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#Halo

6/3/2009 6:27:06 AM
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Halo: Reach Graphics Engine. The same as Halo 3, or different?

I've been thinking about this lately - amongst a plethora of other things about Halo: Reach that are possible - and I really want to know if Halo: Reach will be built from the ground up with a brand new graphics engine, or if it will just use a slightly upgraded version of the Halo 3 Engine. I really hope it's the former because I think that having the best experience possible in a Halo game would also mean having a really nice looking graphics engine. I'm sure Bungie is pretty used to the 360's architecture and are very familiar with it's strengths and weaknesses. With that knowledge, I think it's very possible to reach the utmost potential of the 360 to produce one of the best looking games seen so far on the 360. Imagine Halo with the quality of graphics such as Gears of War or Killzone 2. Maybe not that extreme, but still.. just imagine it. Wouldn't you by way more immersed into the game? I think I would be. Anyway, what do you guys think? Will they use a new engine, or use the old engine? EDIT: I used the search bar and nothing about this particular topic came up. [Edited on 06.02.2009 10:28 PM PDT]
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#Halo #Reach

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  • [quote][b]Posted by:[/b] The Shepherd214 More on topic, it probably will not be on a different engine. The beta for Halo: Reach will be available to download when we buy ODST on Sept. 22, which is only a few months from now. It would be nearly impossible to create a brand new high tech graphics engine, AND develop a full, new game from Sept. 25, 2007, to be ready to be played by Sept. 22, 2009(only 2 years). Expect Reach to have the same graphics as Halo 3. And to me, thats not a bad thing. Im not a whiny moron who cries over graphics. Halo 3 was an amazing game, and its a very pretty, very artistically crafted game. [/quote] Sry the beta comes in 2010 ;) Not in 2009. Fail

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