I want to share honest feedback about the current Renegade content from the perspective of a solo Destiny 2 player who also works and studies, and can’t spend endless hours on single activities.
1. Solo Ops Are Overtuned for Single Players
Many of the new solo missions feel scaled for two people rather than one. Enemy health is extremely high, ability uptime is low, and champion density makes encounters feel unfair instead of challenging.
For solo players, the balance feels punishing instead of engaging.
2. Barrier Champion Design Is Too Restrictive
This season heavily pushes Anti-Barrier Hand Cannons, which feel weak against high-health enemies. Relying on one weapon type limits build creativity and makes some encounters almost impossible.
Yes, there are intrinsic Anti-Barrier weapons like Arbalest and Wish-Ender, but the seasonal design still funnels players into one narrow option. Champions should expand weapon variety, not restrict it.
3. Mission 33 Is Far Too Long and Not Solo-Friendly
Mission 33 takes well beyond 60 minutes for an average player — many of us need 1.5 to 2+ hours, especially solo.
Most Destiny players have jobs, school, families, and limited free time, so spending a large part of a day on a single mission simply isn’t practical.
There are also too many puzzle-heavy mechanics for a primarily shooting-focused game. These puzzles slow down the pacing and make the mission feel more like tedious busywork than enjoyable story content.
A long mission is fine, but:
it should respect players’ time
it should include more checkpoints
it shouldn’t be overloaded with puzzle segments
it should be better balanced for solo play
Right now, Mission 33 does not meet those expectations.
4. Seasonal Exotic Feels Underpowered
The seasonal exotic weapon feels slow, inconsistent, and under-tuned. Its perks don’t synergize well, and its damage doesn’t justify using it over older, better options. Seasonal exotics should feel exciting — not disappointing.
Summary
Renegade has potential, but several elements make the experience frustrating for solo players with limited time:
Overtuned solo missions
Restrictive champion counter options
Overly long and puzzle-heavy Mission 33
Underwhelming seasonal exotic
Please consider adjusting difficulty, improving weapon variety for champions, reducing puzzle overload, and making missions more respectful of players’ time.
Thank you for reading.
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1 ReplyEdited by Technician: 12/9/2025 9:47:47 PMGoing to pick apart most of this post. First Solo missions/running activities solo feel the exact same as they felt in EOF. The builds I used in solo ops grinding and activities i played solo didn't seem to be affected what so ever. The only "Hard" solo activities out right now would be solo final room of Fire and Ice in the campaign specifically and the new solo ops mission (with a movement loadout), the moment I took an actual heavy weapon it was a lot easier to do because my builds focused on CC than precision boss DPS. Other than that the solo experience is the same as it was in EOF. Second we just had a whole expansion where we had the best weapons in the game being anti barrier (Mint Retro/New Malpias) of course barrier champs feel worse to fight now since we don't have a weapon that can nuke it in 2 seconds. As another comment suggested, we still have Barrier sniper which you can use on them or if you feel "Restricted" in your loadout with using either a Hand cannon or Sniper, you have access to Radiant which gives anti barrier to[b] ANY GUN[/b] that doesn't have a intrinsic champ stun on it. Champs shouldn't be something that you can roll over with no questions asked, they should be an obstacle to over come and plan around. Which is the [b]WHOLE POINT OF THE ENEMY[/b]. Third, Assuming that Mission 33 was the Fire and Ice mission from the Campaign. The mission was fairly quick, I did mine solo and it took me like ~45 mins, 20 of those minutes spent on the last room because the boss kept killing me so quickly. That was the hardest part of the mission by far but the rest was fairly quick for an exotic mission. The biggest issue I have with your 3rd point is the part where you say: "There are also too many puzzle-heavy mechanics for a primarily shooting-focused game", I audibly laughed in my car waiting for it to heat up to drive home. Like are we playing the same game? Destiny 2 is a game with mechanics everywhere, look at Raids, Dungeons, Exotic Missions, Arena Ops, Fireteam ops, etc. All of these have a mechanic of some kind which is what makes destiny fun. If you want a activity to just kill adds, Solo ops is right there in the portal but you'll find out quickly that the game will get boring really quickly because mechanics make the game more interactive in the end. Finally, I think bungie does respect our time now more than before. Solo missions take on average 7-10 mins, Fireteam ops can be slightly longer at the 12-15 min mark, Pin ops can be pretty long (looking at Coil) but usually sit at the 16-23 min mark. Arena ops I'm not too familiar with but had the same feel of something between fireteam and Pin ops. The longer activities are the raids and Dungeons but that's really about it. And the Light level grinding is better than it ever was, in these last few months bungie has really improved the path of getting higher light levels. Overall, I disagree with your post (especially your 3rd point). The path of the solo player is supposed to be harder the only way to make it easier is to adapt. We all have lives to live outside of this game sometimes I have time to sink into it sometimes I don't and that's fine. Play when you can to get better and i promise you will. Edit: Grammar