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#Halo

11/15/2010 3:14:30 PM
1219

The Halo community doesn't even know what Bungie can make as DLC?

Please make sure you read the links, as they contain greater detail than my post. [quote]DLC = [url=http://en.wikipedia.org/wiki/Downloadable_content]Downloadable Content[/url] The phrase is used to refer specifically to content created for video games that is released separately from the main video game release.[/quote][quote][url=http://en.wikipedia.org/wiki/Downloadable_content#Criticism]Disc Locked Content[/url], is a parody word based on downloadable content, when people had discovered that content that was supposedly downloadable had in fact originated on the disc, but it was locked. Content on the disc can be unlocked by online, buying the authorization files from Live. It's up to game developers to use this conning tactic.[/quote] [quote][u]Posts of Interest[/u] [url=http://www.bungie.net/Forums/posts.aspx?postID=55696497]Evil Otto, a Bungie employee, confirms armor DLC being impossible for Halo Reach.[/url] [url=http://www.bungie.net/Forums/posts.aspx?postID=56601704&postRepeater1-p=1]Evil Otto, a Bungie employee, confirms that armors should not be shipped in DLC maps[/url]. [url=http://www.bungie.net/Forums/posts.aspx?postID=53016202&postRepeater1-p=42#55140912]Explanation, for no Campaign DLC from Brian Jarrard and confirmation from Evil Otto.[/url] [url=http://boards.ign.com/xbox_360_general_board/b8266/195487206/r195507846/]Best Buy Halo: Reach Developer Chat Transcript (September)[/url] [url=http://www.bungie.net/Forums/posts.aspx?postID=53016202&postRepeater1-p=12#53103659]p0lar_bear (2)[/url] [url=http://www.bungie.net/Forums/posts.aspx?postID=53016202&postRepeater1-p=12#53103993]Shadowspartan (1) - Tags[/url] [url=http://www.bungie.net/Forums/posts.aspx?postID=53016202&postRepeater1-p=28#53400959]Shadowspartan (2) - Includes links from Bungie[/url] [url=http://www.bungie.net/Forums/posts.aspx?postID=53016202&postRepeater1-p=15#53124443]jcap (1)[/url] [url=http://www.bungie.net/Forums/posts.aspx?postID=55696497&postRepeater1-p=6#55750992]jcap (2) - Ignorant kids :P[/url] [url=http://www.bungie.net/Forums/posts.aspx?postID=54208066&postRepeater1-p=1#54208236]jcap (3) - Cube map in the Covenant Carriers[/url] [url=http://www.youtube.com/watch?v=lLdd9bHPCTo#t=0m27s]Halo: Reach Gamescom Interview - Unlock, Unlock and Unlock[/url][/quote] Here I will list what is possible and impossible for downloadable content. [quote][u]Impossible to add as DLC[/u] New vehicles/weapons/objects into [b]old/released[/b] maps - Pelican in Forge World anyone? New Armors - Arbiter perm? Hyabusa? New Armor Abilities New Colors - [insert any color] New Emblems - [insert obscenity emblem here] New Nameplates - I am Bungie cool. New Gamemodes - Something like Chess and VIP. New Firefight voices - Red vs Blue? New Skulls New Killing sprees [url=http://www.bungie.net/Forums/posts.aspx?postID=53016202&postRepeater1-p=42#55140912]Campaign DLC[/url] :'([/quote][quote][u]Possible to add as DLC[/u] Multiplayer maps. Firefight maps. Anything can be added to an unreleased DLC map, and any new content that comes within the DLC map, will only be exclusively for that map. Campaign maps is a possibility, depends if developers aren't lazy or too busy. [url=http://www.google.co.uk/search?rlz=1C1GPCK_enGB404&sourceid=chrome&ie=UTF-8&q=Halo+Reach+DLC+will+be+multiplayer+centric]Halo Reach DLC will be multiplayer centric[/url][/quote] Q & A's [quote]But Bungie only said that problem was with Halo 3, this is Halo Reach, they've should have sorted it out.[/quote]When Bungie made Halo Reach, it was easier to code over Halo 3. ODST is a result of Bungie's work over Halo 3's engine, and now Halo Reach is the final result of the rework on Halo 3's engine. Bungie did not change the map format/resource storage. [quote]Bungie added snow camo vehicles to Avalanche, and a Golf Club permutation of the Gravity Hammer.[/quote]These were just permutations exclusive to the DLC map itself, it does not go in any other map. [quote][insert game here] can do it, so Bungie can do the same[/quote]Please note this, the development team, game engine and programming is always different, there are always pros and cons to certain game engines, we cannot compare any Halo games to a game that doesn't use the Halo engine, or it's file formats. [quote]But I downloaded Johnson for ODST[/quote]What you really downloaded was an authorization file which unlocks the content for your console, this is how you and others are able to see, or use, it's because the content originates on the disc. [quote]Bungie took away the shield doors from Snowbound and Epitaph, also they removed the Elephant from Sandtrap[/quote]Bungie created a set of reserved spawns in forge maps, that only "they" and modders can change. These reserved spawns cannot be changed by us in the game. [quote]Bungie added Recon to Halo 3 :o[/quote]The Recon armor already shipped in the game, it was "locked", and your gamertag must be flagged by Bungie on Bungie.net to be unlocked. [quote]Why can't Bungie add campaign maps?[/quote] [url=http://www.bungie.net/Forums/posts.aspx?postID=53016202&postRepeater1-p=42#55140912]Read this[/url]. [quote]Can you provide proof for all of this?[/quote]No, but that doesn't mean we're telling lies, we are actually explaining to you why they can't do it, none of this can just come in a one sentence proof, so I hope you understand and read. :D Evil Otto, later confirmed it would require a new game for new armors. [quote][url=http://www.bungie.net/Forums/posts.aspx?postID=27308839]* Do not post false information or mislead other forumgoers. This includes false information about Bungie games, Bungie.net, the public forum rules, or other information that may mislead other users.[/url][/quote]It must be amazing how I haven't broken this rule. :D not. [quote]Interesting Quotes:[/quote][quote][b]Posted by:[/b] Lucifer90210 Knew all this already but you all know the disk lock comes from microsoft. and the developers cant take off these locks(unless they want to be sued) this lock is in MOST FPS thats why u never see anythng but maps as DLC for most popular titles such as Halo G.R.A.W COD GEARS. Rainbow six[/quote][quote][url=http://www.bungie.net/Forums/posts.aspx?postID=53016202&postRepeater1-p=42#55397494][b]Posted by:[/b] Chaosenemy Just discovered this thread... Damn Shock, you've had your hands full in here. 42 pages of some of the most misinformed, illogical posts I have ever seen, the ignorance of which, upon reading, have caused me to spew blood violently from every orifice. Some people just don't want to accept simple logic I guess. Willful ignorance. Annoying but common unfortunately.[/url][/quote] [quote][url=http://www.bungie.net/Forums/posts.aspx?postID=55696497]Posted by Evil Otto Not in a simple patch or update. Each map file in the game has all the content embedded in it. If we were to create new armor, it would either only be available in any new maps that get made after that point, or we would have to send out new map files of all the multiplayer and singleplayer maps and require about 9 GB of HD storage. This is economically not feasible.[/url][/quote]Patches and updates do not work. Replacement of all maps required = New game. [quote][b]Posted by:[/b] JonnyOThan I think the labels will be the same as for invasion slayer. This way you don't have to update any maps you've already made for invasion slayer, and the on-disc maps will still work too. If we added new labels, the maps on-disc wouldn't work unless you went into forge and added the new objects yourself.[/quote]Not really sure what this means... [quote][url=http://boards.ign.com/xbox_360_general_board/b8266/195487206/r195507846/]Guest-358: Are there any plans to add more armor abilities down the road? BrianJd: No plans, it's not really something the game could support post-launch.[/url][/quote]I can understand, why they couldn't add more, since AAs are stored as shared resources on the disc. [Edited on 03.29.2011 6:42 AM PDT]
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#Halo #Reach

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  • [quote][b]Posted by:[/b] Forge Fan92 Wow. Bungie is one, lazy company.[/quote]I agree with you there, there's not much work they need to do for a console game.

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  • Wow. Bungie is one, lazy company.

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  • [quote][b]Posted by:[/b] master24robs Im sorry but all it shows is his profile, not questions about the game as I have looked everywhere and still nothing if thats what you were trying to show me, bit of a bad start. My apologies for believing your point was true for that part but my friend actually shown me the question that Otto Answers, Otto is true. But I still sadly believe that your point from page 1 was true.[/quote]Woops, I pasted wrong link. xD [url=http://www.bungie.net/Forums/posts.aspx?postID=55696497]Replacement of all maps = new game[/url]

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  • [quote][b]Posted by:[/b] Shock120 [quote][b]Posted by:[/b] Royy D But what about certain armor that's already in the game, but not in the armory? Think double wrist attachments, or helmet attachments that aren't available for certain helmets right now. There would be no problem of them not being in the map files, since they are. Ever seen a hologram glitch with those randomized armors? Yeah, those have double wrist attachments and random helmet attachments. Sure, it's not as good as entirely new armor, but since it's highly unlikely that those will be added, would this be possible?[/quote]In the same principle where tags must be embedded inside maps. The user interface is a map file. :O [quote][b]Posted by:[/b] master24robs In my view, who knows what Bungie can make as a DLC... not 1 single person knows apart from Bungie and Microsoft, it would be wise that Bungie were left in their own time, example: They could give us DLC awards for us not being so idiotic on the forums (example) or if someone got to Inheritor maybe? No one knows what could happen apart from Bungie and Microsoft.[/quote][url=http://www.bungie.net/Account/profile.aspx?player=Evil%20Otto]Evil Otto[/url], a Bungie employee, proved my point, are you happy now? People outside of Bungie and Microsoft can KNOW what they can't make as DLC. :D Knowledge and confirmation is a powerful combo. :D[/quote]Im sorry but all it shows is his profile, not questions about the game as I have looked everywhere and still nothing if thats what you were trying to show me, bit of a bad start. My apologies for believing your point was true for that part but my friend actually shown me the question that Otto Answers, Otto is true. But I still sadly believe that your point from page 1 was true. [Edited on 02.07.2011 3:17 AM PST]

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  • This thread saddens me. A lot. One of the things I'd hoped they'd improve was the ability to add DLC armor. Was really hoping for RvB firefight voices, and new maps as well. I wouldn't imagine Firefight maps being any harder to add than multiplayer ones; extremely disappointing to hear there won't be any new/odst ones added in.

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  • [quote][b]Posted by:[/b] slothdozer1 Wrong you can add new armor and weapons to a game. MAG has been out for a year and they just released new armor and weapons to the game.[/quote]I give you an F, for Fail. [quote][quote][insert game here] can do it, so Bungie can do the same[/quote] Please note this, the development team, game engine and programming is always different, there are always pros and cons to certain game engines, we cannot compare any Halo games to a game that doesn't use the Halo engine, or it's file formats.[/quote] [Edited on 02.06.2011 3:41 AM PST]

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  • Wrong you can add new armor and weapons to a game. MAG has been out for a year and they just released new armor and weapons to the game.

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  • [quote][b]Posted by:[/b] delta42 [quote][b]Posted by:[/b] Shock120 [quote][b]Posted by:[/b] Those Draculas 2. I honestly don't know or don't care if bungie can/can't/will put in additional content that may/may not be within the limtitations of the halo reach engine. I just have a bone to pick with your logic. The assumptions you back up with facts about the design of the 360 I can't argue with-I don't know enough to. However, You base a lot of your assumptions off the halo 3 engine which is a totally different monster than the halo reach engine. [/quote]With no hardware change, there is nothing Bungie could've done to add more to Halo 3's engine. It was definitely changed, but nothing as extreme as Halo 2 to Halo 3.[/quote]they remade the entire engine it was rebuilt from the ground up and is very diffrent [/quote] Ask any modder. It was the same engine. Just because they used higher poly models does not mean it's a new engine. Pokemon BW runs on a modified HGSS engine, it even has a few of the same glitches (slowdown, etc) [Edited on 02.05.2011 2:42 PM PST]

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  • [quote][b]Posted by:[/b] Shock120 [quote][b]Posted by:[/b] delta42 remmember bungie did say they rebuilt the engine from the ground up so we still dont know...example look at cutsceens they are not listed in the files because they are change on demand unlike the h3 cutsceens where they where static except for some of the enviroment background because of phasing issues.[/quote]Cutscenes are scripted. [quote][b]Posted by:[/b] T0mygun 45 pages is a lot of reading so my bad if I missed it, but why no nameplates? I mean, I can understand armor and all that, I tried endlessly to make people understand back around halo 3 but this just seems strange. Though I have no interest in new ones, this seems...not as difficult. But hell, Im not the dev here.[/quote]Remember this, everything you see in the game is stored as tags. The nameplates are bitmap tags, and those are embedded in the mainmenu.map, which is what we use as the User Interface.[/quote]you missed my point entirly I know there scripted look at how the models and backgrounds are in the cutsceens in halo 3 you can change the background because of phasing issues and because the enviroment is part of the cutsceen in halo reach however the cutsceen is a seprate piece in the level that inputs the model in the screen thus there is no file for it because it is not dynamic. [Edited on 02.04.2011 10:41 AM PST]

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  • [quote][b]Posted by:[/b] Shock120 [quote][b]Posted by:[/b] Those Draculas 2. I honestly don't know or don't care if bungie can/can't/will put in additional content that may/may not be within the limtitations of the halo reach engine. I just have a bone to pick with your logic. The assumptions you back up with facts about the design of the 360 I can't argue with-I don't know enough to. However, You base a lot of your assumptions off the halo 3 engine which is a totally different monster than the halo reach engine. [/quote]With no hardware change, there is nothing Bungie could've done to add more to Halo 3's engine. It was definitely changed, but nothing as extreme as Halo 2 to Halo 3.[/quote]they remade the entire engine it was rebuilt from the ground up and is very diffrent

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  • Thanks for bringing this information to the masses. People who modified Halo PC/Custom Edition would know this from the start. It's all to do with how the Tag (Halo) engine works. The .map file is essentially the game, content (and in some cases technically) wise. You could essentially make a new game just by modifying/creating maps without so much as touching the source code of the engine (see numerous PC/CE maps). New content cannot be injected easily into old maps. That's about as straightforward as it can be explained.

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  • [quote][b]Posted by:[/b] master24robs Ok. I wasn't fussed about what sort of DLCs there should be on this game but when Reach was the last Halo I thought there would be a hell of a lot of different DLCs but now that you mentioned you proved your point. But the thing is, there will always be people complaining big DLCs that are asked to much in a silly way and I can't blame Bungie for not caring about them and I do find it rather amusing. :D Knowledge and comfirmation is a powerful combo indeed! Thanks for the reply! XD[/quote]The more you know. :P

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  • [quote][b]Posted by:[/b] Shock120 [quote][b]Posted by:[/b] master24robs In my view, who knows what Bungie can make as a DLC... not 1 single person knows apart from Bungie and Microsoft, it would be wise that Bungie were left in their own time, example: They could give us DLC awards for us not being so idiotic on the forums (example) or if someone got to Inheritor maybe? No one knows what could happen apart from Bungie and Microsoft.[/quote][url=http://www.bungie.net/Account/profile.aspx?player=Evil%20Otto]Evil Otto[/url], a Bungie employee, proved my point, are you happy now? People outside of Bungie and Microsoft can KNOW what they can't make as DLC. :D Knowledge and confirmation is a powerful combo. :D[/quote]Ok. I wasn't fussed about what sort of DLCs there should be on this game but when Reach was the last Halo I thought there would be a hell of a lot of different DLCs but now that you mentioned you proved your point. But the thing is, there will always be people complaining big DLCs that are asked to much in a silly way and I can't blame Bungie for not caring about them and I do find it rather amusing. :D Knowledge and comfirmation is a powerful combo indeed! Thanks for the reply! XD [Edited on 02.03.2011 2:23 AM PST]

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  • [quote][b]Posted by:[/b] Destroyer0921 bungie can do anything[/quote]Like what?

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  • bungie can do anything

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  • I don't know about anyone else but I'd still be more than ok with bringing pelicans and things like that into NEW maps. That still sounds like a lot of fun.

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  • The more you know! :P

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  • [quote][b]Posted by:[/b] delta42 remmember bungie did say they rebuilt the engine from the ground up so we still dont know...example look at cutsceens they are not listed in the files because they are change on demand unlike the h3 cutsceens where they where static except for some of the enviroment background because of phasing issues.[/quote]Cutscenes are scripted. [quote][b]Posted by:[/b] T0mygun 45 pages is a lot of reading so my bad if I missed it, but why no nameplates? I mean, I can understand armor and all that, I tried endlessly to make people understand back around halo 3 but this just seems strange. Though I have no interest in new ones, this seems...not as difficult. But hell, Im not the dev here.[/quote]Remember this, everything you see in the game is stored as tags. The nameplates are bitmap tags, and those are embedded in the mainmenu.map, which is what we use as the User Interface. [Edited on 02.02.2011 5:39 AM PST]

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  • OP is right and this is a damn shame.

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  • 45 pages is a lot of reading so my bad if I missed it, but why no nameplates? I mean, I can understand armor and all that, I tried endlessly to make people understand back around halo 3 but this just seems strange. Though I have no interest in new ones, this seems...not as difficult. But hell, Im not the dev here.

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  • But then how did that UFO get into halo 3

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  • [quote][b]Posted by:[/b] Skid X Thank you! I've been seeing all kinds of threads asking for more armor abilities and weapons in Reach which I know full well can't happen. People seem to forget that at its core Reach is still working off the Halo 3 engine and is incapable of such drastic changes post release. The only thing's added to Halo 3 were new textures and forge objects that could only be used in the new maps they were a part of. You couldn't take one of the blocks from Sandbox and use it in Sandtrap. If Bungie were using a new engine I would believe it possible, but since they're not Reach still has many of Halo 3's limitations.[/quote]remmember bungie did say they rebuilt the engine from the ground up so we still dont know...example look at cutsceens they are not listed in the files because they are change on demand unlike the h3 cutsceens where they where static except for some of the enviroment background because of phasing issues. [Edited on 02.01.2011 8:37 PM PST]

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  • That is a thorough analysis of how abysmal the programming is for adding new content.

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  • This is fairly dissapointing news. The armory system hints at DLC armor (if you buy everything you have at least 7 million credits left over). Alas, no DLC armor and no Alpha Zombies:(

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  • [quote][b]Posted by:[/b] A Parked Car52 I know that you can't add new things into old maps, but could they release a DLC that deletes the old maps and replaces them with replica's of themselves, just with more stuff in it. Hmm?[/quote]umm yeah thats still a patch more or less. i want to make this clear to every idiot who thinks they;re clever by saying "why not just replace the maps on disc" the maps on disc are READ ONLY and thus cant be overwritten SECOND AND MOST IMPORTANTLY: if you were to overwrite fogreworld, ANY AND ALL CUSTOM MAPS WOULD BE UNPLAYABLE OR USEABLE. This is because even though its the same name and whatnot, the custom maps made on an older version will cease to function due to referencing errors that would more or less crash the game

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  • I know that you can't add new things into old maps, but could they release a DLC that deletes the old maps and replaces them with replica's of themselves, just with more stuff in it. Hmm?

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