For context : This stats give you an unfair advantage in pvp , it can decreased the précision needed to achieve the optimal ttk on a weapon but at a certain point in investement it give you so much damage bonus that it decreased the number of bullet needed to kill an opponent -> you can two burst with a 390 pulse or 3 tap with rapid fire scout / 180 HC with above 160 armor stats for example
It’s the most unbalanced thing ever
How are you supposed to balance weapon in pvp if one guy can two tap / two burst with it and the other guy can’t do the same ? And can’t even couter it by investing in an other armor stats like health for example ?
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Edited by Sleep: 7/22/2025 10:13:05 AMYou can think the galaxy brain pvp weapon designer Mercules for this and many of the other awful changes that have ruined pvp in the recent past. He thought it would “add to the fiesta fun of pvp” or something along those lines.