Two weeks ago I thought it would be interesting to record the 24-hour population of Halo Reach once a day, so that I could eventually chart it to see trends over time and to see how other events like game releases, game updates, weekends and holidays affect population numbers.
Now that some time has passed, I've decided to post the population data for everyone to see. This data is recorded automatically every night at midnight PST. As of the time of this writing, there's population data for 18 days. Here it is.
[b]Daily Reach population for December 2010[/b]
[url=http://chart.apis.google.com/chart?chxl=0:|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|16|17|18|19|20|21|22|23|24|25|26|27|28|29|30|31|1:|0|250000|500000|750000|1000000|1250000|1500000|1750000&chxr=1,0,1750000&chxt=x,y&chbh=14,15,7&chs=962x270&cht=bvs&chco=AA0033,FF9900&chds=0,1750000&chd=t1:627904,619572,714700,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0|0,0&chg=25,50&chtt=Daily+Halo+Reach+Population+for+the+Month+of+December]Click to view data in chart form[/url]
[quote]
[b]Dec 01:[/b] 627,904
[b]Dec 02:[/b] 619,572
[b]Dec 03:[/b] 714,700
[/quote]
[b]Daily Reach population for November 2010[/b]
[url=http://chart.apis.google.com/chart?chxl=0:|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|16|17|18|19|20|21|22|23|24|25|26|27|28|29|30|1:|0|250000|500000|750000|1000000|1250000|1500000|1750000&chxr=1,0,1750000&chxt=x,y&chbh=14,15,7&chs=930x270&cht=bvs&chco=AA0033,FF9900&chds=0,1750000&chd=t1:996988,1062478,1014336,1015170,1150430,1270647,1221318,931124,750809,759752,769766,780314,823545,761414,613132,592997,581158,566492,657482,744015,694535,604976,659385,713895,715135,777063,791518,742180,577472,633285|0,0&chg=25,50&chtt=Daily+Halo+Reach+Population+for+the+Month+of+November]Click to view data in chart form[/url]
[quote]
[b]Nov 01:[/b] 996,988
[b]Nov 02:[/b] 1,062,478
[b]Nov 03:[/b] 1,014,336
[b]Nov 04:[/b] 1,015,170
[b]Nov 05:[/b] 1,150,430
[b]Nov 06:[/b] 1,270,647
[b]Nov 07:[/b] 1,221,318
[b]Nov 08:[/b] 931,124
[b]Nov 09:[/b] 750,809
[b]Nov 10:[/b] 759,752
[b]Nov 11:[/b] 769,766
[b]Nov 12:[/b] 780,314
[b]Nov 13:[/b] 823,545
[b]Nov 14:[/b] 761,414
[b]Nov 15:[/b] 613,132
[b]Nov 16:[/b] 592,997
[b]Nov 17:[/b] 581,158
[b]Nov 18:[/b] 566,492
[b]Nov 19:[/b] 657,482
[b]Nov 20:[/b] 744,015
[b]Nov 21:[/b] 694,535
[b]Nov 22:[/b] 604,976
[b]Nov 23:[/b] 659,385
[b]Nov 24:[/b] 713,895
[b]Nov 25:[/b] 715,135
[b]Nov 26:[/b] 777,063
[b]Nov 27:[/b] 791,518
[b]Nov 28:[/b] 742,180
[b]Nov 29:[/b] 577,472
[b]Nov 30:[/b] 633,285
[/quote]
[b]Daily Reach population for October 2010[/b] (data incomplete because I didn't start recording until the 29th)
[url=http://chart.apis.google.com/chart?chxl=0:|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|16|17|18|19|20|21|22|23|24|25|26|27|28|29|30|31|1:|0|250000|500000|750000|1000000|1250000|1500000|1750000&chxr=1,0,1750000&chxt=x,y&chbh=14,15,7&chs=962x270&cht=bvs&chco=AA0033,FF9900&chds=0,1750000&chd=t1:0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1180634,1255478,1157023|0,0&chg=25,50&chtt=Daily+Halo+Reach+Population+for+the+Month+of+October]Click to view data in chart form[/url]
[quote]
[b]Oct 29:[/b] 1,180,634
[b]Oct 30:[/b] 1,255,478
[b]Oct 31:[/b] 1,157,023
[/quote]
[b]Average Reach population per day of the week since Oct 29th[/b]
[url=http://chart.apis.google.com/chart?chxl=0:|0|250000|500000|750000|1000000|1250000|1500000|1750000|1:|Sunday|Monday|Tuesday|Wednesday|Thursday|Friday|Saturday&chxr=0,0,1750000&chxt=y,x&chbh=23,33&chs=440x270&cht=bvs&chco=AA0033&chg=25,50&chds=0,1750000&chd=t:915294,744739,739791,739409,737227,876771,977041&chtt=Average+Daily+Population+for+Halo+Reach]Click to view data in chart form[/url]
[quote]
[b]Sunday:[/b] 915,294
[b]Monday:[/b] 744,739
[b]Tuesday:[/b] 739,791
[b]Wednesday:[/b] 739,409
[b]Thursday:[/b] 737,227
[b]Friday:[/b] 876,771
[b]Saturday:[/b] 977,041
[/quote]
For reference, a list of notable dates that could affect population:
[quote][b]November 1st, 2010:[/b] Dashboard update released
[b]November 2nd, 2010:[/b] Reach rank cap removed
[b]November 4th, 2010:[/b] Kinect released
[b]November 9th, 2010:[/b] Call of Duty: Black Ops and The Sims 3 released
[b]November 16th, 2010:[/b] Assassin's Creed: Brotherhood and Need for Speed: Hot Pursuit released
[b]November 18th, 2010:[/b] Black Ops title update released
[b]November 25th, 2010:[/b] Thanksgiving (USA)
[b]November 26th, 2010:[/b] Free Gold weekend begins
[b]November 28th, 2010:[/b] Free Gold weekend ends
[b]November 30th, 2010:[/b] Noble map pack released for Reach[/quote]
I highly recommend looking at the charts, as it makes the numbers much easier to compare to each other. If you want to follow this project, you may want to check out its homepage [url=http://www.metahalo.com/population/]here[/url] (or [url=http://www.metahalo.64digits.com/population/]here[/url] if that link isn't working.) There you can also view the same charts, but for Halo 3.
And before anyone asks, I do plan on creating more charts to show the data in different ways. Weekdays versus weekends would be one simple example. I'll update this post each night, since I can't do it automatically.
[Edited on 12.04.2010 12:51 AM PST]
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[quote][b]Posted by:[/b] ev1l tr1t0n [b]November 25th, 2010:[/b] Free Gold weekend begins [b]November 29th, 2010:[/b] Free Gold weekend ends [/quote] Awesome, I did not know about this, thanks a bunch!
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[quote][b]Posted by:[/b] TheTacoDefender This shall prove all those trolls wrong abput HR being dead/dieing. Thread saved! Great work.[/quote] Actually.... 90k is pretty bad compared to black op's 857k
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Great info! Many people went off and played "other" games, but they always came back. They always do. This happened during H2 and H3. They always come back. ~Delta
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Great Data gathering... Reach will have longevity. Bungine may release content other than Multiplayer maps too which will increase the population as well. Saving this thread [Edited on 11.18.2010 1:11 PM PST]
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I can possibly see the population going up around Thanksgiving. High school and college students are off for several days (I'm off for the week). It'll definitely spike around the holidays as well. Excellent work, OP! I'm definitely saving this to keep track.
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Thanks, OP, this is great. Small sample size is too easily misconstrued. Thread saved, i look forward to seeing the numbers over time. Regardless, the population could be 500or 500m per day, I don't care. Its not like I ever have a problem finding a game in any hopper. :-D
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[quote][b]Posted by:[/b] N7R I hope the population continues to drop more and more. It just doesn't like up to the epicness Halo 3 was and still is.[/quote] Sadly, you're right.
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REACH population drop everyday like I though it would drop every week... Scary.
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Good stats. I'll be keeping an eye on this thread, especially to see if an update changes anything. Yes, diehard Halo fans feel somewhat disappointed with Reach, but it's still a good game and is still much less mainstream and easy to pick up and play than its biggest competitor. Personally I think that any updates made to the game will only serve to bring back diehards and make the experience better for those still playing. Not that that's a bad thing.
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[quote][b]Posted by:[/b] IC4I II URZA II [quote][b]Posted by:[/b] Lyle91 [quote][b]Posted by:[/b] The Blueprint [quote][b]Posted by:[/b] Lyle91 It has better numbers than Halo 3 did at this time after launch, Bungie has said as much.[/quote] Just cause they said it, doesnt mean its true. And lets be real here, unique players are a misleading stat. Some people get on this game, do challenges then get off, thats nowhere near comparable to people who get on other games and spend hours and hours on them.[/quote] Why would they lie? [url]http://web.archive.org/web/*/http://bungie.net[/url] And you can use this to see for yourself.[/quote] your linky is broken. as im probably not going to constantly check back, could you PM me the fixed link? plz plz![/quote] Weird, the link works fine for me. [url]http://www.archive.org/web/web.php[/url]This is the main website. You can just search "bungie.net" and then look at the stats from multiple days in Halo 3's infancy.
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I hope the population continues to drop more and more. It just doesn't like up to the epicness Halo 3 was and still is.
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Interesting.
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[quote][b]Posted by:[/b] AuraSoldier313 Ah very nice info you've collected here. Good to see that Reach hasn't 'died' like so many idiots keep claiming. Thread saved.[/quote] to go from over 1mil to 500k in 2 weeks is pretty bad. i love these "idiots" claming it isnt dieing.
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[quote][b]Posted by:[/b] Lyle91 [quote][b]Posted by:[/b] The Blueprint [quote][b]Posted by:[/b] Lyle91 It has better numbers than Halo 3 did at this time after launch, Bungie has said as much.[/quote] Just cause they said it, doesnt mean its true. And lets be real here, unique players are a misleading stat. Some people get on this game, do challenges then get off, thats nowhere near comparable to people who get on other games and spend hours and hours on them.[/quote] Why would they lie? [url]http://web.archive.org/web/*/http://bungie.net[/url] And you can use this to see for yourself.[/quote] your linky is broken. as im probably not going to constantly check back, could you PM me the fixed link? plz plz!
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[quote][b]Posted by:[/b] halomanhalo [quote][b]Posted by:[/b] RighteousTyrant [quote][b]Posted by:[/b] halomanhalo[/quote]You should try putting that data into an easy-to-read format. Also, 90% of the people on this forum aren't going to understand that your decimals are serving the purpose that commas serve in North America. [/quote] I think is is pretty easy to read. Furthermore, those people that do not understand we're talking millions here are probably not smart enough to start up their computers anyway. Btw: if I changed it to commas -by your logic- my fellow Europeans would not understand it.....[/quote] yea.. its not easy to read at all. if you made it more easy to read people could make some use of it, until then you just have a bunch of numbers and jibberish that take entirely too much time to decipher, which almost no one on these forums will do.
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[quote][b]Posted by:[/b] The Blueprint [quote][b]Posted by:[/b] Lyle91 It has better numbers than Halo 3 did at this time after launch, Bungie has said as much.[/quote] Just cause they said it, doesnt mean its true. And lets be real here, unique players are a misleading stat. Some people get on this game, do challenges then get off, thats nowhere near comparable to people who get on other games and spend hours and hours on them.[/quote] Why would they lie? [url]http://web.archive.org/web/*/http://bungie.net[/url] And you can use this to see for yourself.
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[quote][b]Posted by:[/b] Lyle91 It has better numbers than Halo 3 did at this time after launch, Bungie has said as much.[/quote] Just cause they said it, doesnt mean its true. And lets be real here, unique players are a misleading stat. Some people get on this game, do challenges then get off, thats nowhere near comparable to people who get on other games and spend hours and hours on them.
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[quote][b]Posted by:[/b] Spartan1065 [quote][b]Posted by:[/b] THOMSY99 Still alot of people, just wait a few weeks, when people are bored of Black Ops. Plus we have new maps coming soon. But most people play more than 1 game, they play one for a week, and rotate, no problem with that, change is good.[/quote] I'm still waiting for firefight versus.[/quote]And a limited number of lives in Firefight. And "it". [quote][b]Posted by:[/b] TinyGuardianEXZ Why can't you fanboys just admit that Reach is dead? It has nothing on Halo's 1-3. just admit that the previous Halo's were better already.[/quote] It has better numbers than Halo 3 did at this time after launch, Bungie has said as much. [Edited on 11.18.2010 9:23 AM PST]
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Why can't you fanboys just admit that Reach is dead? It has nothing on Halo's 1-3. just admit that the previous Halo's were better already.
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[quote][b]Posted by:[/b] THOMSY99 Still alot of people, just wait a few weeks, when people are bored of Black Ops. Plus we have new maps coming soon. But most people play more than 1 game, they play one for a week, and rotate, no problem with that, change is good.[/quote] I'm still waiting for firefight versus.
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I thought knowledge and common sense had all but vanished on this forum. Good stuff.
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[quote][b]Posted by:[/b] TXJDOTBR When was Reach's population ever at 1,000,000? I've been playing it pretty much everyday since the midnight release and I never saw it go over 700,000 are your stats based on a 24hr period or numbers of players all at once?[/quote]It's a 24 hour count. [quote][b]Posted by:[/b] Squadly 1/10 of the population left after the first month, right? Thanks for this though. Any word on a Halo 3 population one?[/quote]Closer to 1/4 the players. [Edited on 11.18.2010 9:20 AM PST]
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1/10 of the population left after the first month, right? Thanks for this though. Any word on a Halo 3 population one?
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[quote][b]Posted by:[/b] AuraSoldier313 Ah very nice info you've collected here. Good to see that Reach hasn't 'died' like so many idiots keep claiming. Thread saved.[/quote] your right. it hasnt died by any means, but it IS CLEARLY DYING tho. a patch to this game would guarantee more people online. -fix the DMR so spammers lose 100% of the time. -make melees bleed thru shields -increase the AR's damage by a bit -fix hill order which is currently broken -make objects in forge not randomly spin for no reason when you grab them. -make wall colosseum work better as flooring, removing the insane amount of bumping that happens when you use 2 wall floors and snap them to the grid among other things
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When was Reach's population ever at 1,000,000? I've been playing it pretty much everyday since the midnight release and I never saw it go over 700,000 are your stats based on a 24hr period or numbers of players all at once?
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[quote][b]Posted by:[/b] Finnish_Spartan [quote][b]Posted by:[/b] ev1l tr1t0n I think there are some fundamental issues that have put off a lot of people, like grenades and melee. A single frag grenade can kill your when you're full shields and full health[/quote] Umm... NO[/quote] Agreed. One grenade is not enough to kill you at full shields and health. Also, if people are quitting because of things like that, from a developer that has show time and time again that they do listen to feedback, what possible game could be up to their standards? Obviously they couldn't have moved to CoD, those games have far worse balance issues in greater numbers than ANY Halo game, and on top of that, Infinity Ward and Treyarch do little more to their games post launch than simply release a map pack.