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1/7/2026 2:18:50 PM
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Master Conquest Derealize needs adjusting!

Is anyone at Bungie looking at all the issues with the Master Conquest Derealize? It is much more difficult than it should be at a master level. To start, the timer is just 20 min on an activity that states it takes 25 to 30 min to complete. Losing all revives when the timer runs out is ridiculous. The Grand Master Conquests let you keep your revives when the timer runs out, so I'm not sure why they made the supposedly harder activities easier to complete. Make Haste modifier on an activity that requires you to STAND STILL during one portion (The rune room) seems silly. And this activity is incredibly BUGGY. The rune room is consistently bugged out, some bosses are immune some of the time, and if you are lucky enough to complete the activity despite all of that, the game may not capture your completion. (This happened to me. My fire team had the completion captured in their guardian ranks but I did not. I have been struggling to re-complete it ever since. --I did report it as an issue and received a very unhelpful AI response that accused me of confusing a pinnacle activity with a Master Conquest.Grrrrr.) At the very least, can the activity be adjusted so that fire teams keep their earned revives when the timer runs out? (It sucks to lose 14 revives just before the final boss room then die before completion with no hope of resurrection) Is anyone at Bungie looking to adjust this activity...sometime soon???
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