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Destiny 2

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Edited by Kwisatz Kronicorn: 3/10/2026 9:16:00 PM
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Marathon should have been in Destiny

I love the idea of PvPvE patrol zones. Do it like division dark zones. Make it toggle PvP. When you toggle could be cool you get darkness abilities vs light when "friendly". Would be a bit strange now since we always have access to both but cool conceptually. Anyways, some exclusive PvE enemies with special loot in there, drop weapons and gear as engrams. I think it would be a hoot.
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  • People should be asking how it takes 6 years to make a pvp game with 3 or 4 maps. D1 had Combined Arms, could've just copy and paste those guys. Put a couple of terminals and cupboards in and boom, Marathon done in 3 months for minimal cost, leaving the rest of the budget for more classic cars!

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    • Marathon should not have been an extraction shooter. Otherwise, I would’ve committed another decade into a new Bungie video game. Lol

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      • Nah mate, if Bungo had any semblance of decency it should never have existed. Destiny had proved it worth ( accepted the last few Doc's have been rank) it was a certified winner for community involvement and depth of play. Bungo fkd up big time...

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        • That's the most ridiculous comment I've ever read. Marathon should have been confined to the last century when it was originally released

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          • Edited by BillyJean: 3/12/2026 7:40:55 AM
            Marathon should have not been in Destiny. [b][i]Marathon should have not been[/i][/b]

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          • A Marathon-like activity would be cool in Destiny 2 but the map has to be designed large-scale with various points of interest and designed with survivability in mind. I'd be down for a D2/Marathon-like activity. On a side note- Nessus and the EDZ needs some revitalizing; maybe add some newer Patrol Zone activities or nodes to activate an Escalation Protocol arena. In the Dreaming City, I love The Blind Well but not the loot. Maybe for the non raiders and those not in a clan can have a chance for an RNG engram drop to spend at Hawthorne.

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            • That’s basically what renegades modes are, it’s offbrand “extraction” with sprinkles of PvP in it.

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              • NO SIR! Marathon should have been killed almost immediately on birth of the idea. An extraction shooter with PVP? Kinda like lawless frontier with invasions. Absolutely not. Bungie has zero clue how balance PVP, let alone that it is the same devs who think invading guardians should know where you are, but you can't see them on radar. Idiotic.

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                • [quote]the idea of PvPvE patrol zones. [/quote] That's what renegades is. Look how unpopular it is. Destiny is a pve game that tried to force pvp/pvpve and now look, few playing destiny or marathon.

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                  • Edited by Racket UK: 3/11/2026 10:13:51 PM
                    The quicker Marathon goes down hill the better. Marathon is a sweaty, hard core game for steamers, not casuals, that's what bungo did with d2, listened to steamers and drove casuals away, so bungo decided to shaft all casuals on d2, for a small player base of sweats, to make Marathon, and expected to sell 7m+ copies. It just shows how thick bungo are. If Marathon say had, the option to turn off pvp so that other pvp players couldn't kill you, like on fallout 76, casuals could play knowing that only the pve enemies could kill them or the environment, but pvp players could loot other players only if they was down, and not killed by other pvp players. I can see bungo putting Marathon on game pass to get more players and hope that the money spent in game will help them, lol , not a chance. We'll see if marathon can get a max of 50k today, they've lost players everyday so far.

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                    • PvPvE is [i]Gambit[/i], and we all see how popular and well received that is..... Likewise, [i]Sea of Thieves[/i] is basically a PvPvE patrol zone, and that franchise has teetered on extinction for years. IDK that Marathon being a gamemode within D2 would've fixed anything. D2 at its core is a PVE game, for PVE gamers. The fact PVP has sustained any modicum of success is a bit of an anomaly, especially considering the neglect it has undergone. Historically, PvP has spiked during content droughts. But that hasn't been the case for a long time in D2. Statistically, [i]Lightfall[/i] and [i]Season of the Wish[/i] broke that pattern and players just evacuated all together. Many came back for [i]TFS[/i] but left after the campaign. That's statistically backed. Better PvP doesn't save D2. PvPvE doesn't save D2 either. What saves D2 is a reduction in the overall grind, consistent updates to address glaring issues in any gamemode, non-aggressive balancing that doesn't completely dumpster metas, a reduction in power-crept loot, and THEN consistent quality content.

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                      • I think that's what coming. But looser. You're a superhero in Destiny. Marathon is a prequel.

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