Invasion Slayer, capture the hill, get a reinforcement of some sort, be it a weapon or vehicle.
Now, let's take that aspect and add it to a more [i]permanent[/i] capture the point game type where the hills aren't moving and can constantly change hands.
Finally, let's add the component of each hill being linked to a specific type of reinforcement. For example, holding Hill A opens up an Ammo Cache for the players who control Hill A to use, Hill B opens up a "vehicle station" where players who control Hill B can spawn in a Warthog at various intervals. If no one controls a hill, none of the "reinforcements" are available to be used.
Thoughts?
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[quote][b]Posted by:[/b] darkoverlord3000 [quote][b]Posted by:[/b] Darkside Eric [quote][b]Posted by:[/b] Praise 343 [quote][b]Posted by:[/b] Darkside Eric SvE is somewhat gimmicky yes, but I'd hate to see a great gametype not include it because of the game's overall weapon sandbox balance. I would love this if it were SvS, SvE, or EvE.[/quote] Don't get me wrong, the more options the better.[/quote] That's why I keep coming up with new ideas to discuss.[/quote] i always do like visiting your "in the lab" threads eric, they usually escalate into amusing flame wars. OT: what about if you take a hill thats over an antenna or relay station you get friendly AI's? like the spartans get a pelican to drop off a few ODST's or marines and the elites get a little horde or grunts, jackels or skirmishers?[/quote] I would love the hell out of that idea. Something like an AI group drop every 2 minutes or so, say six AI partners.