The previous 2 were prismatic... this exotic, though I built a prismatic variant, favors Stasis, imo.
Fealty
S&S, Gambler's, Withering Blades & Coldsnaps
[u][i][b]Aspects:[/b][/i][/u]
[b]Touch of Winter [/b]for enhanced Colsnaps
[b]Grim Harvest[/b] for stasis shards and Frost Armor when I collect them
[u][i][b]Fragments:[/b][/i][/u]
[b]Chains -[/b] makes more shards when I have Frost Armor looping with Grim Harvest
[b]Fissures -[/b] Stasis dps
[b]Conduction -[/b] my shards track to me
[b]Durance -[/b] increased slow and tick dps
Then...
[b]Rending -[/b] primary DPS... We'll see how it combos with Wicked Implement or Ally.
Or
[b]Torment -[/b] grenade regen
[i]Wicked Implement or Ally, Abby w HC Incandescent, Ill Omen w Attrition Cold Steel[/i]
My stats right now without a new class item:
[b]110 • 28 • 80 • 60 • 28 • 110[/b]
[i]Weapons, Health, Class, Grenade, Super, Melee[/i] in order.
😇👍💠
[url=https://www.bungie.net/en/Forums/Post/264842304?sort=0&page=0]Overview of 2 of the 3 starting kits I made, Warlock & Titan for the Edge of Fate.[/url]
For my other 2 builds above.
I spent the most time on this kit... I'm still a sucker for clean splits. The final 2 pieces were an upgraded helmet (I've masterworked 3 Fealtys before this one chasing better stats)... THAT I got my second to last day I was farming Failsafe... and a 2 stat split 67 for mobility/strength I got on the last day for my gloves.
68 boots... I can't remember what the Chest is [65, I looked it up].
In all I did 40 resets for Failsafe in the last month because I 'predicted' the stats would transfer 1:1. It was fun... flew by.
Ended at Prestige 54, started at 14.
Resolve... just a nerdy aside, I ranked up to 77 👀.
I'm going for a "Specialist" Class item (Class/Weapons) like my Warlock... should push my Class stat over 100 and my Weapons 120+... I may shift some of those stats to melee (as my mods are set up for exactly that flexibility) depending on which benefits the kit more.
-
6 RepliesEdited by jhermannITJ: 7/9/2025 1:59:13 AMLet's get deeper into the theory crafting I do... I put alot of thought and effort into this kit. Why I might keep the mods in Weapons/Mobility even getting a specialist class item is because my Melee is already getting juiced by multiple factors... yes being 110, but my exotic and artifact perks in EoF... take this journey with me... 🤓 [b][u]Fealty:[/u][/b] Withering Blade hits and bounces grant 7.5% Melee Ability Energy. Additionally, the 1st and 3rd bounces spawn a Small Stasis Crystal. Shattering a Stasis Crystal or Frozen Enemy with Withering Blade releases a spread of 3 Withering Blades. So, I'm already getting a super melee with amp'd regen and dmg via the shatter fragment, slow fragment, the stasis shard loop with frost armor built in ala Grim Harvest and Chains... + my Helmet and 110 melee... Let's go through the artifact perks I'll be using... [b]5th[/b] [b][u]Shieldcrush:[/u][/b] While you have Woven Mail, Frost Armor, or a Void overshield, your melee recharges faster and deals increased damage. [I will have unlimited Frost Armor, that means even more regen and dmg. This perk is why I keep the stat mods in Weapons... Shurikens won't become Consecration they won't have boss dps viability because of the changes... so majors and chunking champs is my target. Everything above + Shieldcrush meets that standard]. [b][u]Elemental Overdrive:[/u][/b] Picking up an elemental pickup or Tangle grants increased damage to weapons of the same element. [So I have Wicked Implement or Ally with OneforAll... that will be buffed by my subclass fragment for primaries...WI gets the shatter fragment buff + a featured weapon in EoF + 120+ weapons + Elemental Overdrive that will also work w Ally. I have Ill Omen that may potentially benefit from melee, will from weapons.. will from the Stasis Fragments minus Rending and of course Elemental Overdrive]. [b]4th[/b] [b][u]Cauterized Darkness:[/u][/b] Stasis or Strand debuffed non-boss combatants take increased Solar damage from all sources. [So, Abby will always have this buff, the scorch it spreads will have this buff]. [b][u]Elemental Coalescence:[/u][/b] Defeating targets has the chance to create an elemental pickup matching your equipped Super element. [Even more stasis shards to fuel this engine]. [b]3rd[/b] [b][u]Frost Renewal:[/u][/b] While you have Frost Armor, taking critical damage releases a burst that freezes nearby combatants and grants Frost Armor to you and nearby allies. [Again, I will ALWAYS have Frost Armor]. [b][u]Reciprocal Draw:[/u][/b] Rapid non-Sidearm final blows grant Sidearms a period of increased damage for a short time upon next draw. [More Abby DPS favoring Ally as it's a GL, but WI will still do work procing Reciprocal Draw from all the juice it's getting]. [b][u]Refresh Threads:[/u][/b] Picking up an elemental pickup matching your subclass element or Tangle while you have a Strand Super grants energy to your least charged ability. [More regen redundancy for a kit that's already stacked to the gills, this also why I'm thinking Rending over Torment as 60 in EoF is essentially 90 now... it will always be my lowest charged ability... and I don't need dps on Coldsnaps or Duskfields so I think amping my Primary DPS is better with Rending]. [b]2nd[/b] [b][u]Flame, Fiber, and Freeze:[/u][/b] Combines the Solar/Strand and Solar/Stasis siphon mods into one [I'll be able to run 2 of these for dbl Solar/Stasis orbs from weapon kills. Which will heal me at almost base levels (28). I will also be running 2 surges 1 Stasis 1Solar. The boots mod to give charge from pickups will ensure I always have surge buffs]. [b][u]One With Frost:[/u][/b] While Frost Armor is active, Stasis weapons gain increased reload speed and stability. Stasis Swords gain increased guard resistance [Again, I'll always have Frost Armor]. [b]1st[/b] [b][u]Anti-Barrier Scout and Pulse:[/u][/b] Your equipped Scout Rifles and Pulse Rifles fire shield-piercing rounds and stun Barrier Champions [b][u]Unstoppable Sidearm and Hand Cannon:[/u][/b] Aiming down the sights of a Hand Cannon or Sidearm for a short time loads a powerful payload that stuns unshielded combatants. Strong against Unstoppable champions [I have every champion affinity covered]. I didn't bring the math into it here, but I've done it. This build will destroy anything I need to do as I level to 200+ and in grinding replacement armor for it. Going for Vanguard Operative 2 piece... Class, Chest (lowest stats) to have my Coldsnaps give me DR. When I get those... I'll have a 3 piece DR bonus... WI is featured, 2 piece set bonus for 6 months as I min-max and perfect the armor. Conservatively 50+ from the Class item... If I get a Tier 4... probably 60+... Then the chest at Tier 4 might give +10. +70 stats to this kit within a month or two... I think is a reasonable goal. I'm going mostly for Weapons, Class, and Melee if it wasn't obvious already. I'd like 40 weapons, 20 Class, 10 Melee extra if I can get it. Maybe a tad more class. 😇👍💠