It kind of annoying to have to find and memorize the spawn locations for all the toland orbs, especially given they are buggie and not visible till you're right next to them.
I get bungie was trying to keep players from using the various skips for that section, but why not make it so the elevator doesn't activate until all toland orbs are collected, or have a blight that blocks the lift until the orbs are found instead of a timer.
On my 1st run it took my team like 5 or 6 wipes before 1 of us was able to find the missing orb near the middle section.
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1 ReplyIts like 10 years of players telling bungie en mass, WE DON'T LIKE TIMERS.. falls on deaf ears.. IT wasn't horrible but, this is exactly what bungie has been doing the entire time. We find the way and they find a way to fight back to make it harder in a way that reduces the fun unnecessarily. Grind, mechanics and difficulty are all bungie have.. There is no real innovation usually, just tedium added. ITs why I find many are not even wanting to engage in these activities. I feel that the Pantheon was far better done and received than this Dungeon version..