Screen fight to see what the actual window is? Maybe we could get a rough guesstimate to hold up against internet connections.[/quote]Not that I know of. That's a good idea though. I'd like to see the results. [quote][b]Posted by:[/b] Darkside Eric I would think this is somewhat obvious. Sniper, Rocket, and Shotgun are all non-melee weapons. I'm not defending it per say, but such an answer is quite logical.[/quote]My point is that the Sniper dominates everything at long range, while the Sword dominates everything at close range. Why is the Sword punished but not the Sniper? What's even more illogical is that the Shotgun, the exact same thing as the Sword but stronger, doesn't have a counter. Hell, even Rockets which dominate at practically all ranges doesn't have a counter. [quote][b]Posted by:[/b] Darkside Eric You are correct, Sword Block should not have been a fix for Sprint + Melee.[/quote]This. If you reply to this, I'll get back to you. I have to go right now. [/quote] I would like to see it too. The window to successfully perform a Sword Block might be larger than we thought and thus could be less affected by connection than we thought. I am guessing that it may be a 5-10 frame window, depending on how their animation is set up. 5-10 frames is a fairly large window. Yes, Sniper dominates from long range, however a player can use cover to render the sniper useless if they know the sniper is there. Also the Sniper only kills with one hit if shot in the head. Shotgun, while powerful, does not have a lunge and thus at longer ranges it is not a one hit kill. Sword, at all of its effect ranges, is a one hit kill. Rockets can be avoided through various means. The only real way to avoid the Sword is to either stay away from the opponent entirely, or kill them before they can close the distance. You can avoid Sniper/Rockets you can kill them, stay in cover, or potentially stay in ranges that are not safe/effective for the Sniper/Rocket. Shotgun, as I said, is not a sure fire one hit kill. Personally, if I were told that Sword Block had to be present in the game by my bosses or the publisher, I would try and make "Melee Block" a universal thing. Block Sword, Hammer, and regular melees but have both players be reset to neutral with no one earning any benefit.

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  • Yeah a mixture between what other games are doing.

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  • [quote][b]Posted by:[/b] Darkside Eric Has anyone tried Sword Block on a LAN or Split Screen fight to see what the actual window is? Maybe we could get a rough guesstimate to hold up against internet connections.[/quote]Not that I know of. That's a good idea though. I'd like to see the results. [quote][b]Posted by:[/b] Darkside Eric I would think this is somewhat obvious. Sniper, Rocket, and Shotgun are all non-melee weapons. I'm not defending it per say, but such an answer is quite logical.[/quote]My point is that the Sniper dominates everything at long range, while the Sword dominates everything at close range. Why is the Sword punished but not the Sniper? What's even more illogical is that the Shotgun, the exact same thing as the Sword but stronger, doesn't have a counter. Hell, even Rockets which dominate at practically all ranges doesn't have a counter. [quote][b]Posted by:[/b] Darkside Eric You are correct, Sword Block should not have been a fix for Sprint + Melee.[/quote]This. If you reply to this, I'll get back to you. I have to go right now.

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  • [quote][b]Posted by:[/b] Zomechin 1. The Sword Block is latency dependent. This means that it's 90% luck. 2. Why should you be able to block a power weapon? Where's the Sniper Bullet Block? Rocket Block? Shotgun Block? 3. Sword Block was implemented because of the Sword/Sprint combo. Even though this isn't overpowered as believed, this solution is indirect and illogical. If you want to balance out Sword Sprinters, simply make the duration it takes to draw the Sword out after coming out of Sprint longer.[/quote] Has anyone tried Sword Block on a LAN or Split Screen fight to see what the actual window is? Maybe we could get a rough guesstimate to hold up against internet connections. I would think this is somewhat obvious. Sniper, Rocket, and Shotgun are all non-melee weapons. I'm not defending it per say, but such an answer is quite logical. You are correct, Sword Block should not have been a fix for Sprint + Melee.

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  • I'm pretty sure the OP got owned, typed an meaningless essay, and then waited for a couple hours. After that, he reported every flamming post and then tried to back his essay up. @OP you're not going to change anything. Just use AL yourself if you get annoyed at it.

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  • [quote][b]Posted by:[/b] FF Tucker 1. If you can correctly time a block, which has a very tiny window, you deserve the freakin' kill.[/quote]1. The Sword Block is latency dependent. This means that it's 90% luck. 2. Why should you be able to block a power weapon? Where's the Sniper Bullet Block? Rocket Block? Shotgun Block? 3. Sword Block was implemented because of the Sword/Sprint combo. Even though this isn't overpowered as believed, this solution is indirect and illogical. If you want to balance out Sword Sprinters, simply make the duration it takes to draw the Sword out after coming out of Sprint longer. [quote][b]Posted by:[/b] FF Tucker 2. He was a dick for teabagging you afterwards. I feel that is the reason this thread is even here.[/quote]The score ended 50-15. I can assure you I'm not butthurt. [quote][b]Posted by:[/b] FF Tucker You're a Noble, for -blam!-'s sake! I don't think you would stick with this game for so long if you had a problem with Sword Block and AL predating this.[/quote]Just because a part of the game is retarded means the entire game is? Also, this is off-topic. Please stop bringing unrelated notes into the discussion.

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  • Two things... 1. If you can correctly time a block, which has a very tiny window, you deserve the freakin' kill. 2. He was a dick for teabagging you afterwards. I feel that is the reason this thread is even here. You're a Noble, for -blam!-'s sake! I don't think you would stick with this game for so long if you had a problem with Sword Block and AL predating this.

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  • [quote][b]Posted by:[/b] Markus Drake If "Everyone can play well against it" why did you make this thread? =P[/quote]Because no one should have to deal with broken (logically and functionally) game mechanics. Also, if this is implying I died because of Armor Lock, watch again; Sword Block is the only reason I died. [quote][b]Posted by:[/b] Markus Drake The game is indeed broken, but you're wasting your time about the armor lock thing.[/quote]I'm probably wasting my time all together, honestly, but I don't care. [quote][b]Posted by:[/b] Markus Drake - Starting matches without the full amount of players. That really deteriorates my experience.[/quote]Unless you're talking about the other team leaving, anyone leaving on your team is your own fault. Play with a team you know. This game is broken when you're going in as a random. [quote][b]Posted by:[/b] Markus Drake - Prior to 6 minutes (half the time of the current game length) new players should come into the map as people leave. - You should be able to mark "preferred maps" and then choose it as a search restriction. I hate playing the same maps over and over again, especially these new ones Bungie gave to everyone at some point in the last couple months. - Booting a player should take a on-screen vote. - You should be able to initiate a boot without being betrayed.[/quote]CoD + GoW2 Horde?

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  • If "Everyone can play well against it" why did you make this thread? =P The game is indeed broken, but you're wasting your time about the armor lock thing. What they really need to fix in this game is: - Starting matches without the full amount of players. That really deteriorates my experience. - Prior to 6 minutes (half the time of the current game length) new players should come into the map as people leave. - You should be able to mark "preferred maps" and then choose it as a search restriction. I hate playing the same maps over and over again, especially these new ones Bungie gave to everyone at some point in the last couple months. - Booting a player should take a on-screen vote. - You should be able to initiate a boot without being betrayed. There's plenty of others, just don't care to talk on these forums.

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  • lol I "know what I'm arguing about".. Stop trying to make fake words like sword block and accept that you got owned by armor lock. What happened in the video is you died becuase a guy outsmarted you so how do I not know what happened? Yeah excatly.

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  • [quote][b]Posted by:[/b] ooh shiny Um........ Sword block is just another excuse of armor lock so I don't even know why you're trying to argue with me. And yeah obviously it was the melee that killed you for real but you know what I mean.[/quote]You don't even know what you're arguing about... You don't even understand what happened in the video. Sword Block is not an "excuse of armor lock" (lol, what is that even supposed to mean?). Sword Block is when a person wielding the Sword slashes someone and the earned kill is negated by the non-sword wielder getting lucky and meleeing before/while the Sword is hitting them. It is 50 percent latency+luck.

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  • Um........ Sword block is just another excuse of armor lock so I don't even know why you're trying to argue with me. And yeah obviously it was the melee that killed you for real but you know what I mean.

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  • [quote][b]Posted by:[/b] Darkstar_81 1090 replies worth of wasted space. Incredible, simply incredible.[/quote] no u

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  • [quote][b]Posted by:[/b] Darkstar_81 1090 replies worth of wasted space. Incredible, simply incredible.[/quote] >off-topic post about not wanting the thread to be in existence >bump to the thread, therefore supporting the thread ... >complaining about wasted space >wastes space in doing so Would you like to be even [i]more[/i] ironic by posting [i]again[/i], or will we just leave it at this?

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  • 1090 replies worth of wasted space. Incredible, simply incredible.

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  • [quote][b]Posted by:[/b] ooh shiny ya duh what else would you die by?[/quote]Hmm... Perhaps Sword Block? Armor Lock is just an annoyance and unfair playing field leveler.

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  • [quote][b]Posted by:[/b] ooh shiny ya duh what else would you die by?[/quote] I could have written something more intelligent if I'd mashed my head onto the keyboard until I suffered from a brain hemorrhage, and with my last dying spasms clicked the "submit" button. [Edited on 07.04.2011 3:59 PM PDT]

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