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Destiny 2

Discuss all things Destiny 2.
Edited by azrealsflame: 12/11/2025 3:36:53 PM
16

unrealistic timers for average below average players

it is getting quite ridiculous the amount of time you are giving average players to complete activities in portal activities and conquests, for example derealize is only 20mins after that you lose all revives, and it is like this in all activities, it is killing all fun i had playing this game, making me feel i have to speedrun everything or get nothing as a reward. instead of what feels like punishing anyone who plays your game with ridiculous timers if you are not speedrunning, give generous timers and for those who enjoy rushing through everything without enjoying the set design or layout give them an emblem or title for rushing through everything while us average players can enjoy playing without feeling rushed all the time on everything. and when it comes to modifiers selection give us every modifier to choose from instead of what you think we should have on a week to week basis, let us in fact play our way instead of the way you think we should play which frankly is getting tiring

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  • honestly can't think of a single reason to do anything in this game with modifiers that annoy me having all of my time wasted on something because the time or revives ran out is not a 'thrill', it is just disgust that the game is ready to waste my time - I've got tons of games competing for my time. Destiny acts like the game wasn't massively more successful before these crap systems. The only reason to add 'fail' triggers like revives and time limits is to waste player time in a drive for more metrics, hoping players generate more /timeplayed instead of just burning out. it's just live service number crunchers manipulating the consumer blob to get more metrics because those metrics mean more cash shop buys. when you're starved for dopamine from the game, the cash shop becomes the big dopamine hit live service monetization is an ugly thing when it is declining, they basically cannibalize the game quality and experience to push metrics for bonuses

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