Two ideas for exotic class items:
1.) Make them craftable. Not in the way we have to hunt down red borders, but in a way we can get a random drop and undiscovered perks are unlocked for crafting. This would save us vault space by not having to store all 64 unique combinations per class and reduce the somewhat meaningless grind. (This could also be extended to future craftable weapons so that you aren’t grinding for red borders but instead for specific perk rolls)
2.) Add class items for the base subclasses. These would be locked to only solar, or only stasis, etc. They would have 8 generic exotic perks from their class, 4 subclass perks specific to their class, and 2 subclass perks from each of the other classes split between the 2 columns. For example, the Titan class item could have variants of HoIL, Wormgod Caress, Precious Scars, Stronghold, Citan’s Ramparts, Hazardous Propulsion, Severance Enclosure, and Armamentarium as its generic perks, while the Solar version gets Phoenix Cradle, Pyrogale Gauntlets, Loreley Splendor Helm, and Khepri’s Horn, as well as Young Ahamkara’s Spine and Ophidia Spathe from Hunters, and Wings of Sacred Dawn and Dawn Chorus from Warlocks
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nah grind needed. make it so we can infuse the exotic class items into each other and add each others perks to exists on the same class item until all 8 perks in each column is unloced, still needs grind but you can have a full 8-8 perk columns on 1 class item instead of 64, storing only 3 class item for each character instead of 192.