Short and largely pointless this week, as the team crunches, the marketing guys are swept into the maelstrom of E3, and just about everyone this week, not coincidentally, is working on a secret part of the game that they can't even really hint at.
[b]Nathan's Animation Station[/b]
Nathan's on a roll this week, saying, "I think I saw John’s knuckles bleeding this week. He was talking to his knuckles too…it was either to give them congratulations from really hard work on the Elite, or gently spoken murmurs of encouragement before John pops me one. I am unsure which is true, but I do know that the Elites’ animations are very tight.
Buddman has been working on another top-secret character while taking some time out to calm the Jackal…quiet and collected, Mike Budd trudges through the toughest characters to make them awesome. I wish we could say more about his secret character, since it will rock harder than a quarry when you see it in-game.
The Billmation studio is still going strong. While working on Grunt animations we occasionally get blessed by poorly done Christopher Walken impressions coupled with a nice rendition of “Can You feel the Love Tonight” as sung by Nathan Lane. The scariest part is the Nathan Lane as Christopher Walken impression. I wanted to run away but couldn’t since I had just soiled myself from laughter and slipped on my own feces.
I have been tightening the multiplayer Spartan animations, addressing bug after bug. I am thinking of changing my name from “bentllama” to “Orkin Man”, though I don’t think I will need the hardhat. I also have blisters on my palms from those damn S controllers. They have this plastic seam of razor along side them that really dig into your hands while clutching the controller in anger. When the multiplayer maps get to a stage where everyone is getting angry, then you know they are fun. Mark my words Jaime, I will get you back…you and you pony named 'One trick'!"
[b]David's Bells and Whistles[/b]
David Candland, User Interface master and all around superhuman, says, "This past week or so was devoted to experimenting with new elements into the Heads-Up Display. Right now in the HUD, there are new bits mixed alongside old bits. We’re trying something different with the look of the health and shield system people knew in Halo 1, so eventually that is the biggest difference people will notice. We’re also toying with an icon system instead of text to warn you about low ammo, reloads and no grenades. Cuban has been huge in getting these working slick. We’re also bringing back a favorite feature that has been missing in Bungie games since the Myth series.
In UI land, we’ve been getting all the half-built, work in progress menus to look un-broken. And- as Frank knows, I’ve been going back and forth with Parsons (I’m winning) about what we should reveal about our secret Xbox Live plans that will change the way people play online forever. Not only have we got a system that fixes the bad things about playing on Live, but one that makes the experience even more fun. We’re shooting to make playing on Live as close to the amount of fun as playing at a friend’s LAN party. This plan will put an end to war and poverty. It will align the planets and bring them into universal harmony, allowing meaningful contact with all forms of life." From extra terrestrials to common household pets… OK maybe not. But it will be cool. You saw it first here, kids."
[b]Engineering[/b]
No update from engineering this week, except to say that they've been fixing bugs and tuning something you'll see in a week or two.
[b]Butcher's Block[/b]
Chris Butcher has been working on performance fixes. Framerates are pretty smooth right now, but Chris has been finding and eradicating "stupid little things" taking up valuable CPU time that shouldn't be.
Chris and the guys have been arguing a ton over the balance of vehicles versus infantry, but points out that it's really fun now. Other big arguments going on right now on exactly how a level should be lit. The way it is now is fantastic (says me) and it captures the blazing yellow of a mid sunrise, complete with the bloom and glare you get when the sun is still low in the sky. Better yet, you look straight up, and there's the pale moon, still visible before full daylight. Very atmospheric.
That level (on Earth) also has tons of cool structures that obscure and reveal the glare of the sun as you run around. Looks coooool. Don't know what they could possibly be arguing about, to be honest.
[b]Warholes[/b]
The bump-maps in Halo 2 are really very clever. The stuff in the original Halo was pretty cool – you know, the big metal bulkheads with their ridges and extrusions, but the art and the tech for that stuff has come on a long way since then.
For example, I was just taking a close look at a yellow/black warning decal on a barrier, and it was very slightly bumpy, just like painted cast-iron, with a gorgeous specular highlight. I can stare at that crap for hours. I also find myself "skimming" close to wall surfaces, pock-marked, cratered pavements, trying to "beat" the optical illusion a bump map creates.
Even the Chief is nicely bump-mapped, with the not coincidental side-effect that this frees up more polys and memory for enhanced animation. As a matter of fact, the new Chief actually uses fewer polys than the old one. Which to me, is kind of a mind-BLAM! Because he looks about seven console generations better. To me.
Another funny thing about our bump, texture and light maps is that every time I load up a build, something I thought was finished and gorgeous has been replaced by something better, and I invariably find that an old texture I thought was finished, was a placeholder. The upshot of that is that the environments are a lot more varied and organic than I expected.
Until next week, which if anything, will be even more mental than this, enjoy Mister's pop art debut.
[img]/images/games/halo2/weeklyupdate/warhole043004.gif[/img]
[url=http://www.bungie.net/Games/Halo2/page.aspx?section=FAQInfo&subsection=WeeklyUpdate&page=1]And don't forget to check out the Archive[/url]
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You lucky bastards, who get to go, to the E3. Damn, should be me, and you know that :) Anyway, Im really excited everytime I read these updates.. And it makes me want this game even more. But theres a really important thing I would like to know, "old stuff missing since the MYTH games?" can someone verify what that might be?
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Me , too I just hate when they leave you waiting
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i have not been a member of the bungie site for long, however i have been keeping a very close eye one this site and anything which is relavant to HALO 2. I have read and re read anything of relavance to gather as much info as i posably can about HALO 2, and its progress. This now brings me to my point, and that is, that the pickings have been getting very scarce. i would hope that you take my request for more info to pick at under advisment, and hopefully remady my dilemma. So spice the weekly updates up a bit for all are sakes. P.S. a fue more screen shots wouldn't go a miss ever. Thankyou for you time. Neojonah.
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I thought Mike Salmon was the former EiC,Frank was the Art director or some director
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no you are right he was EiC of OXM, btw, in OXM's June issue they will have a cover story on Halo 2, supposedly Game Informer got the multiplayer story and OXM got the story on single player, can't wait
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Frankie is Frank O'Conner from the Official Xbox Magazine,right? Im wrong arent i? [Edited on 5/4/2004 2:16:43 PM]
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Just exactly WHERE and WHEN is this "E3" expo? Is it in Seattle? Cuz I live here (Seattle) and that would be just TOO f-ing sweet.... I heard about that "under 18" rule-that sucks some of you guys aren't 18, maybe it's time for a fake ID!(if you havn't gotten one already)
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The directional pad could probably play a hefty role in the integration of a map. The D-pad is used in Halo as a way to move about (in addition to the thumbstick). Maybe it would be full screen, covering the action? Maybe it would be transparent, floating over the first person view point? The “back” button as a map initiator sounds good too (the d-pad was just the first thing that popped into my mind). Judging by the format of the Marathon games, it seems doubtful that the Motion Tracker would need to be eliminated entirely. After all, a map in and of itself lends no information as to the whereabouts of nearby units. All in all, I'd prefer that they had both—the MT is just so convenient, elegant! :)
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One thing I remember about playing Myth online was the ability to custom your teams color. You could have a primary and a secondary color. I have seen several MP pics that have MC with a primary color and a secondary color. Could this be was Franky was talking about? I Don't know! But it would be nice to have a replay during MP games or a overhead map. If there was a map it would be best that it does not show the position of the enemy. Maybe on the easier difficulty settings but not on Legendary.
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How would the map work? Will it just be really small and replace the motion tracker or will it fill up the whole screen when you... say... hold down back? [Edited on 5/4/2004 11:50:26 AM]
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Good job man. Yeah the latest game informer mentioned 4 teams. The classic red and blue plus the new gold and green team colors.
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*Smacks forehead* Stupid *Smacks forehead again* The pop-up map, of couse. It all makes so much since. The levels will be bigger and more complicted and they don't want to put arrows all over the place like in Halo. Brilliant, absolute genius, I'd almost forgotten about the that function. And its not any of their other games. *Smacks forehead again* Good job Jee Mynor Sventh and Jjarro [Edited on 5/4/2004 11:07:17 AM]
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COULD THE NEW CHARACTER ACTUALLY BE A SPARTAN?!?!?!
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I just had a question about the new Halo 2. I was just wondering if there was going to be any new options, such as letting up to four players work together in a co-op campaign? If you or anyone else here knows anything about that or could let me in on a few secrets I would greatly appreciate it. [Edited on 5/3/2004 8:37:30 PM]
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Anyone think they would have a playable Demo at E3?
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holy crap this game has passed my thought of what halo2 would be!!!!!!!!!!
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Hey, if Bungie did any advertising, this would be the place! www.skar.com
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Well, I read in Game Informer Magazine that when they got to play halo 2. There where 4 teams: red, blue, green, and gold. That is sweet and they also gave a lot more info. You guys need to go and check it out. Ohh good update.
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I think its sad realy but when you think about it halo 2 is like world peace you wait for it but it never comes
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Thanx for the update! The only problem is that I have such a hard time every year getting in to E3(making up credentials, telling lies that will send me to hell) just to see what you guys are gonna do every year. Please confirm for me that Halo 2 will be playable at E3 somewhere in the column so I can get my camping gear together for the show. P.S. If it is your gonna need security to remove me from the machine every day at closing.
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dude you totally rock and we all love you for rokin so hard keep up the good work
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nice update cant wait for release day, have they officially said yet btw? game sites are saying 1st to mid-sept.
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I am stunned and amazed that it took so long for the map idea to come up on this forum; it was the first thing that popped into my head, though I was forced to read all 8 pages of posts to make sure that I wouldn't be reiterating anyone else's idea... anyway, it seems rather clear that an overhead map is the feature they're talking about (I think I heard something about this somewhere else, too, but I don't trust any information not straight from Bungie.) I wonder if they combine it with the motion tracker? If not, I doubt it has red dots on it to represent enemy forces like Myth did, as that would make the motion tracker irrelivent. Any thoughts?
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something returning from way back when . . . is it a map? maps were very prominent features of the HUDs of Marathon and Myth. Not as exciting as replays but if that's not right, and since I haven't seen anyone else guess a map yet—maybe. Mappymapmapmapmaperroo
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Hey peoples, For those goin on 'bout it being said for September, just relize that the September date is a fabrication put out by the retailers, Bungie has only officialy declared "Sometime in the Fall" which means it could be as late as mid-Novemberish. I'm also getting very very excited for the upcoming E3, I keep wishing I was part of the Media or Gaming industry just to go to check out Bungie's booth, see whatever they have for us on a big screen. All you myth people, good luck on figuring out what it is. Just remember, when people were guessing replays and such one of the Bungie Employees pointed out that it has to do with the hud, and that nobody has guess it yet...so, think hud...think hud... w0r7 w0r7
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I hope you can use swords