Invasion Slayer, capture the hill, get a reinforcement of some sort, be it a weapon or vehicle.
Now, let's take that aspect and add it to a more [i]permanent[/i] capture the point game type where the hills aren't moving and can constantly change hands.
Finally, let's add the component of each hill being linked to a specific type of reinforcement. For example, holding Hill A opens up an Ammo Cache for the players who control Hill A to use, Hill B opens up a "vehicle station" where players who control Hill B can spawn in a Warthog at various intervals. If no one controls a hill, none of the "reinforcements" are available to be used.
Thoughts?
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That's actually not bad of an idea. It's like Territories, but the territories give you bonuses instead of points. Obviously the ones closer to the middle would be the most valuable, whereas the ones closer to spawn would simply refill ammo.