Youtube link should be fixed, thanks.
What'd ya'll think of the side building? To me that's the golden ticket to the first phase of the map. A neutral space that both teams have access to, and the one who controls it decides whether or not the territory gets captured. I'm so glad I thought of that idea. I probably wouldn't have though if ya'll didn't mention the lack of height variance for the other concepts I posted. I wasn't thinking of adding different levels of combat for the first phase until I came up with this design.
I'm gonna keep working and redesigning phase 1 until it's as solid and budget friendly as it can be. Should be running tests on it this weekend.
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