With the mobility stat being deprecated in EoF, all classes will have the old (current) mobility stat baked into each class, with Titans and Warlocks getting 30 base mobility, and Hunters get 40 base mobility. Makes sense that hunters get more mobility due to class identity. However, that would be considered a class intrinsic at that point given that Hunters will be able to "move faster and jump higher" naturally. And while many of you will argue that "10 more mobility isn't a big difference" "stop crying" or "who cares", if that's the case then there shouldn't be a problem giving all the classes an intrinsic based off their respective class identity, right? It would be so fitting for Warlocks to receive an intrinsic such as "increased recovery rate and shorter shield recharge delay" and Titans receiving "increased resilience" to compensate for the Hunter mobility outlier. Just a thought. (:
-
5 RepliesEdited by Dev: 6/6/2025 2:30:51 AMI don't mean to be rude, but I seriously don't understand the big deal here. I'm a warlock main, and I am perfectly happy with how the stat changes are. Mobility is such a minor stat anyway, with an extra 10 providing very little. We already get 100 resil, and an extra 10 for recov provides slightly faster healing. I just don't see what's wrong here.