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#Halo

2/18/2011 9:19:19 PM
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What is Reach missing? Why CE is the definitive Halo

I have been a Halo player since the beginning. Each game has introduced new features: online play, theatre, forge, armour loc... ahem, bringing the franchise on leaps and bounds. This said, the bread and butter aspects will forever be dominated by Halo CE which executed them in an unrivalled manner. This article intends to explore that in detail, by examining the Campaign, Level Design, Multiplayer and gameplay balancing that made CE the groundbreaking game it remains today. I hope you enjoy the read and that some discussion will come about because of it. [b]Campaign[/b] The original Halo was intriguing because the story was told solely from your perspective. The whole game is driven by an eerie uncertainty that was only gradually alleviated in pivotal moments of the game. [quote]"Those Covenant fools, they must have known, there must have been signs... There's no time. The Captain, you've got to stop the Captain!!" "do you know what that bastard almost made you do?" "Chief don't... be a fool"[/quote]These quotes were thought of in an instant. Each is as powerful as the last and all elicit crystal clear gaming memories. Quotes from future titles also similarly create strong feelings, but they are comparatively less evocative. "Finishing this fight" is a prime example. It is memorable and rather epic, but also one of the best indicators of the transition undergone in the franchise. In the first game you were the Master Chief, humanities last hope, as you imposed your own feelings upon the Spartan's mysterious persona. It pains me to say it but from Halo 2 onwards this relationship grows distant and detached as the chief is replaced by a superman-esk figure. The player becomes the onlooker to the wrath of an unstoppable cyborg in a number of unbelievable cut scenes, when prior to this point the actions undertaken in cut scenes were logical progressions of a player's actions or growing character relationships. We may tie this detachment down to the expansion of the storyline. Bungie tried to do too much in the later titles, when less is often more. If we take Halo Reach as an example there appears to be some effort to recapture the same spirit of the original game. Noble 6 is also an unknown, you can even customise his appearance. However this relationship is not skin deep. Character development is of vital importance and in as of itself defines the protagonist. The focus had shifted and there was very little time to become attached to any of the characters in Noble Team, or to make Noble 6 your own. In Halo CE you were the focus of all exchanges, with Cortana's advice and Guilty Sparks's humming. Everything was orientated around the player and their progression. In contrast, Reach was the story of a planet. The story of a futile self-sacrifice is touching, but it is much less player orientated, producing a weaker single player experience as a result. The Arbiter is another example; the design decision must bare significant responsibility for the cracks and crevices that led to a lack of immersion. It single-handedly gave us socio-political insight into what was before a merciless alien Armageddon and broke our bonds with the Chief, ruining any hopes of the story ever returning to its initial ambiance. The later Halo games relied too much upon an elaborate backstory and therefore lost the original's greatest asset. [b]Campaign Gameplay[/b] [url=http://www.bungie.net/Forums/posts.aspx?postID=60988249]Read more[/url] [b]Level Design[/b] Halo CE had its faults in this respect, The Library immediately springs to mind, as does the fact we were made to play half the levels twice. Yet CE still has the best made levels in the whole franchise, at least in my opinion. The reason is that it broke away, albeit briefly, from a linear experience. Walking out of a crashed drop pod to find yourself in a beautiful alien world, in which you were given an unprecedented degree of freedom and flying above a vast ocean for a beach assault in a dropship are gaming experiences I will take to the grave. The same can be said for multiplayer. While a substantial number hold Halo 2 as the golden age of multiplayer maps and gaming (for good reason when you consider phantom pistols on Waterworks), in CE every map fulfils a different role, be it for arena style matches on Derelict, long ranged combat on Hang 'em High, shotgun showdowns on Chiron, or vehicular manslaughter in a random boxed in canyon - Gone are the glory days when maps didn't have a specific theme and made absolutely no sense. So much was more was achieved in the mere 13 maps we've had available since the game launched in 2001 than any launch map selection since. [b]Multiplayer and balancing[/b] CE accommodated for everyone with very few custom options. Many need to understand that you don't necessarily alienate the majority by catering for the minority. CE had a steep learning curve, failure to adapt to using the 3 shot pistol meant you would be unable to take down skilled players, but the game was still very fun at a casual level. The AR had bad-ass sound effects and tore through players and Covenant with relative ease. It could beat any pistol user who was not especially seasoned quite comfortably. I think this is one of the most interesting things about the CE sandbox, the AR was around about equal, if not superior to the pistol, unless it was against players who were highly competent with the sidearm; this allowed more casual gamers their diverse fun, through use of more aspects of the sandbox (shotguns, plasma rifles, needlers), while also allowing those with a competitive mindset to specialise (pistol, sniper, power weapons); [b]there was no need to tweak options or move from the default set-up[/b]. Halo 2/3 attempted a similar vibe, with the SMG/return of the Assault Rifle; there was awareness of Halo CE's greatest strengths but something was missing, both games lacked a certain, near intangible, element. Yes they had an utilitarian weapon similar to the pistol, the Battle Rifle, but the learning curve was simply: drop all other weapons and use the BR. [b]Unfortunately the weapon itself had a very narrow skill gap and consequently gameplay become somewhat monotonous[/b]. This would explain why many players clustered around level 45 in Halo 3; the actual distinguishing traits between the skilled and very skilled were mostly tied down to team work, not gaming prowess. Allow me to briefly elaborate: In Halo 2 auto-aim resulted in the BR proving near unstoppable, a 4 shot was near guaranteed; in Halo 3 the introduction of bullet spread and connection issues resulted in a very narrow skill gap. Where does the issue lie then? Surely it is in trying to make every weapon easy to use, rather than tailored to different player needs. [b]Weapons need a learning curve, as much, if not more so than the sandbox requires one[/b]. Now, people often throw around the statement: "the decline of the Halo series". I would like to emphasise that I do not believe the franchise has declined, what it has done is change and adapt itself, rather than sticking to a simple overused formula over and over again (as with some shooters). I give props to Bungie for spicing up the game in their final outing. Having done the Halo Universe for so long they can't have been especially flexible; I did not initially meet the announcement of ODST and Reach with any enthusiasm, and ended up pleasantly surprised. Reach has successfully moved from the BR monotony of the prior games, the sandbox is varied, balanced and enjoyable for most people. It also allows for some level of skill, by granting players a quasi-effective sidearm to battle off the spawn and contains weapon bloom in the hope of deterring spamming and rewarding patience. While it hasn't declined I will admit that I feel it has moved away from some of its origins, to the detriment of the highly competitive gamer. While Reach is better than its predecessors, Halo 2 and 3 on many accounts, it has been unable to capture what made CE so spectacular. Bloom was a good idea, but in practice it hasn't created the skill gap I initially assumed it would. The concept of the DMR perfectly fits in with the idea of having an utilitarian weapon, with a learning curve of its own and a changing role dependent on the experience of players. Bungie seem to be so very close to acknowledging what made CE so appealing for the competitive gamer, however the randomness of the weapon and long kill times have stopped it wholly coming to fruition; varying accuracy is good, but inconsistency within that variety is bad. Reach is perfectly balanced at a casual level, if I want to just have a great time (as I do) it is brilliant. Unfortunately this doesn't translate to high level play, where coin toss style gambles detract from an otherwise very well designed game. Overall it [b]hasn't quite procured the versatility of CE, as the sandbox does not regulate itself[/b]. Skill should not just be limited to weapon use, but also to how effective one is at using that weapon. [b]Conclusion[/b] I -blam!- love Halo CE. [quote][b]tl;dr[/b] Campaign - Halo CE campaign most engaging, player was a BAMF, everything orientated around them - Less is more; expansion of backstory ruined ambiance of sequels Campaign Gameplay - Campaign difficulty intensified in sequels by bolstering AI health, rather than ferocity - Strong enemies are are boring and stifle variety Level Design - Open world element to CE, not replicated - Each map on CE intricately designed and tailored to specific play Multiplayer and Balancing - Don't alienate majority by catering for minority: no need to tweak default for competitive or casual - Sequels monotomous due to lack of weapon skill gap (weapons need skill gap as much as sandbox)[/quote] [Edited on 06.05.2011 6:25 PM PDT]
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#Halo #Reach

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  • [quote][b]Posted by:[/b] TOM T 117 Bungie tried to do too much in the later titles, when less is often more. [/quote]That about sums up the problem with Reach.. [quote]This would explain why many players clustered around level 45 in Halo 3; the actual distinguishing traits between the skilled and very skilled were mostly tied down to team work, not gaming prowess.[/quote]Thank you for being one of the very few people who actually understand this. [quote]Reach is perfectly balanced at a casual level, if I want to just have a great time (as I do) it is brilliant. Unfortunately this doesn't translate to high level play, where coin toss style gambles detract from an otherwise very well designed game.[/quote]Brilliantly said. [quote][b]Conclusion[/b] I -blam!- love Halo CE.[/quote]You're not alone.

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  • [quote][b]Posted by:[/b] PsYcHo X SoCiaL [quote][b]Posted by:[/b] Mystical Dancer There is still no halo invented that I don't like![/quote] Same here.[/quote] third'd

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  • I'm liking the tl;dr post. xD All of this is true. I feel like Reach is the 2nd best Halo game.

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  • [quote][b]Posted by:[/b] Wortwortworthog And Sage didn't do anything with bloom, that was all Josh.[/quote] I meant he should replace Sage too, I wasn't saying Sage was part of the implementation of bloom (though he probably influenced it, with him coming from Shadowrun and all). [Edited on 02.18.2011 2:23 PM PST]

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  • I love CE, I definitely think it's one of the best in the series, if not, the best. Campaign was great, although repetitive half the time, multiplayer was a blast over lan, and the maps were also great. But I see it a lot here on these forums that because someone praises CE as their best Halo game, I often wonder what they attribute that spot to. All of the OP's reasons are justified in his own right and I respect that. I just can't help but feel that in these 10 years, people remember CE as the best because it was the beginning. It was the first time we learned who Master Chief was. It was the very first time we crash landed on a halo and for the first time were on our own to survive against against the covenant. We played multiplayer like no other since Goldeneye. Everything in that regard was simpler and wow-inducing, but only because we had nothing remotely close to compare it to. I don't feel nostalgia plays 100% of that role, just most of it. While CE was a great game that people remember it to be, I almost feel that if Halo 2's story was first and THAT was what was originally going to be CE, Halo 3 (which would be 2 in this example) would have been better received than it had when it was the third in the story. In a lot of rudimentary ways, it's gotten to a point where by Reach we all knew what was in store for us, and in-turn it didn't feel as spectacular as the first time you experienced the universe. There are people on these boards who started off on Halo 2 and Halo 3 and they feel that those, respectively, were the best in the series for them. To them it was new, it was fresh, it was their first time into the series. They'll also tell you that they didn't find CE to be the best simply because they jumped into the series at a later point. Whereas us veterans have been spoiled over the years by countless FPS games and iterations of Halo to consider any of the newest games original and actually worthy of being called great. I don't want to take anything away from CE, because I still play it on PC to this day. I just wondered what some people attribute their experiences to, that is all.

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  • Halo 3 failed to instill fear in me with the flood the way the Levels and environments in Halo 2 and CE did. In Halo 3 the flood could be found on bright level where they were pathetically easy to kill, while Halo 2 and especially "The Library" from CE were my favorite and least favorite levels. Halo 3 felt less like you were saving humanity and more like you were just trying to make it to the objective. But Halo 3 definitely beat Reach because there was a definitive storyline unlike Reach where i read all the books and was prepared for the game, but when it came it was nothing like the stories were. Halo ODST was great for firefight and keeping me occupied for about 6 hours in campaign. Halo 2 was my absolute favorite simply because campaign allowed you to view the fight from the other side of the war, and online multiplayer.

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  • [quote][b]Posted by:[/b] OksanaBayul [quote][b]Posted by:[/b] Wortwortworthog Stop being a ninja and be a Bungie employee. NOW WE NEED PEOPLE LIKE YOU[/quote] He should replace Josh Hamrick, Bungie's Bloom Designer, on staff right now.[/quote]Lol I'm guessing this is Cherno? And Sage didn't do anything with bloom, that was all Josh.

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  • [quote][b]Posted by:[/b] OksanaBayul [quote][b]Posted by:[/b] Wortwortworthog Stop being a ninja and be a Bungie employee. NOW WE NEED PEOPLE LIKE YOU[/quote] He should replace Josh Hamrick, Bungie's Bloom Designer, on staff right now.[/quote] And Sage.

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  • [quote][b]Posted by:[/b] Wortwortworthog Stop being a ninja and be a Bungie employee. NOW WE NEED PEOPLE LIKE YOU[/quote] He should replace Josh Hamrick, Bungie's Bloom Designer, on staff right now.

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  • I also agree word by word.

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  • Stop being a ninja and be a Bungie employee. NOW WE NEED PEOPLE LIKE YOU

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  • [quote][b]Posted by:[/b] NoWise10 [quote][b]Posted by:[/b] OksanaBayul [quote][b]Posted by:[/b] Qbix89 Since when did opinions start being wrong or right? [quote][b]Posted by:[/b] TheBigShow And those opinions are, more often than not, wrong. [/quote][/quote] Since opinions can be wrong. I have an opinion that 2+2=5. Am I wrong. People have more wrong opinions about Halo than I've ever seen.[/quote] You are an idiot... An oppinion is saying something like "Blue is the best color in the world". Not every ones favorite color is blue. Saying 2+2=5 is just being stupid, as its a fact 2+2=4.[/quote] Now you're getting it. And people make opinionated statements about Halo that are the equivalent of saying 2+2=5. Opinions can be horribly and factually wrong when certain one's are expressed about Halo. For some reason, people feel warm and fuzzy thinking their opinion can't be wrong, and hide behind that false premise.

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  • The character development was terrible in Reach. When Kat died I was not profoundly affected and never cared for my noble six the way I did for master chief in the first campaign. The flood went from scary to just annoying too.

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  • To topic, the competitive community died when Bungie delivered a perfect storm of bad mechanics for Reach in layers. They layered Bloom, with no bleed 5sk, with AAs, with slow speed/low jump. So not only does it take a long time to kill, its also muddied with doubt the bloom spam lends itself too. The result is, a competitive player can never really feel good about winning or losing an engagement. The sense of accomplishment has been diminished. Without that sense, why competitively play the game. Its unfulfilling. Reach is the only Halo game I can't bring myself to play.

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  • Thread saved. I completely concur that Halo: Combat Evolved will be the definitive Halo and that is why I still play it to this very day.

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  • [quote][b]Posted by:[/b] Qbix89 Since when did opinions start being wrong or right? [quote][b]Posted by:[/b] TheBigShow And those opinions are, more often than not, wrong. [/quote][/quote] When opinions were formed on objective realities. I am mostly refering to the skill requirements of each Halo game. I have no problem if someone has more fun with X Halo game than Y. [Edited on 02.18.2011 2:06 PM PST]

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  • I prefer Halo 2 over CE, then CE over 3

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  • LOL?!? Elites in CE were easy to fight. At least easier than in Halo: Reach (Not 2). Just pick up an AR / PR and prove yourself how wrong you are. And yes, I've played through the game on Legendary. If I have to think of missions which resemble the CE-style the most those would be: - High Charity / Outskirts (Or was it Metropolis? I dunno) - THE ARK / HALO / THE COVENANT - LNoS / PoA

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  • [quote][b]Posted by:[/b] OksanaBayul [quote][b]Posted by:[/b] Qbix89 Since when did opinions start being wrong or right? [quote][b]Posted by:[/b] TheBigShow And those opinions are, more often than not, wrong. [/quote][/quote] Since opinions can be wrong. I have an opinion that 2+2=5. Am I wrong. People have more wrong opinions about Halo than I've ever seen.[/quote] You are an idiot... An oppinion is saying something like "Blue is the best color in the world". Not every ones favorite color is blue. Saying 2+2=5 is just being stupid, as its a fact 2+2=4.

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  • [quote][b]Posted by:[/b] Title Update [quote][b]Posted by:[/b] tha1truestoner I have to disagree with the campaign. Halo CE really was terrible in that regard. I see little of the "freedom" you describe, and the problems you did mention(repetitive level design, back tracking) are unforgivable. Couple those issues with idiotic AI both enemy and friendly, as well as frame rate issues when too much was on screen, you begin to realize that Halo CE is easily the most over rated game play experience of the last 15 years. Campaign wise. Besides, are you seriously defending the faceless space marine bad ass cliche? How anyone can praise such a lazy story with a boring protagonist simply because he looks and sounds cool I'll never understand. THE FLOOD=SPACE ZOMBIES. That is stupid.[/quote] Did you play Halo CE in it's Era (before Halo 2 was released) or did you pick it up after? When you say "the flood = space zombies" like that, of course it sounds ridiculous. But I remember playing that level for the very first time and it was the most intense and memorable game experience I had ever had. Also, fighting the elites then, dang. You've never come around a corner in CE absolutely certain you were going to blindside this elite you were fighting only to find he's gone? "Where the foxtrot is he?!? In its time, there was no video game to compare to it. If you play it years later, well, games got a lot better. [Edited on 02.18.2011 2:01 PM PST]

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  • [quote][b]Posted by:[/b] Qbix89 Since when did opinions start being wrong or right? [quote][b]Posted by:[/b] TheBigShow And those opinions are, more often than not, wrong. [/quote][/quote] Since opinions can be wrong. I have an opinion that 2+2=5. Am I wrong. People have more wrong opinions about Halo than I've ever seen.

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  • Blarg Urgd Mof Pi

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  • [quote][b]Posted by:[/b] Title Update [quote][b]Posted by:[/b] Method Man NYC CE via PC [/quote] There's your problem. Game wasn't made for PC. The pistol was hard to aim with a controller, and it's not with a mouse.[/quote] One of the stupidest things ever said by a Halo player. Get on a PC and show yourself just how wrong you are before you go around calling m/kb easy.

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  • [quote][b]Posted by:[/b] Homertherat Vouch. Halo:CE for the win. AOTCR = best campaign level ever.[/quote]Truth. i even proved this in a series of polls. the real catch with reach is I don't have any missions that stick out in my head. ODST had Data Hive and the opening scene Halo 2 had Metropolis Halo 3 had The Ark and Halo CE had AOTCR, The Silent Cartographer, Halo(first mission), the MAW. . EDIT: I had to come back and make the point that LNoS is rather memorable, but i had to go away and mull for a bit before it jumped out at me. That's the problem [Edited on 02.18.2011 2:06 PM PST]

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  • I disagree.

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  • Since when did opinions start being wrong or right? [quote][b]Posted by:[/b] TheBigShow And those opinions are, more often than not, wrong. [/quote]

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