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#Halo

6/9/2009 6:20:09 PM
23

Halo 3: ODST's Stamina and Health system

So far I'm pumped for this game and don't have many complaints, but one major thing I must point out is in regards to the new "stamina" system that ODSTs now have. Firstly, everyone knows that ODSTs do not have MJOLNIR armor, and therefore no energy shields. In this way, Halo 3: ODST's gameplay was supposed to be radically changed by this, forcing the player to be more aware of his health and use more strategy. Unfortunately, it appears as if the stamina that the Rookie has is an entire replacement for energy shields. The player takes fire without getting hurt until the stamina depletes, and then he starts taking damage, exactly like previous Halo games. In [url=http://gamevideos.1up.com/video/id/25150]this video[/url], The Rookie appears to many spikes from a Brute Spiker and his stamina is affected, but he never actually takes damage. I'm concerned that if it wasn't Easy difficulty, then the stamina might be too strong. Note that in the Halo: Landfall videos by Neill Blomkamp, an ODST gets hit once in the chest by a Spiker and he is essentially incapacitated. I know that from a gameplay standpoint that would be stupid (unless perhaps on Legendary), but honestly, stamina should be depleted by at the most five spikes. I'd like your opinions on this and also to be corrected if I have misinformation above. [Edited on 06.09.2009 10:20 AM PDT]
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#Halo #Halo3 #ODST

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  • It's going to play more like halo1 but with much slower charging shields and health bars that stay down. I think it's about as far as they should go with it, after all Halo is about gameplay/fun rather than realism.

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