BEFORE YOU CONTINUE, this was made as I had thought there was a softlock caused by an enemy preventing spawns, but that is not the case. Just poor color palette and placement required to spawn said enemy, but you may read my 3 am thoughts if you wish.
I have no recording of this, as I tried to leave the mission and discovered the whole mission of Fire and Ice in the Renegades campaign has no checkpoint system in place, and it was 3 am for me when I found this softlock.
During the final boss of the mission, I got the boss to its last third, I had killed both the mission's vital enemies that you kill for the paracausal orbs to spawn, and spawned the wrong ones.
As I was waiting for those enemies to respawn, I discovered that a taken acolyte had spawned at the left enemy spawn door (orientation: once you enter the arena) and would not move out of the shroud and thus, couldn't be damaged. I believe this one enemy and my actions cause the fight to go into a soft-locked state
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I just started the mission back up, and there isn't a soft lock there, just Bungie changing how the mechanics work completely for the encounter for spawning the vital enemies. I was just too tired to not see the floating interact that spawned above the battlefield that has a very subtle change in the environment color of grey to slight orange.