With the mobility stat being deprecated in EoF, all classes will have the old (current) mobility stat baked into each class, with Titans and Warlocks getting 30 base mobility, and Hunters get 40 base mobility. Makes sense that hunters get more mobility due to class identity. However, that would be considered a class intrinsic at that point given that Hunters will be able to "move faster and jump higher" naturally. And while many of you will argue that "10 more mobility isn't a big difference" "stop crying" or "who cares", if that's the case then there shouldn't be a problem giving all the classes an intrinsic based off their respective class identity, right? It would be so fitting for Warlocks to receive an intrinsic such as "increased recovery rate and shorter shield recharge delay" and Titans receiving "increased resilience" to compensate for the Hunter mobility outlier. Just a thought. (:
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5 RepliesIts a balance. The hunter class ability provides an over-shield for only 5 seconds. The rift & barricade have over-shield for 10 seconds. This is how the classes were meant to be, Hunters are squishy but quick & evasive. Warlocks & Titans are able to plant in one spot & take more damage while also dealing damage. Hunters dont deal any damage when they're dodging (AKA running way).