It would be cool if Explorer mode was extended to the remaining dungeons, I think.
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I agree.
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Edited by purplespider1976: 6/17/2025 11:08:29 PMI hope so, too! Explorer mode has been great! I'd be okay with waiting a bit for the latest and greatest dungeon to get explorer mode. I don't think it needs to drop explorer right away.
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Yeah, I would be okay with that too. It doesn't have to drop day one. I figure if Bungie really wants more engagement, why not release it maybe a year later or so?
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The only thing about the mode that gives me pause is people asking for it to be applied to raids, and I just don't know that it would work well enough or get enough people interested in them to justify the time and resources to implement.
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Just wanted to add...endgame content should be difficult. It's endgame. It doesn't matter what the "mission" is ( GM nightfall, master dungeon(?? Does that exist??), raids, etc) if it's the harder/est version, it should be hard. Raids don't currently have a "learning mode" beyond having very patient sherpa(s). My clan ran one for GoS over the last few days. There were 6 experienced Destiny players who are all very good. It took them around 7 hours, I think. The person who was teaching is good at explaining mechanics. It sounded like they hit a "saturation" point and stopped the first run at a (the?) Boss checkpoint. They finished off on the 2nd day. That seems like a big commitment by sherpas to teach. I don't know how many checkpoints typically exist in raids, or if it'd be practical to break it up for teaching runs.
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I can't honestly (or fairly) comment on adding it to raids. They're beyond my current skill level and likely will be for a while yet. I don't have much of a sense of what's actually involved in a full run of any of them. That being said, as someone who plans on eventually getting to raids, it may be nice to have?? Similar to Rite Explorer with weapons only, no exotics or "special" drops. Weaker enemies. Maybe break the raid into sections based on existing checkpoints instead of having to do the whole thing. I don't typically have large blocks of time to play. Selectable "chunks" of a raid would also help negate the issue I ran into with matchmade Ghosts of the Deep. People were farming the first encounter only. I had a hard time either getting a complete run from the start (only happened twice) with a matchmade team, or getting matched into Ghosts after the first encounter as others left after picking up the first chest. I have no idea if this would be possible or not for raids. I hope there's something in place when I get there! 😊
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It's not really about the drops or enemies so much as it is the mechanics. They tend to require cooperation to complete and having a matchmade team with members who may or may not have a mic or even speak the same language could be something of a hinderance, leading to frustration. Which, if I'm being honest, is probably part of the reason many players avoid raids as they stand now. As far as breaking them up goes, that's already doable using checkpoints. Even if you wanted to focus on practicing a specific section and don't have the checkpoint for it there are sites you can get them from (I believe one is [i]actually called[/i] D2Checkpoints.com or something to that effect) and jump in. When it comes to the time commitment, I can only speak to the runs I've been a part of and it really comes down to what sort of team you're with. Some can be reasonably quick whereas others can be a marathon. No joke, my one and only completion of Garden of Salvation was a whopping 8-hour endeavor but there were many contributing factors such as only one person knew what they were doing, multiple people were getting disconnected so we'd look for new players, break times, and of course glitches. I've been told that's not considered a normal experience for that raid but just the same, I got the Exotic and I have no desire or intention of running that damn raid again.
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[quote]It's not really about the drops or enemies so much as it is the mechanics. They tend to require cooperation to complete and having a matchmade team with members who may or may not have a mic or even speak the same language could be something of a hinderance, leading to frustration. Which, if I'm being honest, is probably part of the reason many players avoid raids as they stand now.[/quote] Very fair and understandable. I haven't jumped into lfg dungeons for much the same reason. So maybe no matchmaking. [quote]As far as breaking them up goes, that's already doable using checkpoints. Even if you wanted to focus on practicing a specific section and don't have the checkpoint for it there are sites you can get them from (I believe one is [i]actually called[/i] D2Checkpoints.com or something to that effect) and jump in.[/quote] I didn't know about those.Some other forum posts make a bit more sense now! You won't get in trouble with B for using them? That solves my "chunk" suggestion. [quote]When it comes to the time commitment, I can only speak to the runs I've been a part of and it really comes down to what sort of team you're with. Some can be reasonably quick whereas others can be a marathon. No joke, my one and only completion of Garden of Salvation was a whopping 8-hour endeavor but there were many contributing factors such as only one person knew what they were doing, multiple people were getting disconnected so we'd look for new players, break times, and of course glitches. I've been told that's not considered a normal experience for that raid but just the same, I got the Exotic and I have no desire or intention of running that damn raid again.[/quote] Bleh. I can understand that. (See my newest post about my clan's teaching run experience.) I don't know if they were having connection issues or not, but it was the same 6 the whole way through, I believe. I know 1 person had done it before, but I have no idea if any of the others had. Regular Nether explorer solo takes me forever, I'm a cautious and conservative player. I can't really picture 7 or 8 hours to learn a raid. My brain'd be fried!
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Believe me, my brain felt like one of those old "This is your brain on drugs" commercials where they cracked an egg into a skillet; fried is an apt description. I have no idea how the Day 1 people can spend 24 hours on such things. And the checkpoint thing isn't a problem with Bungie as far as I know. I've been in teams that've used them, and I don't think it's really any different than grabbing checkpoints off of people offering them up on the FTF.
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[quote]Believe me, my brain felt like one of those old "This is your brain on drugs" commercials where they cracked an egg into a skillet; fried is an apt description. I have no idea how the Day 1 people can spend 24 hours on such things.[/quote] 🤣 I remember those commercials! They were so funny! I have a lot of respect for anyone who does Day 1's of any sort. It's a lot of figuring out. Their brains, eyes, and hands must be so tired and sore when they finish. The rest of us then have videos to watch if we choose. I try to avoid them, but sometimes I need a hint to keep me going. (I don't like secrets...I'm starting to think Edge is going to be frustrating). [quote] And the checkpoint thing isn't a problem with Bungie as far as I know. I've been in teams that've used them, and I don't think it's really any different than grabbing checkpoints off of people offering them up on the FTF.[/quote] Good to know. I love this game. I don't want any problems.
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I understand, it's probably a lot of work to make this possible for older content. Maybe they can do something in the future for content that is yet to come.
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Edited by jmann43b: 6/17/2025 11:43:33 PMIt isn't so much a matter of how old the content is, but rather [i]what[/i] the content is. With dungeons, they're designed with players being able to solo them; granted, not easily for some (such as myself) but still doable. That's something I feel appeals to some if not many of the players enjoying the Explorer mode. Raids on the other hand are made specifically for fireteams and typically involve communication of some sort. Of course, some teams don't need that and there've been exploits allowing players to get through them solo but I don't think that's the intent behind them; just a coincidence. I'm not suggesting raids shouldn't be open to everyone, which they are. But I also don't think those activities should be diluted simply in the interest of making them accommodating either. They'd lose the purpose behind them. I realize that I'm opening myself up for ridicule and accusations of "gatekeeping" and "elitism" but that isn't why I feel this way. Believe me, my account is public and you're welcome to check to see there's nothing [b]elite[/b] about me. I just think that endgame content is something that's been around for a long time, not just in 'Destiny,' and it's something that should be allowed to remain as is.