I've been thinking about this lately - amongst a plethora of other things about Halo: Reach that are possible - and I really want to know if Halo: Reach will be built from the ground up with a brand new graphics engine, or if it will just use a slightly upgraded version of the Halo 3 Engine.
I really hope it's the former because I think that having the best experience possible in a Halo game would also mean having a really nice looking graphics engine. I'm sure Bungie is pretty used to the 360's architecture and are very familiar with it's strengths and weaknesses. With that knowledge, I think it's very possible to reach the utmost potential of the 360 to produce one of the best looking games seen so far on the 360.
Imagine Halo with the quality of graphics such as Gears of War or Killzone 2. Maybe not that extreme, but still.. just imagine it. Wouldn't you by way more immersed into the game? I think I would be.
Anyway, what do you guys think? Will they use a new engine, or use the old engine?
EDIT: I used the search bar and nothing about this particular topic came up.
[Edited on 06.02.2009 10:28 PM PDT]
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I'm not sure what you mean by 'graphics engine'. Halo 3, and any game on the Xbox 360, uses a special version of DirectX to send data through he pipeline into the card for a bunch of things that lead up to rasterization. The term [i]rendering engine[/i] is more often used to describe what you are talking about. For instance, the Halo 3 rendering engine has all these great features (object bump mapping, HDR lighting, multipass rendering) but that is specific to the game and is built upon a graphics engine, in this case some version of DirectX. Another example: Halo 3 might do the bump mapping in a vertex shader, but in this case you mean to refer to the bump-mapping feature of Halo 3's rendering engine instead or programmable pipeline (in this case a vertex shader) support in the graphics engine. So that should clear up our terminology. I do think Halo: Reach will have completely new game engine, not just rendering. Halo 3: ODST is merely (and I hate to say merely, 'cause it's freaking awesome) a campaign expansion of Halo 3, and uses the Halo 3 engine. Halo: Reach is an entirely new and ambitious Halo Game, and for them not to write a new game engine would break every pattern of game development they've every had. In fact, Halo 3: ODST might be the first Bungie game not to have a new game engine.