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Destiny 2

Discuss all things Destiny 2.
7/13/2025 9:15:38 PM
22

Why does Destiny feel off? Bungie and the "The Ship Of Theseus" paradox.

You ever hear of the Ship of Theseus paradox? Imagine a ship that’s been around for ages. Over time, one plank breaks, then another. The crew replaces them one by one until eventually, not a single original piece remains. So you ask: is it still the same ship? Now apply that to Bungie. [quote]We make games that we want to play.[/quote] Back in the day, Bungie was a crew of sci-fi nerds and visionaries cobbling together Halo in the dim light of CRT monitors. You had Jason Jones and Joseph Staten crafting lore that felt bigger than life; Marty O’Donnell composing music that made space warfare feel tragic and poetic. The games felt handcrafted, mythic, personal. --- Bungie once sailed into legend on a ship called Halo. But over the past two decades, that ship has been torn down and rebuilt—plank by plank, soul by soul. Today, as Destiny steers toward an uncertain horizon, we’re left asking: is this still Bungie, or merely a ghost in its own hull? --- Halo Reach Era (2007–2010) Halo: Reach was Bungie’s farewell to the universe it helped create, and it felt like a final journal entry—solemn, poetic, and self-aware. This era saw the last moments of key architects like: - Marcus Lehto – Co-creator of Halo, who gave Noble Team life and grit. - Joseph Staten – Bungie’s bard, crafting stories that married tragedy with heroism. - Marty O'Donnell – Composer of unforgettable scores. Reach’s music was a requiem, not just for the Spartans—but for Bungie’s old identity. Reach wasn’t just a game. It was the last time Bungie felt... whole. --- Destiny 1 Era (2010–2016) The ship docked, and Bungie built something new—Destiny, a shared-world shooter wrapped in ancient lore and strange planets. It was bold. It was messy. But beneath the surface, turbulence brewed: - Jason Jones, Bungie's enigmatic co-founder, had a vision of mythic science fiction. But much of his original narrative was gutted before release. - Marty O'Donnell was fired mid-development. Bungie’s soul—its music—was suddenly muted. - Destiny launched half-finished. The Traveler slept, and players wandered through a world with grand design but few answers. The saving grace? A turning point in The Taken King, led by Luke Smith, -blam!- the game and gave players reason to hope. Yet even then, questions lingered: was this Bungie fulfilling a vision—or salvaging one? --- Monetization and the Drift, Destiny 2 Era (2017–2023) With Destiny 2, the ship was refitted again—this time shinier, more accessible, and more commercial. Bungie split from Activision and declared independence. Players rejoiced… briefly. Then came battle passes. Sunsetting. FOMO-driven seasonal grinds. Creative leaders again began to fade: - Luke Smith stepped away. - Mark Noseworthy, once a key producer, transitioned elsewhere. - Even Michael Salvatore, bungies high court composer, eventually received the proverbial guillotine. - The live-service model became king. When Bungie joined Sony in 2022, fans feared assimilation. By late 2023, layoffs hit—and not quietly. Narrative designers, community leads, QA veterans—all cast adrift. The ship kept sailing, but the crew was... different. --- The Final Question — Is This Still Bungie? Today’s Bungie is a slick studio chasing transmedia empires, with Destiny as both torch and anchor. The talent is young, passionate, and vibrant... But the mythmakers are gone. The rebels have retired. The beats of combat still feel good. The visuals still dazzle. Yet the heart? It’s quieter. The Ship of Theseus paradox asks: if every plank has been replaced, can it still be called the same ship? With Bungie, we ask: if every visionary who made it legendary has walked away—are we still sailing with Bungie, or merely a vessel painted in its colors? --- Final Thought Bungie hasn't sunk yet. It evolved and is trying to make Marathon. Whether it transformed into something greater—or became a cautionary tale of creative erosion—is up for debate. And maybe that’s the most Bungie thing of all: a story wrapped in mystery, whatever Destiny was or could have been- echoing through distant stars.
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  • Bungie is basically an old rockband, the original members either left or croaked only the manager is left. Sure he keeps replacing members and they play all the hits but most weren't even born when the group was at its zenith, they look, play different and simply don't have the passion or talent. They once played stadiums now they play bars and bad folk festivals.

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    • Have you heard of the Trotters Broom theory? That broom has been in his family for 100 years... Replaced the head 4 times and the handle 6 times🤣

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      • It’s really simple and evident…it’s not Bungie anymore . People and Sony are running d2 now . It was a blast while it lasted 👍

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        • It doesn't feel "off" to me. It is still fun and a great game in my book.

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        • Cuz games super old its normal to get bored. Even with wow had millions of players now it dont have a quarter of that. Old games hard to keep players

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        • [quote]You ever hear of the Ship of Theseus paradox? Imagine a ship that’s been around for ages. Over time, one plank breaks, then another. The crew replaces them one by one until eventually, not a single original piece remains. So you ask: is it still the same ship? Now apply that to Bungie. [quote]We make games that we want to play.[/quote] Back in the day, Bungie was a crew of sci-fi nerds and visionaries cobbling together Halo in the dim light of CRT monitors. You had Jason Jones and Joseph Staten crafting lore that felt bigger than life; Marty O’Donnell composing music that made space warfare feel tragic and poetic. The games felt handcrafted, mythic, personal. --- Bungie once sailed into legend on a ship called Halo. But over the past two decades, that ship has been torn down and rebuilt—plank by plank, soul by soul. Today, as Destiny steers toward an uncertain horizon, we’re left asking: is this still Bungie, or merely a ghost in its own hull? --- Halo Reach Era (2007–2010) Halo: Reach was Bungie’s farewell to the universe it helped create, and it felt like a final journal entry—solemn, poetic, and self-aware. This era saw the last moments of key architects like: - Marcus Lehto – Co-creator of Halo, who gave Noble Team life and grit. - Joseph Staten – Bungie’s bard, crafting stories that married tragedy with heroism. - Marty O'Donnell – Composer of unforgettable scores. Reach’s music was a requiem, not just for the Spartans—but for Bungie’s old identity. Reach wasn’t just a game. It was the last time Bungie felt... whole. --- Destiny 1 Era (2010–2016) The ship docked, and Bungie built something new—Destiny, a shared-world shooter wrapped in ancient lore and strange planets. It was bold. It was messy. But beneath the surface, turbulence brewed: - Jason Jones, Bungie's enigmatic co-founder, had a vision of mythic science fiction. But much of his original narrative was gutted before release. - Marty O'Donnell was fired mid-development. Bungie’s soul—its music—was suddenly muted. - Destiny launched half-finished. The Traveler slept, and players wandered through a world with grand design but few answers. The saving grace? A turning point in The Taken King, led by Luke Smith, -blam!- the game and gave players reason to hope. Yet even then, questions lingered: was this Bungie fulfilling a vision—or salvaging one? --- Monetization and the Drift, Destiny 2 Era (2017–2023) With Destiny 2, the ship was refitted again—this time shinier, more accessible, and more commercial. Bungie split from Activision and declared independence. Players rejoiced… briefly. Then came battle passes. Sunsetting. FOMO-driven seasonal grinds. Creative leaders again began to fade: - Luke Smith stepped away. - Mark Noseworthy, once a key producer, transitioned elsewhere. - Even Michael Salvatore, bungies high court composer, eventually received the proverbial guillotine. - The live-service model became king. When Bungie joined Sony in 2022, fans feared assimilation. By late 2023, layoffs hit—and not quietly. Narrative designers, community leads, QA veterans—all cast adrift. The ship kept sailing, but the crew was... different. --- The Final Question — Is This Still Bungie? Today’s Bungie is a slick studio chasing transmedia empires, with Destiny as both torch and anchor. The talent is young, passionate, and vibrant... But the mythmakers are gone. The rebels have retired. The beats of combat still feel good. The visuals still dazzle. Yet the heart? It’s quieter. The Ship of Theseus paradox asks: if every plank has been replaced, can it still be called the same ship? With Bungie, we ask: if every visionary who made it legendary has walked away—are we still sailing with Bungie, or merely a vessel painted in its colors? --- Final Thought Bungie hasn't sunk yet. It evolved and is trying to make Marathon. Whether it transformed into something greater—or became a cautionary tale of creative erosion—is up for debate. And maybe that’s the most Bungie thing of all: a story wrapped in mystery, whatever Destiny was or could have been- echoing through distant stars.[/quote] As long as I can shoot aliens, I don't care.

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        • Destiny feels like a shell of itself. Bungie is making decisions for the game that, in my opinion, don't make sense. So you're scrapping the Director and the fundamentals of build crafting that have been in place since D1? Are you sure that's what you want? We're going to be a ball of lightening? Why? I'm not impressed. Also, the PVP scene is completely ignored. Balancing feels weird, as it usually has in the past. (You do what you can) Matchmaking still doesn't feel right. It's like there is an algorithm attached to the matchmaking. If you're doing good, it pulls in more 3+KD players just because. The networking of the game or connections all the sudden tank. I know it's not me. I'm on wired gigabit internet. Melees just wiff for no reason when they hit every time other days. It's almost like it's built in to the game to take advantage of the "One more game" mentality. You just can't end it on a loss and they know that's how we think. I personally don't want to be -blam!- anymore, so I'm taking a break. A long one. Bungie hasn't done the basics of earning anymore of my money anymore. They've changed and it's for the worse. I literally spent $60 on other games during the most recent Steam sale. Robocop is fun. I'm gonna play that, Titanfall 2, the Spyro franchise, cast some spells in Hogwarts Legacy then get lost in Cyberpunk. Heard CD Projekt Red actually understands their audience.

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        • Destiny doesn’t feel OFF. It’s the same as it’s ever been… sci-fi/fantasy looter/shooter mmo We’ll see if the Edge of Fate content is a good start to a new story and if the new systems are going to be robust. People still have an irrational idea that this game has to have endless “moments” like the Golden Era of D1, or Last Wish or insert some individual moment from the last decade.

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        • 9
          Anyone who has been with bungie since Halo: CE knows that this isn't the same studio that brought us those legendary Halo games. The only identity they have now is he/him and she/her. 💀

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          • It’s the same everywhere. id Software is not even id Software anymore. These game companies chased the Marvel MCU Lightning in a bottle. To the point where they sold off all their companies to some huge monster and now it’s just a money out of trend chasing. Nothing has any style anymore. It’s all derivative but with a fresh coat of paint. Game companies no longer know how to innovate. They think they can predict what we will like as gamers instead of actually listening to us. Point blank they think they know better.

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          • Edited by Zonepatrol: 7/14/2025 7:06:08 PM
            Still the same leaky ship since D2 launch. We will see soon if patches hold, ship remains sea worthy, and steering stays true. One can hope. Theseus Ship analogy is kinda false here. D2 old and new are not really patches but ugly bolt on additions. Kind of a mad max retro mod. Laugh all you want but you know it’s true.

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          • Edited by glitchHiker: 7/16/2025 9:08:34 PM
            I would think the answer would be obvious without requiring an essay or that awkward metaphor: F**K NO, they're definitely not the same Bungie. They haven't been for some time. They're now governed by performance metrics and greedy corporate pigs who are just in it for the bonuses (and cars). They once made games they wanted to play, now they just make games that keep people playing - over time it's been less and less substance with more and more treadmills. They are less than a husk of the Bungie that made Halo.

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          • Jason Jones is still there - he's the driving force behind the Marathon reboot. He's the 'Creative Vision Officer', responsible for the creative direction their games take. This IS the same old Bungie, only without somebody over them cracking the whip and telling their worthless, lazy hipster asses to stop wasting oxygen and actually earn their wages (which is ultimately how all of their best work got done).

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            • Edited by Hunter_Umbra: 7/14/2025 12:38:32 AM
              Personally, I think the changes coming are going to [i]devolve[/i] the game back to early D1 days: the best gear locked behind the hardest of the hard content, and any gear you get will be objectively worse than whatever comes in the next content drop. The last thing that was ever an evolutionary step from D1 to D2 was Gambit, sad as that may sound. This game will never be able to evolve if they stick with the pure rng, random-rolled gear system. Don't believe me? Just look at how many players have quit because crafting stopped being a thing.

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              • Good story but glosses over the rough bits. "The talent is young, passionate, and vibrant..." Even if all of the above is true, they need to be properly managed, nurtured & motivated. Without that, the talent appears to lack real creativity. Not so much creators as trend following copy & pasters that aren't above stealing from people that are more creative. Too concerned with social media & social agendas and not laser focused on their jobs. Greatness has been gone from Bungie for many years now.

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                • Edited by Duke: 7/14/2025 1:03:04 PM
                  Almost every plank had been replaced between the time they made Halo games and when they made Destiny, and they still made Destiny. The melodramatization of all this aside (brother), Bungie will be fine. Will they be as successful as they've been in the past? Who knows? I personally doubt it, but I also don't think they have to get back to those highs to be make a decent or better game, or two hopefully. Edit: I can't spell.

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                • Also known as Triggers broom 🤣

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                  • Theseus would indeed be proud.

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                  • Minor correction. In the Destiny era, it was Staten not Jones

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                    • Every big games make changes to theyr core game to try and make the game popular again,if they do the same thing over and over again they will lose players ,Fortnite has done it,World of Warcraft has done it, other games has done it. If people dont like the changes,play something else,destiny isnt the only game out there.

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                    • Solid analogy but it’s an 8 year old game so in EoF it’s a refurbished ship with fancier sails.

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                    • [quote]You ever hear of the Ship of Theseus paradox? Imagine a ship that’s been around for ages. Over time, one plank breaks, then another. The crew replaces them one by one until eventually, not a single original piece remains. So you ask: is it still the same ship? Now apply that to Bungie. [quote]We make games that we want to play.[/quote] Back in the day, Bungie was a crew of sci-fi nerds and visionaries cobbling together Halo in the dim light of CRT monitors. You had Jason Jones and Joseph Staten crafting lore that felt bigger than life; Marty O’Donnell composing music that made space warfare feel tragic and poetic. The games felt handcrafted, mythic, personal. --- Bungie once sailed into legend on a ship called Halo. But over the past two decades, that ship has been torn down and rebuilt—plank by plank, soul by soul. Today, as Destiny steers toward an uncertain horizon, we’re left asking: is this still Bungie, or merely a ghost in its own hull? --- Halo Reach Era (2007–2010) Halo: Reach was Bungie’s farewell to the universe it helped create, and it felt like a final journal entry—solemn, poetic, and self-aware. This era saw the last moments of key architects like: - Marcus Lehto – Co-creator of Halo, who gave Noble Team life and grit. - Joseph Staten – Bungie’s bard, crafting stories that married tragedy with heroism. - Marty O'Donnell – Composer of unforgettable scores. Reach’s music was a requiem, not just for the Spartans—but for Bungie’s old identity. Reach wasn’t just a game. It was the last time Bungie felt... whole. --- Destiny 1 Era (2010–2016) The ship docked, and Bungie built something new—Destiny, a shared-world shooter wrapped in ancient lore and strange planets. It was bold. It was messy. But beneath the surface, turbulence brewed: - Jason Jones, Bungie's enigmatic co-founder, had a vision of mythic science fiction. But much of his original narrative was gutted before release. - Marty O'Donnell was fired mid-development. Bungie’s soul—its music—was suddenly muted. - Destiny launched half-finished. The Traveler slept, and players wandered through a world with grand design but few answers. The saving grace? A turning point in The Taken King, led by Luke Smith, -blam!- the game and gave players reason to hope. Yet even then, questions lingered: was this Bungie fulfilling a vision—or salvaging one? --- Monetization and the Drift, Destiny 2 Era (2017–2023) With Destiny 2, the ship was refitted again—this time shinier, more accessible, and more commercial. Bungie split from Activision and declared independence. Players rejoiced… briefly. Then came battle passes. Sunsetting. FOMO-driven seasonal grinds. Creative leaders again began to fade: - Luke Smith stepped away. - Mark Noseworthy, once a key producer, transitioned elsewhere. - Even Michael Salvatore, bungies high court composer, eventually received the proverbial guillotine. - The live-service model became king. When Bungie joined Sony in 2022, fans feared assimilation. By late 2023, layoffs hit—and not quietly. Narrative designers, community leads, QA veterans—all cast adrift. The ship kept sailing, but the crew was... different. --- The Final Question — Is This Still Bungie? Today’s Bungie is a slick studio chasing transmedia empires, with Destiny as both torch and anchor. The talent is young, passionate, and vibrant... But the mythmakers are gone. The rebels have retired. The beats of combat still feel good. The visuals still dazzle. Yet the heart? It’s quieter. The Ship of Theseus paradox asks: if every plank has been replaced, can it still be called the same ship? With Bungie, we ask: if every visionary who made it legendary has walked away—are we still sailing with Bungie, or merely a vessel painted in its colors? --- Final Thought Bungie hasn't sunk yet. It evolved and is trying to make Marathon. Whether it transformed into something greater—or became a cautionary tale of creative erosion—is up for debate. And maybe that’s the most Bungie thing of all: a story wrapped in mystery, whatever Destiny was or could have been- echoing through distant stars.[/quote] Perhaps what nakes the ship keep its originallity is the ship has the same soul. Some part of it along the way has been connect to another part of its past

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