Are you f-ing kidding me? :)
[u]impact + rpm was always essential to understand what to expect from the weapon and how it works[/u]
And you guys said you are trying to make the game more understandable for new players!? I'm sorry but this is not the way. First its visual help for everyone, second how does new player knows whats the difference between different frames of same weapon type? And why the perk icons has to be so miniature now?
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6 Replies[quote]Are you f-ing kidding me? :) [u]impact + rpm was always essential to understand what to expect from the weapon and how it works[/u] And you guys said you are trying to make the game more understandable for new players!? I'm sorry but this is not the way. First its visual help for everyone, second how does new player knows whats the difference between different frames of same weapon type? And why the perk icons has to be so miniature now?[/quote] The impact stat was arbitrary and the value didn’t actually represent anything.
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Rather than impact, I would rather see Base Damage and Crit Damage for both PVP and PVE.
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Yeah I don’t like to have to inspect every guns just to see what is the impact… Bungie, again why are you making unnecessary changes like moving glimmers to the next tab, move the Quests below Feature Quests, ect?
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Bump!
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8 RepliesRPM is a great way of figuring out weapon archetypes. Impact only has value on swords. And even then it’s not a tough thing to figure out. This is a non-issue.
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1 Replyuhh... just press Y or Triangle?