There are nine raids and ten dungeons in the game right now, all of the raids now having craftable weapons after loot pool refreshes have slowly rolled out and roughly half of the dungeons having craftable or enhanceable weapons if you count the elegant arsenal
Raid and dungeon content is some of the most creative and well made content in the game and there is six years worth of it playable in the game right now plus five raids still in the content vault. So what is happening to it in the edge of fate? Too much work goes into this content and it is enjoyed by too many players for it to just be left in the dust as soon as something new comes around
So can we please have some consistent upkeep of the loot and playability of the current raids and dungeons? All I ask is that the existing loot from raids and dungeons be rolled into the tier system, and that the tiered difficulties be added to the current raids and dungeon so that they remain relevant.
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7 RepliesYa, would be a huge waste if all the dungeons and raids arent given difficulty modifiers with EOF with tier gears. My guess is they might slow roll them and call it “content”