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7/25/2025 8:26:40 PM
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Edge of Fate: A Fundamental Disconnect for Dedicated Players – Why My Hobby Feels Gone

Like many long-term Guardians, I'm incredibly frustrated and demoralized by the fundamental changes introduced with Edge of Fate. What was once a deeply engaging hobby built on player agency and rewarding progression has been replaced by systems that feel actively detrimental to core gameplay loops. This isn't just a "nerf" to our characters; it's a nerf to fun and the very reasons many of us have invested thousands of hours and dollars into Destiny 2. Here are my primary concerns, and why I believe these changes are overwhelmingly detrimental: Forced Specialization & The Death of Balanced Builds: The Issue: My previous build allowed for a nuanced, balanced stat spread (e.g., 107 Health, 105 Grenade, 103 Super, with solid Melee, Weapons, and Class stats). The new Armor 3.0 archetype system forces hyper-specialization, making it virtually impossible to achieve anything close to a balanced stat distribution. Every armor piece now spikes two stats, leaving others cripplingly low. My preference for versatility is completely undermined. Impact on Gameplay: This is detrimental. It eliminates a core aspect of buildcrafting for many, reducing creative character customization to a rigid "archetype-matching" exercise. It forces players into less adaptable playstyles and makes Guardians feel objectively weaker and less effective overall, losing the satisfying sense of control and adaptability that prior builds offered. Matchmaking Removal & The End of Casual Social Play: The Issue: The near-complete removal of matchmaking from most activities, leaving only one or two options, effectively isolates players. While Fireteam Finder exists, it's not a replacement for the casual, low-friction social interaction of immediate matchmaking. Impact on Gameplay: This is detrimental. Destiny 2 has always thrived as a shared-world experience. Stripping matchmaking breaks down casual social engagement, introduces significant friction for playing with others (time commitment, social anxiety, LFG requirements), and forces many players to play alone, diminishing the game's community aspect and sense of belonging. It makes the game feel far less accessible for quick, drop-in social sessions. Unrewarding Grind & Lack of Meaningful Progression: The Issue: I'm effectively forced to abandon my meticulously crafted old gear because new content demands the new, often lower-specced equipment. The path to obtaining "Tier 5" buildcrafting-worthy gear is a projected 90+ hour grind that yields functionally inferior items for a significant portion of that time. Even then, the gear will follow the restrictive archetype system. Impact on Gameplay: This is detrimental. It invalidates past effort, creates a "hamster wheel" where initial effort feels unrewarded, and removes any immediate satisfaction from playing. If the process of acquiring gear is a soul-crushing chore, players lose their motivation to engage with the game at all. No Over-leveling & Perpetual "Annoying Difficulty": The Issue: The design choice to keep enemies always 20 or 50 levels above players (or simply make content immune to over-leveling) means the traditional RPG power fantasy of working hard to eventually "smash" content is gone. End-game activities will always feel "annoyingly difficult." Impact on Gameplay: This is detrimental. It removes the critical aspirational goal and sense of progression that fuels the grind in many games. If effort doesn't translate into a tangible feeling of increased power and mastery over content, the entire gameplay loop loses its purpose. It robs players of the satisfaction that comes from overcoming challenges through earned strength. Seasonal Resets & Zero Long-Term Investment: The Issue: Any progress made in the new, unrewarding grind is explicitly temporary, with a power reset (down to level 200) planned every 6 months. Impact on Gameplay: This is detrimental. It signals that player investment has a built-in expiry date, undermining any motivation for long-term engagement or character building. Why commit hundreds of hours to a build that will be effectively reset? It fosters a sense of apathy and disrespect for player time. Conclusion: Taken individually, some of these changes might be debatable, but collectively, they paint a picture of a game that has fundamentally shifted away from what made it a compelling hobby for many of us. When past investment is invalidated, buildcrafting freedom is curtailed, social play is restricted, the grind is unrewarding, and the ultimate power fantasy is removed, there's little left to play for. My hobby, as I knew and loved it, feels effectively gone, replaced by systems that prioritize artificial engagement over genuine player satisfaction and fun.

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  • Basically everything that I liked about the game from the past 4 years or so that had me playing more and having the most fun ever is either changed or gone. So I am as well.

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  • Well written, this no longer feels like the same game anymore. It seems a minority still enjoy it or maybe they prefer change in general. However, I find myself struggling to log on after finishing the campaign and running some Portal activities. whereas only a few weeks ago I was on daily. Perhaps I am finally burned out after 8,000+ hours and I should move on, or maybe I can find a way to make it work after a break from the game for a little while.

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  • Excellent feedback

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    • So casuals mean nothing to video games anymore then

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    • How to I like this post harder? I agree on every topic.

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    • Everyone should Bump this to the top and keep it there. Though the Ninjas will probably attempt to bury it soon.

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    • Edited by Hugs: 7/26/2025 12:33:52 AM
      Excellent article and well-said. Much of this game is arbitrary and artificial. But that's gaming. Bungie changes things unnecessarily, or so it seems, simply to shake things up. It's akin to a prison guard tossing a cell simply to p/o the prisoner. Sure, they can use the excuse they were searching for paraphernalia, but we all know what's up. I still don't understand changing perks and stats completely around...not just a little but a lot....other than to void our god-rolls so we chase after new ones. That's the worst. I'm just going to come right out and say it...Destiny has become a game that feels more like Communist China (or what I hear it's like) than it does the United States. Feels more like prison run by a dictator than a free society where our voices are actually heard, where our effort makes a meaningful difference, and we as players actually feel respected, valued, and heard. But I still love em...

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      • Honestly, with the matchmaking thing, I actually love it as it is now, but I wish there was an option, outside of quick play that was basically "have matchmaking on with these set modifiers". The second you deviate from the set modifiers, it turns it off again. For the individual activities. The other thing that caught my eye about your post is about stats. I admit, it's been a bit of a headache trying to grapple with builds, but at the same time, the limitations have forced me to get creative. I'll give an example... On my void Hunter build, it used to be about getting invis up asap to survive and push otherwise unassailable positions thanks to damage resist from omnioculus. With the new stats, I have decided to hyper specialise in melee on that build, with a secondary investment into class at a sacrifice to health, and instead compensate by building into Bushido's two set perk of healing on kills with just drawn weapons or after reload (a perk that has near infinite uptime against trash mobs on bows and special grenade launchers as they reload after every shot), and then I put on Echo of starvation, as this build generates a lot of orbs for Devour fun. For context, I have never used Echo of Starvation outside of Voidlock builds before now and I gotta say, it's working out nice. And my Prismatic Helicopter build is looking better than ever. If I can just get a Bushido helmet with the right stat distribution, it'll be perfect.

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        • Buildcrafting now is leaps and bounds better than before. It's not even close. The rest of this expansion is not so good. The grind is pointless because of how everything will always outlevel you and how ridiculous the modifiers are. No fun allowed, guys, gotta sweat for a piece of gear now that will be obsolete in half a year or less. Good foundations that are undermined by a greedy company that seeks retention numbers instead of player satisfaction.

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          • No worries guardian! Would it make you feel better knowing weapon/armour re-rolls will be available for SILVER soon? New 30 dollar Eververse sets have been datamined as well..... Yeah this is NOT the Bungie of old lol

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          • Edited by Stalkholm: 7/27/2025 2:26:26 AM
            All of this, but I'm especially feeling this particular point right now: Forced Specialization & The Death of Balanced Builds. Bungie talks a lot about "trade offs" in this new expansion, but is that really something the players wanted? It doesn't feel great to use my Super once per run because I've invested in Weapons, it doesn't feel great to have a super long cooldown on my Class ability because I've invested in Melee; I guess I could only level my stats up to 100 and make a more balanced build, but that doesn't seem to be what the system or this expansion was designed around. Using abilities is fun; I love Destiny 2's hero moments, they're one of the things that drew me into the game, but now it feels like we're being asked to leave half or more of our kit in the closet. I like the idea of focused builds, but the trade off is pretty immense. Do I leave power on the table, or do I put up with excruciatingly long cooldowns for my off-spec abilities? Having one 200 point stat and everything else sitting at 30-60, it doesn't feel great. Maybe players who get Tier 5 gear will have more balanced loadouts, but I'm not sure I'll even get that far.

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            • I dunno, fun enough for this old boy to build craft and maybe get together with some folks on a dungeon. BUT there is no way I’m going to attempt the raid - just does not look fun at all no matter what the Tubers and Streamers say.

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            • Tbh. I agree, I feel like im getting no where in leveling and in nearly 1.5 weeks of farming...ive only hit 60 power from 200. They need to either increase the step we get from focusing power OR they need to make the power worth the investment aside from tier 5. I think its stupid that we have to get 450 power to even have the possibility of tier 5.

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            • Have you actually played much this expansion? [quote]Forced Specialization & The Death of Balanced Builds: The Issue: My previous build allowed for a nuanced, balanced stat spread[/quote] You can still use all your old armor..in everything but avant guard and the pvp event - If you don't want to specalize a build, then don't... [quote]No Over-leveling & Perpetual "Annoying Difficulty":[/quote] You can over level now though, which you couldn't in TFS. My kids hated TFS and lightfall b/c they added a -5 modifier and they could no longer over level. If you're choosing that be prepetually under level and at a negative delta..that's on you. Sure,there are some activities that lock you under still such as legend campaign-fabled missions etc but thats a choice you make... [quote] Any progress made in the new, unrewarding grind is explicitly temporary, with a power reset (down to level 200) planned every 6 months.[/quote] Agreed, they should reset the power with an expansion, not mid DLC.

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            • Destiny certainly feels lonelier as a game now. I never did end game content, doesn't interest me (I enjoyed explorer mode on dungeons), but strikes and nightfalls were always a great, low-key social element. Everything just feels very isolated now.

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              • 7
                The mythic difficulty isn't "hard" in the sense that it's difficult to do. It's just that everything is a bullet sponge, and pretty much one shots u. So the "difficulty" is having the mental fortitude to say "yes ill spend 45 min to kill this one boss for mediocre loot."

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                • As far as armor builds go, it seems they want you to develope multiple sets of armor to swap back and forth during game play. I find the thought of building multiple sets of specialized armor for each character and subclass unappealing to sy the least.

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                • I think this is more in line with feedback the people at Bungie need to see, not just "eof suck lul, dead game". What are the actual things that move you away from spending time in the universe? Its very important moving forward if thats the plan as well for people to stop using the "I played since d1 beta and now I am quitting" trope anymore. Its become such a buzzword phrase to where people just ignore everything that comes after it. This is not the same studio it was a decade ago, and most of the current cadre have made it clear they do not care about heritage. Regardless of how we got here, how do we change for the better. I have sort of moved on, because the game isn't for me anymore and I can accept that. I recommend to other people if they genuinely are having trouble enjoying it, take that 6 month break and be free of the wheel. It's doing wonders for me. "Work the problem, don't make things worse by guessing."

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                • Edited by Motorhead England: 7/26/2025 12:03:33 PM
                  This is all caused by Bungie trying to be clever, by attempting to introduce a "new style" game into an existing one, and by spending as little amount of money as possible, and we're suffering for it. No subtle changes here, overhaul loot stats and play style, so the grind will be longer and put on cruise control, oh and, we'll fiddle the numbers so players think they're getting better stuff by adding tiers, and to make sure, we'll put all the best stuff on Kepler so only paying players will get the exotic stuff. And to make [i][b]absolutely [/b][/i]sure, we'll reset it just when players just about reach the level to get the high tier stuff. Meanwhile, back at HQ, some poor staff member has to sort through a record number of bugs and technical issues and prioritise the ones that give players a bit of an advantage so they can be fixed first. After all the work that Bungie have put in to make sure the grind is as slow as possible, the last thing they want is for players to get a leg up and power up too quickly. Everything is broken. Armour stats are wrong. Weapon damage is wrong.(Even the damage stats on the firing range don't add up) A spinning ball that does nothing apart from make people feel sick. Players on consoles having their games crash. A raid that was so tough, 70% of the clears had to revert to cheating. So it's not clever to [b]TRY [/b]to be clever. They've had a firm foundation for a great game for 10 years. All it needed was an annual make over with a couple of new strikes, new crucible maps, a dungeon, a raid, and a new set of loot to chase. Many players have been asking for a Destiny 3, and instead, they've tried to squeeze a budget version into D2 and it just hasn't worked.

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                • This was a cash grab, plain and simple. They cooked up a scheme to use parts of other planets/planetoids, destination materials, etc ..and came up with "Kepler". It's disgraceful to think they could get away with this again. The power reset, new exotics being locked behind 14 step "Legendary campaign" (again)...all to slow down gameplay and keep you logged in. And grinding the SAME OLD DESTINATIONS was the last straw.

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                • Edited by mfmdblackhawk: 7/26/2025 4:50:49 AM
                  Thank you for the post. I am a long time player and I completely agree with you. Edge of Fate was a horrible product. Bungie should be ashamed. They pushed away the core players and the game has unfortunately lost its fun.

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                • It’s blatantly obvious that nobody at Bungie actually plays their own game (or didn’t playtest this update anyway) Only a sociopath would think the game changed for the better.

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                  • I mean this was all obvious AF prior to EoF release but too many people were blind to what was coming or just completely delusional. Not like Bungie was hiding any of this crap. Glad I didn't buy the DLC.

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                  • Edited by Fever: 7/26/2025 11:31:35 PM
                    10
                    This is the worst state this game has ever been in. These recent decisions caused bungie to start digging their own grave.

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                    • Spot on. A game is a hobby, not a career. The power fantasy is dead and they hollowed-out the middle class of Destiny gamers. I haven't played since the first week. I have thousands of hours in the game. I used to just kill time trying different builds and ideas in random content and then load up into a matchmade activity to try it. Now I'm in a desert, alone, and with a grind lacking any desire or power.

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                    • Edited by Dooodley: 7/26/2025 11:40:50 PM
                      Yep, no personal agency. The worst part, they claim that they've been working toward the complete opposite.

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