So far I'm pumped for this game and don't have many complaints, but one major thing I must point out is in regards to the new "stamina" system that ODSTs now have.
Firstly, everyone knows that ODSTs do not have MJOLNIR armor, and therefore no energy shields. In this way, Halo 3: ODST's gameplay was supposed to be radically changed by this, forcing the player to be more aware of his health and use more strategy. Unfortunately, it appears as if the stamina that the Rookie has is an entire replacement for energy shields. The player takes fire without getting hurt until the stamina depletes, and then he starts taking damage, exactly like previous Halo games.
In [url=http://gamevideos.1up.com/video/id/25150]this video[/url], The Rookie appears to many spikes from a Brute Spiker and his stamina is affected, but he never actually takes damage. I'm concerned that if it wasn't Easy difficulty, then the stamina might be too strong. Note that in the Halo: Landfall videos by Neill Blomkamp, an ODST gets hit once in the chest by a Spiker and he is essentially incapacitated. I know that from a gameplay standpoint that would be stupid (unless perhaps on Legendary), but honestly, stamina should be depleted by at the most five spikes.
I'd like your opinions on this and also to be corrected if I have misinformation above.
[Edited on 06.09.2009 10:20 AM PDT]
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It was most likely Easy because they wouldnt want to show a guy dying hundreds of times on a live demo.... Also you can tell because he was not even trying to fight the enemy, he was just letting the viewers see the brutes and he got shot multiple times. The enemy actually just stared and shot a few rounds every 10 seconds or so- that is the Easy AI