Sometimes when using mattermorph on Kepler. It will copy the object that needs to be moved instead of just moving the object. So one copy will stay in place making it impossible to progress. One copy stays in place but another copy will move into it's new position like it should. Especially in the Outter Steps patrol area and all story missions.
Banes health is not properly displayed or they have way to high of DR. Especially in Fabled and Mythic. There is no possibile way you play tested that. The ammo economy does not give you enough ammo to take care of the banes in mythic and fabled content. Even in a fireteam it takes an entire magazine from any fusion to kill one red bar bane. You're left with nothing but primary after a single room with multiple banes.
The spider tank in the "fallen deployment" secret Strangelet in the Outter Wastes appears to have health gates, as it will begin to take damage from Chaos Reach and then goes immune. Neck out. Leg broken and my entire fire team is getting 'immune' instead of damage, until the neck retracts and the tank stands up then it is damageable again. How are you supposed to kill 2 insane bullet spongy captains and an immune spider tank in 4 minutes and 30 seconds... If you play test you would know you can't kill things that are immune when they should be damageable. Even without a time limit.
Please help.
*Edited for clarity. And to add; 2 of the Fireteam members are playing on Xbox and one is playing on Steam. All 3 members see the immune issue with the tank.
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