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#Halo

6/3/2009 6:27:06 AM
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Halo: Reach Graphics Engine. The same as Halo 3, or different?

I've been thinking about this lately - amongst a plethora of other things about Halo: Reach that are possible - and I really want to know if Halo: Reach will be built from the ground up with a brand new graphics engine, or if it will just use a slightly upgraded version of the Halo 3 Engine. I really hope it's the former because I think that having the best experience possible in a Halo game would also mean having a really nice looking graphics engine. I'm sure Bungie is pretty used to the 360's architecture and are very familiar with it's strengths and weaknesses. With that knowledge, I think it's very possible to reach the utmost potential of the 360 to produce one of the best looking games seen so far on the 360. Imagine Halo with the quality of graphics such as Gears of War or Killzone 2. Maybe not that extreme, but still.. just imagine it. Wouldn't you by way more immersed into the game? I think I would be. Anyway, what do you guys think? Will they use a new engine, or use the old engine? EDIT: I used the search bar and nothing about this particular topic came up. [Edited on 06.02.2009 10:28 PM PDT]
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#Halo #Reach

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  • [quote][b]Posted by:[/b] PeachHead00 Has anyone but me noticed that the release date for Halo:Reach was placed around the estimated time of the release of the next Xbox? I personally think they want this game to be built from the ground up and placed on the "NextBox" this coming year. Again, just one of my rambling thoughts....[/quote] They said during their conference on Monday they don't plan on replacing the current system any time soon, with all these great new features why would they need to anyway?

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