The bomb was already counting down when he threw off Six. Did he have to stay in radio range for Auntie Dot to activate it?
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He thought that by doing so, he would save Reach, and possibly lean the war's favor towards the humans. Unfortunately, he was wrong.
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I don't wanna be "that guy"... but if you played the game, and listened to the dialogue/watch the cut scenes, it is pretty self explanatory as to why he sacrificed himself. The detonator was broke/fried and someone had to trigger it manually. He grabs you and tosses you out so you can't do it, leaving him being the only one who could trigger the bomb. He thought he was saving Reach... a noble gesture proving futile.
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[quote][b]Posted by:[/b] Dustin 6047 Wait. What if Halo 3 is fake too. What if the Covenant actually decimated Earth and burned it to the ground with their superior guns and numbers? What if ONI made Halo 3, sent it back in time using Forerunner technology during reverse Slipspace, and then sold the game to Bungie for 19.99 credits a copy so people could have hope for the inevitable Human destruction which is our future? It could happen.[/quote] [url]http://www.youtube.com/watch?v=y8Kyi0WNg40[/url]
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Wait. What if Halo 3 is fake too. What if the Covenant actually decimated Earth and burned it to the ground with their superior guns and numbers? What if ONI made Halo 3, sent it back in time using Forerunner technology during reverse Slipspace, and then sold the game to Bungie for 19.99 credits a copy so people could have hope for the inevitable Human destruction which is our future? It could happen.
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I see. That's why we never see the space battles.
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[quote][b]Posted by:[/b] Dustin 6047 [quote][b]Posted by:[/b] MegaMuffin16 [quote][b]Posted by:[/b] osicks [quote][b]Posted by:[/b] MegaMuffin16 [quote][b]Posted by:[/b] wonderbreadd I feel the same way about Jorge, but i try not to analyze Halo: Reach too much... I mean half the stuff in the game doesn't even make sense. My theory is that Halo: Reach was made by people who never played halo. [/quote]Halo Reach is nothing but ONI propaganda.[/quote] now THAT is a f'n interesting concept! Never considered that before! Kinda blew my mind, not going to lie.[/quote]I'm debating making a huge thread on this.[/quote] I don't understand. You mean there never was a Reach, or that it was never destroyed?[/quote] He means that the game, Halo: Reach, is entirely ONI propoganda and TFoR would be what really happened while the game would be nothing more than a completely made up story with no basis in reality at all except that there actually was a planet Reach and the Covenant did invade and destroy the colony. What he's proposing has no basis to it whatsoever and doesn't even really have a source to back it up. And there are logical flaws within the very idea itself.
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[quote][b]Posted by:[/b] flamedude It gets weirder if any of your Marine backups survive to the end, as one of them would surely do it rather than let a Spartan die doing it. Loose ends like that just annoy me.[/quote] especially since gravity in the VOID OF SPACE was your only exit out...
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He thought he would win the war for them
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[quote][b]Posted by:[/b] MegaMuffin16 [quote][b]Posted by:[/b] wonderbreadd I feel the same way about Jorge, but i try not to analyze Halo: Reach too much... I mean half the stuff in the game doesn't even make sense. My theory is that Halo: Reach was made by people who never played halo. [/quote]Halo Reach is nothing but ONI propaganda.[/quote] I read something similar to this before... The thread was saying that this was ONI's way of telling the rest of Humanity what happened on Reach, to make it look like we gave them a real fight, but in reality (well Halo's reality) the UNSC got smashed.
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ONI can't make Halo though, there in it. And why wouldn't this non-existent agency not play a game based on them?
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Auto-detination broke. :(
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[quote][b]Posted by:[/b] MegaMuffin16 [quote][b]Posted by:[/b] osicks [quote][b]Posted by:[/b] MegaMuffin16 [quote][b]Posted by:[/b] wonderbreadd I feel the same way about Jorge, but i try not to analyze Halo: Reach too much... I mean half the stuff in the game doesn't even make sense. My theory is that Halo: Reach was made by people who never played halo. [/quote]Halo Reach is nothing but ONI propaganda.[/quote] now THAT is a f'n interesting concept! Never considered that before! Kinda blew my mind, not going to lie.[/quote]I'm debating making a huge thread on this.[/quote] I don't understand. You mean there never was a Reach, or that it was never destroyed?
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No, the timer was fried and he had to manually detonate it. Plus I think he was depressed becuase he thought Dr. Halsey had been killed, she was like a mom to him.
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[quote][b]Posted by:[/b] osicks [quote][b]Posted by:[/b] MegaMuffin16 [quote][b]Posted by:[/b] wonderbreadd I feel the same way about Jorge, but i try not to analyze Halo: Reach too much... I mean half the stuff in the game doesn't even make sense. My theory is that Halo: Reach was made by people who never played halo. [/quote]Halo Reach is nothing but ONI propaganda.[/quote] now THAT is a f'n interesting concept! Never considered that before! Kinda blew my mind, not going to lie.[/quote]I'm debating making a huge thread on this.
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Why couldnt a marine just do it?
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He's part of what is known as the cliche sacrificial group of tough guys who constantly spam science fiction media.
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It gets weirder if any of your Marine backups survive to the end, as one of them would surely do it rather than let a Spartan die doing it. Loose ends like that just annoy me.
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[quote][b]Posted by:[/b] Lord Slade I like how the dozens of far more expendable Marines suddenly disappear when the cutscene starts. No, that's not nitpicking, that's a damned big plothole. Also Megamuffin is correct. Since we, as fans, cannot officially declare Reach non-canon, we'll have to accept the theory that voids everything that happened in this game's campaign.[/quote] And what makes you think they would have survived to reach that point? Every time I've played on the higher difficulties of gameplay (which is what everyone agrees is the most accurate to canon) if any marines reach the end of the LNoS level it's by pure, dumb luck. I know in the books and the way plasma damage and the like is portrayed in them that the mariens would have no chance of survival. And it's happened in every single other Halo game when you take marines with you on a mission, none of them survive the whole thing on the higher difficulties. Megamuffin's theory is just plain full of holes and is not even a good attempt to try and rationalize why Reach can't be true. And it has no evidence to back it up whatsoever.
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[quote][b]Posted by:[/b] MegaMuffin16 [quote][b]Posted by:[/b] wonderbreadd I feel the same way about Jorge, but i try not to analyze Halo: Reach too much... I mean half the stuff in the game doesn't even make sense. My theory is that Halo: Reach was made by people who never played halo. [/quote]Halo Reach is nothing but ONI propaganda.[/quote] now THAT is a f'n interesting concept! Never considered that before! Kinda blew my mind, not going to lie.
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The timer was damaged, and listen to his lines. "Reach has been good to me, It's time to return the favor." Now that may be wrong, the Long Night of Solace is a level I don't play much, but he thought that through his death he would save Reach. He had no idea how wrong he, and everybody else, was.
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I like how the dozens of far more expendable Marines suddenly disappear when the cutscene starts. No, that's not nitpicking, that's a damned big plothole. Also Megamuffin is correct. Since we, as fans, cannot officially declare Reach non-canon, we'll have to accept the theory that voids everything that happened in this game's campaign. [Edited on 06.22.2011 10:20 AM PDT]
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[quote][b]Posted by:[/b] wonderbreadd I feel the same way about Jorge, but i try not to analyze Halo: Reach too much... I mean half the stuff in the game doesn't even make sense. My theory is that Halo: Reach was made by people who never played halo. [/quote]Halo Reach is nothing but ONI propaganda.
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[quote][b]Posted by:[/b] DorkLord54 [quote][b]Posted by:[/b] OrderedComa The timer on the "bomb" was fried, so someone had to stay behind and detonate it manually...and seeing as how there weren't any marines left, it had to be either Six or Jorge who stayed behind to detonate it. And Jorge is the obvious choice since Six is the player character and there was obviously more to the game, so they couldn't kill her off yet.[/quote] But Jorge was the only character in the game who I actually gave two -blam!-s about and didn't give me a headache like the others... Plus his actor didn't give off the impression that Jorge was a giant piece of wood like everyone else did.[/quote] I feel the same way about Jorge, but i try not to analyze Halo: Reach too much... I mean half the stuff in the game doesn't even make sense. My theory is that Halo: Reach was made by people who never played halo.
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[quote][b]Posted by:[/b] OrderedComa The timer on the "bomb" was fried, so someone had to stay behind and detonate it manually...and seeing as how there weren't any marines left, it had to be either Six or Jorge who stayed behind to detonate it. And Jorge is the obvious choice since Six is the player character and there was obviously more to the game, so they couldn't kill her off yet.[/quote] But Jorge was the only character in the game who I actually gave two -blam!-s about and didn't give me a headache like the others... Plus his actor didn't give off the impression that Jorge was a giant piece of wood like everyone else did.
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[quote][b]Posted by:[/b] DESTROYER CGT That's what sucks about it. He blows up one ship thinking he saved Reach, then about 100 more ships come in right after he dies.[/quote] I was under the impression there was a time lapse between the [i]Long Night of Solace's[/i] destruction and the arrival of the three fleets.