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#Halo

5/1/2004 12:50:04 AM
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Bungie Weekly Update!!!

Short and largely pointless this week, as the team crunches, the marketing guys are swept into the maelstrom of E3, and just about everyone this week, not coincidentally, is working on a secret part of the game that they can't even really hint at. [b]Nathan's Animation Station[/b] Nathan's on a roll this week, saying, "I think I saw John’s knuckles bleeding this week. He was talking to his knuckles too…it was either to give them congratulations from really hard work on the Elite, or gently spoken murmurs of encouragement before John pops me one. I am unsure which is true, but I do know that the Elites’ animations are very tight. Buddman has been working on another top-secret character while taking some time out to calm the Jackal…quiet and collected, Mike Budd trudges through the toughest characters to make them awesome. I wish we could say more about his secret character, since it will rock harder than a quarry when you see it in-game. The Billmation studio is still going strong. While working on Grunt animations we occasionally get blessed by poorly done Christopher Walken impressions coupled with a nice rendition of “Can You feel the Love Tonight” as sung by Nathan Lane. The scariest part is the Nathan Lane as Christopher Walken impression. I wanted to run away but couldn’t since I had just soiled myself from laughter and slipped on my own feces. I have been tightening the multiplayer Spartan animations, addressing bug after bug. I am thinking of changing my name from “bentllama” to “Orkin Man”, though I don’t think I will need the hardhat. I also have blisters on my palms from those damn S controllers. They have this plastic seam of razor along side them that really dig into your hands while clutching the controller in anger. When the multiplayer maps get to a stage where everyone is getting angry, then you know they are fun. Mark my words Jaime, I will get you back…you and you pony named 'One trick'!" [b]David's Bells and Whistles[/b]   David Candland, User Interface master and all around superhuman, says, "This past week or so was devoted to experimenting with new elements into the Heads-Up Display. Right now in the HUD, there are new bits mixed alongside old bits. We’re trying something different with the look of the health and shield system people knew in Halo 1, so eventually that is the biggest difference people will notice. We’re also toying with an icon system instead of text to warn you about low ammo, reloads and no grenades. Cuban has been huge in getting these working slick. We’re also bringing back a favorite feature that has been missing in Bungie games since the Myth series.   In UI land, we’ve been getting all the half-built, work in progress menus to look un-broken. And- as Frank knows, I’ve been going back and forth with Parsons (I’m winning) about what we should reveal about our secret Xbox Live plans that will change the way people play online forever. Not only have we got a system that fixes the bad things about playing on Live, but one that makes the experience even more fun. We’re shooting to make playing on Live as close to the amount of fun as playing at a friend’s LAN party. This plan will put an end to war and poverty. It will align the planets and bring them into universal harmony, allowing meaningful contact with all forms of life." From extra terrestrials to common household pets… OK maybe not. But it will be cool. You saw it first here, kids." [b]Engineering[/b] No update from engineering this week, except to say that they've been fixing bugs and tuning something you'll see in a week or two. [b]Butcher's Block[/b] Chris Butcher has been working on performance fixes. Framerates are pretty smooth right now, but Chris has been finding and eradicating "stupid little things" taking up valuable CPU time that shouldn't be. Chris and the guys have been arguing a ton over the balance of vehicles versus infantry, but points out that it's really fun now. Other big arguments going on right now on exactly how a level should be lit. The way it is now is fantastic (says me) and it captures the blazing yellow of a mid sunrise, complete with the bloom and glare you get when the sun is still low in the sky. Better yet, you look straight up, and there's the pale moon, still visible before full daylight. Very atmospheric. That level (on Earth) also has tons of cool structures that obscure and reveal the glare of the sun as you run around. Looks coooool. Don't know what they could possibly be arguing about, to be honest.   [b]Warholes[/b] The bump-maps in Halo 2 are really very clever. The stuff in the original Halo was pretty cool – you know, the big metal bulkheads with their ridges and extrusions, but the art and the tech for that stuff has come on a long way since then. For example, I was just taking a close look at a yellow/black warning decal on a barrier, and it was very slightly bumpy, just like painted cast-iron, with a gorgeous specular highlight. I can stare at that crap for hours. I also find myself "skimming" close to wall surfaces, pock-marked, cratered pavements, trying to "beat" the optical illusion a bump map creates. Even the Chief is nicely bump-mapped, with the not coincidental side-effect that this frees up more polys and memory for enhanced animation. As a matter of fact, the new Chief actually uses fewer polys than the old one. Which to me, is kind of a mind-BLAM! Because he looks about seven console generations better. To me. Another funny thing about our bump, texture and light maps is that every time I load up a build, something I thought was finished and gorgeous has been replaced by something better, and I invariably find that an old texture I thought was finished, was a placeholder. The upshot of that is that the environments are a lot more varied and organic than I expected. Until next week, which if anything, will be even more mental than this, enjoy Mister's pop art debut. [img]/images/games/halo2/weeklyupdate/warhole043004.gif[/img] [url=http://www.bungie.net/Games/Halo2/page.aspx?section=FAQInfo&subsection=WeeklyUpdate&page=1]And don't forget to check out the Archive[/url]

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  • the new character mite be another spartan to fite alongside u

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  • Shpanky...Whats myth it soundz like a pretty fun game!

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  • Halo 2 must taste kinda like Tacos but better right whose with me

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  • I don't under stand what the under 18 rule is at E3 It bugs me I had a chance to go but I can't

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  • Thanks Frankie. I wonder what that thing is well see in a week or two.

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  • Too bloody true matey!. I`m very excited at seeing the E3 footage myself. I`m sure they will blow us all away. Come on bungie, do your sh1t!!!.

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  • I want new screen shots. Or mabie a movie of some sort to show there progress.

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  • halo rules. nothing more to add to that

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  • you're wrong

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  • Myth is not the greatest game of all time. Halo is.(Halo 2 will be) Myth is over.

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  • As an old Myth player, I have a few guess what it is. Myth had something that was awesome, it was the "Celestials" (Comet, Moons etc.) where the top 6 players were ranked by special Celestial icons (they were unique to only one player). I remember because I was the Comet (the highest possible rank) for Myth and Myth 2 several times and every time I entered a room I was treated like a god by all the other users. It was crazy awesome. There were icons for everyone though, at each level of experience there was an icon. This showed everyone how much experience you had. The Celestial icons however were for only the top 6 players in the world and were unique and special. Myth also had a stats searching feature where you could click on a users name and do something like .stats (i forget exactly) and it would give you the details of that player. That might be it also, but my money is on the Celestial ranking icons for the top players... that RULED! There was something very magical about seeing the greatest player in the world walk into your room, and alternatively, being the greatest player and going into the room and seeing everyone GASP in awe knowing they were just near you lol. Also, if you look at the Mister Chief pic, there are 6 Mister Chiefs... well, there were exactly 6 Celestials in Myth and Myth 2... coincidence? I think not. :) I would love to see them also add the stats feature of Myth as well, where in-game on the fly you could highlight a users name and check out all of his stats. Doing this also (in Myth) allowed for a host to see if a user was worthy to stay in the room or if he was a spaz trying to exploit the system (BC Trow). A replay feature would rock as well. I hope they add all three, but money says the Celestial icon ranking of the top 6 players is what the guy in the article was talking about. The pic I think was another clue to that. P.S. I wanted to just point this out to all the non Myth players (shame on you if you never played the greatest game of alltime ;)!). Also, the Celestial rankings for the top 6 players was not the only icons that represented rank. It's just those were exclusive (nobody but one person had those icons). Leading up to the Celestial icons there were other icons that represented your skill level; from a total newbie (an icon of a single dagger) all the way to a very experienced player (an icon of a crown) and a ton of different icons in between representing different levels of experience. It was a quick way to roughly guage the level of talent a player had. Just looking at the icon next to their username told you (it didn't however mean they were any better though, as some low level dudes could beat higher level dudes). But it was a nice way to know if the matchups were somewhat even (this helped against accidentally putting two experienced players -represented by crown icons- against two total newbies -represented by a dagger icon-). I believe this is what they are reffering to in this update. He spoke of icons in it, he also gave us a clue with the 6 Mister Chiefs, and it was something in the Myth games that a lot of people loved. [Edited on 5/2/2004 1:19:21 AM]

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  • lol U WASTE A POST JUST SAYING O LMAO ROLF

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  • o

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  • i knew trhat

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  • those are really old pre-xbox screens AI nemesis [Edited on 5/1/2004 8:30:00 PM]

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  • i knew that

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  • Those are pre Halo 1 renders of Halo 1. They aren't new.

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  • pckl300 STOP FOLLOWIN ME TO DIFFERENT THREADS

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  • pretty sweet!

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  • Nice [quote][b]Posted by:[/b] AI Nemesis http://bungie.net/images/Games/Halo/Gallery/PreXbox/pcgamer_1.jpg http://bungie.net/images/Games/Halo/Gallery/PreXbox/pcgamer_2.jpg http://bungie.net/images/Games/Halo/Gallery/PreXbox/pcgamer_3.jpg http://bungie.net/images/Games/Halo/Gallery/PreXbox/pcgamer_4.jpg [/quote] Nice

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  • Well, if you want a five minute distraction then take a look at some screenshots that weren't previously seen. I found a screenshot that was numbered "3" and I thought I might as well check out 2 and 1. There is also a 4. Bonus!!! These screens depict engineers with another Halo ring in the background (also with new sniper weapon), A Pelican being shot at by two Banshees (could the chief be piloting that Pelican?), Some marines with a rocket launcher (?) variant Warthog and a Magnum Pistol that you would kill Sargeant Johnson to wield, and the Chief (or maybe not the Chief. Looks like older armor, antennae on back also doesn't look familiar. Deep space gear?) with some Engineers. I forget who gave the link originally, but thanks. I think it was in reference to picture 3, the engineers. The links are: http://bungie.net/images/Games/Halo/Gallery/PreXbox/pcgamer_1.jpg http://bungie.net/images/Games/Halo/Gallery/PreXbox/pcgamer_2.jpg http://bungie.net/images/Games/Halo/Gallery/PreXbox/pcgamer_3.jpg http://bungie.net/images/Games/Halo/Gallery/PreXbox/pcgamer_4.jpg

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  • Hey I wonder what their gonna show at E3

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  • sweeet the more i hear about the elite animation andhow it is more animal like than robotic i seem to feel a bit more fightened and there is more smarter AI you say aaaaaaahhhhhh

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  • Thanks for the Update Frankie.

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  • [quote][b]Posted by:[/b] SILENT HAWK no, really. i NEED to know how i can watch the E3 thing comin up. i tried d/l the other one but it never works. [/quote] i'd like to know aswell

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  • no, really. i NEED to know how i can watch the E3 thing comin up. i tried d/l the other one but it never works.

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