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#Halo

5/1/2004 12:50:04 AM
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Bungie Weekly Update!!!

Short and largely pointless this week, as the team crunches, the marketing guys are swept into the maelstrom of E3, and just about everyone this week, not coincidentally, is working on a secret part of the game that they can't even really hint at. [b]Nathan's Animation Station[/b] Nathan's on a roll this week, saying, "I think I saw John’s knuckles bleeding this week. He was talking to his knuckles too…it was either to give them congratulations from really hard work on the Elite, or gently spoken murmurs of encouragement before John pops me one. I am unsure which is true, but I do know that the Elites’ animations are very tight. Buddman has been working on another top-secret character while taking some time out to calm the Jackal…quiet and collected, Mike Budd trudges through the toughest characters to make them awesome. I wish we could say more about his secret character, since it will rock harder than a quarry when you see it in-game. The Billmation studio is still going strong. While working on Grunt animations we occasionally get blessed by poorly done Christopher Walken impressions coupled with a nice rendition of “Can You feel the Love Tonight” as sung by Nathan Lane. The scariest part is the Nathan Lane as Christopher Walken impression. I wanted to run away but couldn’t since I had just soiled myself from laughter and slipped on my own feces. I have been tightening the multiplayer Spartan animations, addressing bug after bug. I am thinking of changing my name from “bentllama” to “Orkin Man”, though I don’t think I will need the hardhat. I also have blisters on my palms from those damn S controllers. They have this plastic seam of razor along side them that really dig into your hands while clutching the controller in anger. When the multiplayer maps get to a stage where everyone is getting angry, then you know they are fun. Mark my words Jaime, I will get you back…you and you pony named 'One trick'!" [b]David's Bells and Whistles[/b]   David Candland, User Interface master and all around superhuman, says, "This past week or so was devoted to experimenting with new elements into the Heads-Up Display. Right now in the HUD, there are new bits mixed alongside old bits. We’re trying something different with the look of the health and shield system people knew in Halo 1, so eventually that is the biggest difference people will notice. We’re also toying with an icon system instead of text to warn you about low ammo, reloads and no grenades. Cuban has been huge in getting these working slick. We’re also bringing back a favorite feature that has been missing in Bungie games since the Myth series.   In UI land, we’ve been getting all the half-built, work in progress menus to look un-broken. And- as Frank knows, I’ve been going back and forth with Parsons (I’m winning) about what we should reveal about our secret Xbox Live plans that will change the way people play online forever. Not only have we got a system that fixes the bad things about playing on Live, but one that makes the experience even more fun. We’re shooting to make playing on Live as close to the amount of fun as playing at a friend’s LAN party. This plan will put an end to war and poverty. It will align the planets and bring them into universal harmony, allowing meaningful contact with all forms of life." From extra terrestrials to common household pets… OK maybe not. But it will be cool. You saw it first here, kids." [b]Engineering[/b] No update from engineering this week, except to say that they've been fixing bugs and tuning something you'll see in a week or two. [b]Butcher's Block[/b] Chris Butcher has been working on performance fixes. Framerates are pretty smooth right now, but Chris has been finding and eradicating "stupid little things" taking up valuable CPU time that shouldn't be. Chris and the guys have been arguing a ton over the balance of vehicles versus infantry, but points out that it's really fun now. Other big arguments going on right now on exactly how a level should be lit. The way it is now is fantastic (says me) and it captures the blazing yellow of a mid sunrise, complete with the bloom and glare you get when the sun is still low in the sky. Better yet, you look straight up, and there's the pale moon, still visible before full daylight. Very atmospheric. That level (on Earth) also has tons of cool structures that obscure and reveal the glare of the sun as you run around. Looks coooool. Don't know what they could possibly be arguing about, to be honest.   [b]Warholes[/b] The bump-maps in Halo 2 are really very clever. The stuff in the original Halo was pretty cool – you know, the big metal bulkheads with their ridges and extrusions, but the art and the tech for that stuff has come on a long way since then. For example, I was just taking a close look at a yellow/black warning decal on a barrier, and it was very slightly bumpy, just like painted cast-iron, with a gorgeous specular highlight. I can stare at that crap for hours. I also find myself "skimming" close to wall surfaces, pock-marked, cratered pavements, trying to "beat" the optical illusion a bump map creates. Even the Chief is nicely bump-mapped, with the not coincidental side-effect that this frees up more polys and memory for enhanced animation. As a matter of fact, the new Chief actually uses fewer polys than the old one. Which to me, is kind of a mind-BLAM! Because he looks about seven console generations better. To me. Another funny thing about our bump, texture and light maps is that every time I load up a build, something I thought was finished and gorgeous has been replaced by something better, and I invariably find that an old texture I thought was finished, was a placeholder. The upshot of that is that the environments are a lot more varied and organic than I expected. Until next week, which if anything, will be even more mental than this, enjoy Mister's pop art debut. [img]/images/games/halo2/weeklyupdate/warhole043004.gif[/img] [url=http://www.bungie.net/Games/Halo2/page.aspx?section=FAQInfo&subsection=WeeklyUpdate&page=1]And don't forget to check out the Archive[/url]

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  • When is it gonna come out?????!!!!!! I cant wait anymore!!!

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  • IT WILL BE THE BEST DAMN GAME ON EARTH WHEN IT COMES OUT

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  • [quote][b]Posted by:[/b] Frogwart Frankie, if that was a short update, I'd love to see a medium size one next. You completely rock, and I'm happy you're now rocking for Bungie (I've been reading your stuff since the OXM last year). Keep giving us the good stuff! My thoughts on the update: For an update with very little information, that had some great teases for stuff we'll see "soon." How many of you think we'll get an actual, solid, real live release date this E3? I mean, of course, in addition to seeing Halo 2 MP in action... [/quote] heres hopin!!! im just glad he didnt have anymore sentences with "the CENSORED, and the great CENSORED" in it!

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  • Frankie, if that was a short update, I'd love to see a medium size one next. You completely rock, and I'm happy you're now rocking for Bungie (I've been reading your stuff since the OXM last year). Keep giving us the good stuff! My thoughts on the update: For an update with very little information, that had some great teases for stuff we'll see "soon." How many of you think we'll get an actual, solid, real live release date this E3? I mean, of course, in addition to seeing Halo 2 MP in action...

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  • ahahahh, el nacho has the funniest sig ive ever seen.

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  • Good update Frankie but .........maybe you could tell us some of thoes secrets ;) plz?

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  • I can't wait until a person who went to E3 with a cam-corder goes to E3, tapes the Halo 2 video ,and then puts it on Kazaa or some other site for me to download it. My mom's going to E3 with her company, but I got screwed over because of school and couldn't go *sob*.

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  • For the E3 Halo 2 booth they should have a Trailer guns, vehicles and chicks you know...the usual.

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  • [quote][b]Posted by:[/b] Admaster there are more then 2 teams if u get the new gi with the 10 page article on halo 2 multiplayer u fliks might all learn something...[/quote] yeh theres 4: red, blue, green and gold... its right there in the article in plain writting, somebody was tryin to say theres 6 teams but there isnt

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  • [quote][b]Posted by:[/b] derekw dont go the way of the movie industry and give away the freakin ending [/quote] *cough* cast away *cough*

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  • [quote][b]Posted by:[/b] HaWkEyE032 My advise, the balance between vehicles and infantry is crucial. The vehicle/infantry balance in H:CE was nearly flawless, ghost was a bit overpowered, but the tank could pick it off with ease; then a infantry man could make quick work of a tank. The hog, laag gun highley effective when close enough, although extremely easy to pick off with sniper/pistol or rocket. I personally like being on foot and not inside a vehicle, newbies will generally try to grab the vehicles first -- and die. If anything, give the foot soldier the edge, whether it be terrain or weapon effictiveness.[/quote] but you know wat, i think the vehicles should be a little more effective, especially the hog. i love that truck but being a veteran player i never take it cuz anyone with a pistol can destroy u. i wanna definutely see more vehicle fights, thats wat set this amazing game apart from the rest of the world in the first place

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  • there are more then 2 teams if u get the new gi with the 10 page article on halo 2 multiplayer u fliks might all learn something...

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  • My advise, the balance between vehicles and infantry is crucial. The vehicle/infantry balance in H:CE was nearly flawless, ghost was a bit overpowered, but the tank could pick it off with ease; then a infantry man could make quick work of a tank. The hog, laag gun highley effective when close enough, although extremely easy to pick off with sniper/pistol or rocket. I personally like being on foot and not inside a vehicle, newbies will generally try to grab the vehicles first -- and die. If anything, give the foot soldier the edge, whether it be terrain or weapon effictiveness.

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  • I like weekly updates, witch means i like Frank....witch means i like Halo 2....YAY!

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  • oh, by the way, thanx frank, u bring a little more hope and joy into our lives every week! what ever u guys do, please dont realease much more info then u already are before the game launches! i know it sounds crazy and as much as i crave more insight id rather know very little, take home the game, put it in my box, and then be blown away all at ounce! dont go the way of the movie industry and give away the freakin ending or what the final fight will look like. i dont even wanna know what all the multiplayer maps will be before launch, or all the features/new moves! i wanna be floored and and flabbergasted all at the same time, so please, because of my low level of self control, dont tell ign or gamespot anything, and dont, watever u do: give them any movies to post, PLEASE! p.s. keep the screens commin, they're amazing but dont give away any feel or emotion, perfect for us purest and its more for us to debate in these forums =)

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  • Oooohhhh!!! w0r7 w0r7!! Week-in, week-out I come here looking for my fix of weekly updates, I go on withdrawl every friday until I see it. Every week I hear something new that overly excites me, this week is no diffrent. I look forward to next weeks. 80( I've nae gotten my GI yet, I hope they realize I re-subscribed! (I want my Halo 2 issue dang it!)

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  • cool

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  • [quote][b]Posted by:[/b] g0dfath3r24 agreed[/quote] thanx g

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  • [quote][b]Posted by:[/b] Polygon Pirate No, your not the only one. I HATE it too !!![/quote] you guys are crazy, the S is easily the best controller ever concieved, its almost perfect... all they need to do is move the black and white buttons to the shoulders, right above the triggers and then it will be perfect, haha sony! [quote][b]Posted by:[/b] Polygon Pirate No, your not the only one. I HATE it too !!![/quote]

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  • No, your not the only one. I HATE it too !!!

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  • guys, if u ask me, halo 2 will be playable at this years E3, hear me out... the first time the gave us just a cut scene to jizz over, the year after that the showed us how it would play, even though it was us, the fans, playin it. and this is the last E3/type event that bungie will get to really sell those feeble unbeleivers with... i figure it will be just one multiplayer level, possibly one of the old ones just upgraded to Halo 2 standards, for everyone to feel the power themselves. a 16 player LAN right in the middle of the Xbox section. an added bonus will be that everyone will be so fascinated and hyptnotized by our beloved obsession that no other game companies (sony, nintendo... losers) will get any attention. it will be the biggest "christmas sales coup de ta" in entertainment history! whos with me? wat sucks is that me and my website... www.etbgaming.com ... went last year but they're goin without me this year =( but hey, im stayin home with my new born son so it all equals out =)

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  • am i the only halo player in the world that absolutely hates the controller S? i cant stand it, but all my system link mp buddies use it. I have small hands 2, and i still prefer the old skool controller. (by the way frankie, nice juicy update, none of us can wait till E3)

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  • Why do i feel dirty whenever i read an update ;)?

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  • [quote][b]Posted by:[/b] Go Lee Oh [quote][b]Posted by:[/b] DarKNecross [quote][b]Posted by:[/b] Go Lee Oh Blue, Red, Green, Gold, White, and Pink[/quote] It's not pink dude, it's like a lightish red =D[/quote] light red...pink....whats the difference[/quote] Umm... you need to get to get some RvB into you... now...

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  • agreed

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  • [quote][b]Posted by:[/b] Shai Hulud So no one has any thoughts on the "6 Spartans" thing (which I had posted on page 2)? :-( (j/k, if you don't care about it, I don't care that you don't care about it).[/quote] yeh i do, you're wrong, only 4 are left as in the 4 left at the end of "first strike". theres probably gonna be a new co-op offering 4 player in stead of 2 tis time... in fact, if your a halo geek like me and really read the book, i figure in co-op each player will have his or her or specialty cuz the 4 spartans who lived through the 3rd book each had different upgrades

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